Build complete PipeWire sound settings
This commit is contained in:
@@ -0,0 +1,72 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Services.Pipewire
|
||||
import qs.config
|
||||
import qs.widgets
|
||||
|
||||
SettingRow {
|
||||
id: root
|
||||
|
||||
property var node: null
|
||||
|
||||
label: "Balance"
|
||||
detail: "Adjust the left and right channels"
|
||||
controlWidth: 270
|
||||
visible: root.available
|
||||
divider: false
|
||||
|
||||
PwObjectTracker {
|
||||
objects: root.node ? [root.node] : []
|
||||
}
|
||||
|
||||
function channelIndex(channel): int {
|
||||
if (!root.node?.audio)
|
||||
return -1;
|
||||
const channels = root.node.audio.channels;
|
||||
for (let index = 0; index < channels.length; index++) {
|
||||
if (channels[index] === channel)
|
||||
return index;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
readonly property int leftIndex: root.channelIndex(PwAudioChannel.FrontLeft)
|
||||
readonly property int rightIndex: root.channelIndex(PwAudioChannel.FrontRight)
|
||||
readonly property bool available: root.node?.audio
|
||||
&& root.leftIndex >= 0 && root.rightIndex >= 0
|
||||
&& root.node.audio.volumes.length > Math.max(root.leftIndex, root.rightIndex)
|
||||
|
||||
readonly property real position: {
|
||||
if (!root.available)
|
||||
return 0.5;
|
||||
const left = root.node.audio.volumes[root.leftIndex];
|
||||
const right = root.node.audio.volumes[root.rightIndex];
|
||||
const level = Math.max(left, right);
|
||||
if (level <= 0.001)
|
||||
return 0.5;
|
||||
return right >= left ? 0.5 + (1 - left / level) * 0.5
|
||||
: 0.5 - (1 - right / level) * 0.5;
|
||||
}
|
||||
|
||||
function setBalance(value: real): void {
|
||||
if (!root.available)
|
||||
return;
|
||||
const next = Array.from(root.node.audio.volumes);
|
||||
const level = Math.max(next[root.leftIndex], next[root.rightIndex], 0.001);
|
||||
if (value < 0.5) {
|
||||
next[root.leftIndex] = level;
|
||||
next[root.rightIndex] = level * value * 2;
|
||||
} else {
|
||||
next[root.leftIndex] = level * (1 - value) * 2;
|
||||
next[root.rightIndex] = level;
|
||||
}
|
||||
root.node.audio.volumes = next;
|
||||
}
|
||||
|
||||
ValueSlider {
|
||||
anchors.fill: parent
|
||||
value: root.position
|
||||
icon: "audio-speakers-symbolic"
|
||||
onMoved: value => root.setBalance(value)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user