Show mocks in T3 Code threads, and drop the t3 MCP servers that T3 already provides
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@@ -53,11 +53,24 @@ I wanted to share some of my preferences here so we can be more aligned as we wo
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# Visual & Design Work
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- Do not edit real components first unless asked to by the user. For any non-trivial UI, layout, or copy change, build serveral distinct static mocks, publish them with a simple http server, report the URL, and stop. Wait for a decision before implementing.
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- Do not edit real components first unless asked to by the user. For any non-trivial UI, layout, or copy change, build several distinct static mocks, show them to me, and stop. Wait for a decision before implementing.
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- In T3 Code, show each mock in the thread with `html_render`, and link the mock files by absolute path so they open full size in T3's file viewer. No server.
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- Outside T3 Code, publish them with a simple http server and report the URL.
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- Avoid continuously repainting CSS animations (pulse, shimmer, blur, spinners); they peg the GPU on high-refresh displays.
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# T3 Code
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I run my agents in T3 Code, and I want to stay in it rather than juggle terminals and browser windows. A thread has `T3CODE_THREAD_ID` set.
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- Show visuals in the thread: charts, tables, mocks, plans, to-do lists. `html_preview`, then `html_render`.
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- Link files by absolute path. HTML, PDF, images and Markdown open rendered in T3's file viewer, beside the thread. Do not start an http server just so I can look at a file.
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- Reach my other machines through T3's linked environments (`t3_environment_links`, then that environment's id), not through ssh, unless I ask for ssh.
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- Claude in Chrome is still the browser for my own signed-in sessions.
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---
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# Blast Radius
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- Never touch production, live databases, or daily-driver build/preview channels unless explicitly asked to. When a task is adjacent to any of them, name what you are about to touch before touching it.
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