Shortcuts you invent, rules you write, gestures you own - all still just data

Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
This commit is contained in:
Gabriel Brown
2026-08-25 01:51:59 -04:00
parent f9e5d3f470
commit 06c53d6c21
48 changed files with 4749 additions and 140 deletions
+52
View File
@@ -37,6 +37,53 @@ local accentPair = accents[prefs.get("accentName", "blue")] or accents.blue
local accentStart = accentScheme == "light" and accentPair.light or accentPair.dark
local accentEnd = accentScheme == "light" and accentPair.lightSecondary or accentPair.darkSecondary
-- ── Color filters ───────────────────────────────────────────────────────────
--
-- Grayscale and three color-blindness corrections, as end-of-pipe screen
-- shaders. Hyprland composites the desktop and then runs one fragment shader
-- over the result, so a filter here covers every window, the shell, the cursor
-- and video alike -- which is the only way a filter is honest.
--
-- The PREFERENCE is the enum, not the path. That split is deliberate: storing
-- the path would put a filesystem location a person can edit into the value
-- that becomes `decoration:screen_shader`, and it would make the stored value
-- disagree with what hyprctl reports back (which is the path), failing the
-- schema shape and write-sweep contracts. So PreferenceSchema's colorFilter
-- entry carries no `hypr:` block, and the enum→path mapping is written twice
-- on purpose: here, for reloads and for the moment before the shell starts,
-- and in services/SystemSettings.qml's applyColorFilter for the live apply.
-- The two lists have to be edited together.
--
-- "none" and anything unrecognised both produce the empty string, which is
-- what Hyprland reads as "no shader" -- and is the value it needs to be given
-- to turn one OFF, since there is no way to unset the option.
local shaderDir = (function()
local configHome = os.getenv("XDG_CONFIG_HOME")
if configHome == nil or configHome == "" then
local home = os.getenv("HOME")
if home == nil or home == "" then
return nil
end
configHome = home .. "/.config"
end
return configHome .. "/hypr/shaders"
end)()
local colorFilters = {
grayscale = "grayscale.frag",
protanopia = "protanopia.frag",
deuteranopia = "deuteranopia.frag",
tritanopia = "tritanopia.frag",
}
local colorFilterShader = ""
do
local file = colorFilters[prefs.get("colorFilter", "none")]
if file ~= nil and shaderDir ~= nil then
colorFilterShader = shaderDir .. "/" .. file
end
end
hl.config({
general = {
gaps_in = prefs.get("gapsIn", 5),
@@ -145,6 +192,11 @@ hl.config({
-- Off: costs real frame time and reads as smeary on a 60Hz panel.
motion_blur = { enabled = false },
-- The accessibility color filter, resolved above. Empty when off, and
-- empty costs nothing: Hyprland skips the pass entirely rather than
-- running an identity shader.
screen_shader = colorFilterShader,
},
animations = { enabled = prefs.get("animationsEnabled", true) },