Review everything shipped this weekend, and fix what the reviewers caught
Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
This commit is contained in:
@@ -167,7 +167,6 @@ Rectangle {
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activeFocusOnTab: true
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verticalAlignment: TextInput.AlignVCenter
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maximumLength: 7
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text: String(root.swatchColor).toLowerCase()
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color: root.invalid ? Theme.danger : Theme.fg
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selectionColor: Theme.alpha(Theme.accent, 0.4)
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selectedTextColor: Theme.fg
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@@ -178,6 +177,14 @@ Rectangle {
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Accessible.role: Accessible.EditableText
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Accessible.name: root.role + " colour, hex"
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// Seeded once, then written only by the guarded handlers
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// below and by onSwatchColorChanged. A binding here would
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// be a second writer for the same text, silently dropped
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// the first time one of them assigned to it -- so which of
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// the two was in charge depended on what had happened
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// earlier in the session.
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Component.onCompleted: hexInput.text = String(root.swatchColor).toLowerCase()
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onTextEdited: root.invalid = false
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onAccepted: root.commit()
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@@ -17,8 +17,15 @@ Item {
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implicitWidth: 40
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implicitHeight: 40
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// A Canvas reads Theme inside onPaint, where nothing records a dependency
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// on it, so a palette change would leave the ring drawn in the old warn
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// tone until the next tick -- or for good, on a countdown sitting still.
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// Naming the colour as a property gives the repaint something to watch.
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readonly property color ringColor: Theme.warn
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onSecondsLeftChanged: ring.requestPaint()
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onTotalSecondsChanged: ring.requestPaint()
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onRingColorChanged: ring.requestPaint()
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onVisibleChanged: if (root.visible) ring.requestPaint()
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Canvas {
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@@ -12,6 +12,7 @@
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// mirroring, rather than drawing it wherever its stale coordinates point.
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import QtQuick
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import Quickshell
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import qs.config
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import qs.widgets
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import "../../services/DisplayLayout.js" as DisplayLayout
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@@ -198,7 +199,20 @@ Item {
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}
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Repeater {
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model: root.tiles
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// Keyed on the output name rather than fed the array directly.
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// Every drag step and every arrow key rewrites draftLayout,
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// which rebuilds `tiles` into a fresh array of fresh objects --
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// a new model, which resets the Repeater and destroys the tile
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// being dragged on its first millimetre of travel. The drag
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// ended there, silently, and nothing was ever applied; the
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// arrow keys lost focus after a single step for the same
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// reason. Keyed, the same rebuild is "this row moved", and the
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// tile under the pointer keeps its handler and its focus.
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model: ScriptModel {
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values: root.tiles
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objectProp: "name"
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comparisonMode: ObjectComparison.Structure
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}
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Rectangle {
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id: tile
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@@ -91,7 +91,17 @@ Column {
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property int draggingIndex: -1
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property var workingOrder: []
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readonly property var displayed: root.draggingIndex >= 0 ? root.workingOrder : root.pinned
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// The order the strip is drawing, as rows the Repeater can identify. A
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// plain array of ids is a NEW model every time the order changes, and
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// reordering is the one thing this strip does: handing that to a Repeater
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// resets it and destroys the delegate the pointer is holding, mid-press, on
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// the first cell crossed. The gesture dies there and draggingIndex stays
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// set, which latches the strip. Keyed on the pin id -- the only thing a pin
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// is -- a reorder becomes a row move instead, and the delegate under the
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// hand survives it. One-property objects because ScriptModel identifies a
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// row by a property of it, which a bare string has none of.
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readonly property var displayed: (root.draggingIndex >= 0 ? root.workingOrder : root.pinned)
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.map(id => ({ id: id }))
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function beginDrag(index: int): void {
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root.workingOrder = root.pinned.slice();
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@@ -119,12 +129,23 @@ Column {
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root.commit(next);
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}
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// The drag let go of without a decision. Used when the cell being dragged
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// is destroyed under the pointer -- an unpin from somewhere else, a
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// settings file rewritten underneath -- where the working order is a
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// rearrangement of a list that no longer exists, and writing it back would
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// undo whatever really happened.
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function cancelDrag(): void {
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root.draggingIndex = -1;
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root.workingOrder = [];
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}
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// ── Keyboard ────────────────────────────────────────────────────────────
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//
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// The Repeater's model is a plain array, so committing a move rebuilds
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// every delegate and the focused one is destroyed mid-keystroke. The
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// focused position is remembered here instead of in the delegate, and the
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// cell that lands on it takes focus back as it is created.
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// Which POSITION has the keyboard, remembered here rather than left to the
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// delegate that happens to hold focus. Unpinning really does destroy the
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// focused cell, and a keyed model still cannot keep focus on a row that is
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// gone; remembering the index means the cell that lands on it takes focus
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// back as it arrives, so Delete twice in a row deletes twice.
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property int keyboardIndex: -1
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@@ -159,7 +180,13 @@ Column {
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spacing: root.cellSpacing
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Repeater {
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model: root.displayed
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// Keyed on the pin id: see `displayed`. This is the same reason
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// DockBody keys the dock's own icons.
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model: ScriptModel {
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values: root.displayed
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objectProp: "id"
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comparisonMode: ObjectComparison.Structure
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}
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delegate: Item {
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id: cell
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@@ -167,9 +194,10 @@ Column {
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required property var modelData
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required property int index
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readonly property string appId: cell.modelData ? cell.modelData.id : ""
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readonly property bool dragging: root.draggingIndex === cell.index
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readonly property string appName: root.nameFor(cell.modelData)
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readonly property string iconSource: root.iconFor(cell.modelData)
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readonly property string appName: root.nameFor(cell.appId)
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readonly property string iconSource: root.iconFor(cell.appId)
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width: root.cellSize
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height: root.cellSize
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@@ -194,6 +222,12 @@ Column {
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onActiveFocusChanged: if (cell.activeFocus) root.keyboardIndex = cell.index
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Component.onCompleted: if (root.keyboardIndex === cell.index) cell.forceActiveFocus()
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// A cell that goes away while it is the one being dragged takes
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// the release with it -- there is no MouseArea left to report
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// one -- and the strip would sit there with draggingIndex still
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// set, refusing every later press.
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Component.onDestruction: if (cell.dragging) root.cancelDrag()
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Connections {
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target: root
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function onKeyboardIndexChanged(): void {
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@@ -1,5 +1,5 @@
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// A slider whose track carries a meaning, and whose value is committed once the
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// drag settles rather than on every pixel.
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// gesture is over rather than on every pixel.
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//
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// Two rows on the Displays page need something SliderRow cannot give them:
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//
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@@ -8,7 +8,14 @@
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// like, and this is the one slider whose numbers most people cannot picture.
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// * The SDR trims, which write through the display transaction. A transaction
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// per pixel of drag would arm a fifteen-second countdown dozens of times;
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// the value is applied once, when the pointer stops moving.
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// the value is applied once, when the button comes up.
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//
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// On release, not on an idle timer. Holding a slider still for a third of a
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// second is not the end of a gesture, and the commit an idle timer made
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// mid-hold armed a display transaction that turned this row's `enabled` false
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// with the button still down -- the control went dead under the hand using it.
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// The wheel has no release, so it keeps the timer, and that is all the timer is
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// for now.
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//
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// Not schema-bound and not a SettingRow: the caller says what the value is and
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// what to do with a new one, and the row stacks its control below the label in
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@@ -59,6 +66,16 @@ Item {
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return colors[Math.min(index, colors.length - 1)];
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}
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// Hands the pending value to the caller. Called on release, and by the
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// wheel's idle timer, which is the one input that never has one.
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function commit(): void {
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commitTimer.stop();
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if (root.pending === null)
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return;
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root.committed(root.pending);
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releaseTimer.restart();
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}
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function quantise(ratio: real): real {
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const raw = root.minimum + ratio * (root.maximum - root.minimum);
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const snapped = Math.round(raw / root.step) * root.step;
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@@ -166,7 +183,6 @@ Item {
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function move(positionX: real): void {
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root.pending = root.quantise(
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Math.max(0, Math.min(1, (positionX - 8) / track.width)));
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commitTimer.restart();
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}
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onPressed: event => drag.move(event.x)
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@@ -174,6 +190,14 @@ Item {
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if (drag.pressed)
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drag.move(event.x);
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}
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onReleased: root.commit()
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// A grab taken away mid-drag is not a decision. The row goes
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// back to showing whatever is really in effect rather than
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// keeping a number nobody asked it to apply.
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onCanceled: {
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commitTimer.stop();
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root.pending = null;
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}
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onWheel: event => {
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const direction = event.angleDelta.y > 0 ? 1 : -1;
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root.pending = Math.max(root.minimum,
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@@ -208,15 +232,13 @@ Item {
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color: Theme.alpha(Theme.fg, 0.065)
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}
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// The wheel's release. A notch is a whole gesture on its own, and a hand
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// spinning through a range means one commit at the end of the spin rather
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// than one per notch -- there is no button coming up to say when that is.
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Timer {
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id: commitTimer
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interval: root.commitDelay
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onTriggered: {
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if (root.pending === null)
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return;
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root.committed(root.pending);
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releaseTimer.restart();
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}
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onTriggered: root.commit()
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}
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// Hands the readout back to whatever is really in effect. If the change was
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@@ -60,6 +60,24 @@ SettingsPage {
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setting: "overAmplification"
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divider: false
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}
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// Turning over-amplification off has to bring the level down with it.
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// The preference only moves the top of the range; PipeWire keeps
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// whatever was set, so a device left at 140% stays there with a slider
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// that now ends at 100 and shows itself pinned at full. Nothing the
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// page can do afterwards expresses the difference, and the reading is
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// wrong until something else happens to move the volume.
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Connections {
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target: Settings
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function onOverAmplificationChanged(): void {
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if (Settings.overAmplification)
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return;
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const audio = root.currentOutput?.audio ?? null;
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if (audio && audio.volume > 1)
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audio.volume = 1;
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}
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}
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}
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SettingsCard {
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@@ -165,6 +165,12 @@ SettingRow {
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root.moveTo(drag.ratioAt(event.x));
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}
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onReleased: root.apply()
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// A grab taken away mid-drag never releases, so nothing
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// would ever apply the reading left on screen -- and the
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// next commit would measure its ratio against a number the
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// palette was never re-saturated to. Back to the last
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// reading that was really applied.
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onCanceled: root.shown = root.committed
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onWheel: event => {
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root.moveTo((root.shown + (event.angleDelta.y > 0 ? 0.05 : -0.05))
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/ root.maximum);
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