Shortcuts you invent, rules you write, gestures you own - all still just data
Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
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@@ -9,6 +9,8 @@
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-- to invert it.
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-- ─────────────────────────────────────────────────────────────────────────────
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local prefs = require("prefs")
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-- ── Upstream sanity rules ───────────────────────────────────────────────────
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hl.window_rule({
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name = "suppress-maximize-events",
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@@ -136,6 +138,97 @@ hl.window_rule({
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no_dim = true,
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})
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-- ── Per-application rules the user wrote ────────────────────────────────────
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--
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-- `windowRules` in settings.json, edited from Settings' Windows page. Each
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-- entry is data and nothing else:
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--
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-- { class, label, float, center, size = {w, h}, workspace, noAnim, game,
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-- noDim, pin }
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--
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-- `class` is matched LITERALLY. Hyprland matches with RE2, so a class typed
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-- into a text field is a regular expression unless something escapes it -- and
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-- "org.gnome.Files" as a pattern also matches "orgxgnomexFiles", while a
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-- half-typed "(" is a pattern error rather than a rule that matches nothing.
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-- Escaped and anchored here, so what the user typed is what gets matched.
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--
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-- Emitted AFTER the shipped rules and deliberately WITHOUT a name. Hyprland
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-- evaluates every named rule before every anonymous one, so a named user rule
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-- would silently outrank the anonymous shipped rules above it -- the opposite
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-- of the intended precedence. Anonymous, last, is what "the user's rule wins"
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-- actually means here.
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--
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-- An entry that fails any check is skipped whole rather than emitted with the
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-- bad field dropped: a rule that half-applies is harder to understand than one
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-- that is not there, and the settings page can see the same thing is wrong.
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local function escape_regex(value)
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return (value:gsub("[%^%$%(%)%%%.%[%]%*%+%-%?%{%}%|\\]", "\\%0"))
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end
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-- The shell's own surfaces are layers, not windows -- but Quickshell's helper
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-- windows are not, and a rule that floats or moves one of them would be a user
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-- breaking their own desktop from the Windows page. Refused at both ends; this
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-- is the end that matters, because the file is hand-editable.
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local function reserved_class(class)
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local lowered = class:lower()
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return lowered:match("^quickshell") ~= nil or lowered:match("^qs%-") ~= nil
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end
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local function positive_integer(value, low, high)
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if type(value) ~= "number" or value ~= math.floor(value) then
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return nil
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end
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if value < low or value > high then
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return nil
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end
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return value
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end
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for _, entry in ipairs(prefs.get("windowRules", {})) do
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if type(entry) == "table" and type(entry.class) == "string" then
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local class = entry.class
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local rule = nil
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if #class >= 1 and #class <= 128 and not reserved_class(class) then
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rule = { match = { class = "^" .. escape_regex(class) .. "$" } }
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if entry.float == true then rule.float = true end
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if entry.center == true then rule.center = true end
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if entry.noAnim == true then rule.no_anim = true end
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if entry.noDim == true then rule.no_dim = true end
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if entry.pin == true then rule.pin = true end
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-- The keystone the gaming rules above use: misc.vrr,
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-- render.direct_scanout and cursor.no_break_fs_vrr all key off it.
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if entry.game == true then rule.content = "game" end
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if entry.size ~= nil then
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local size = entry.size
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local width = type(size) == "table" and positive_integer(size[1], 50, 10000) or nil
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local height = type(size) == "table" and positive_integer(size[2], 50, 10000) or nil
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if width == nil or height == nil then
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rule = nil
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else
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rule.size = { width, height }
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end
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end
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if rule ~= nil and entry.workspace ~= nil then
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local workspace = positive_integer(entry.workspace, 1, 10)
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if workspace == nil then
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rule = nil
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else
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rule.workspace = workspace
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end
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end
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end
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if rule ~= nil then
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hl.window_rule(rule)
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end
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end
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end
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-- ── Workspace rules ─────────────────────────────────────────────────────────
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-- Deliberately NO "smart gaps".
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--
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