Build the Panama Hyprland desktop

This commit is contained in:
Gabriel Brown
2026-08-17 10:32:55 -04:00
parent 67033f2a31
commit 5248883e4b
190 changed files with 18554 additions and 34 deletions
@@ -0,0 +1,225 @@
// The floating control panel at the bottom of the capture overlay.
//
// Layout is a deliberate copy of GNOME 42's screenshot UI: the area segmented
// control on top, and below it the shutter dead-centre with "Show Pointer" on
// the left and the screenshot/screencast switch on the right.
import QtQuick
import qs.config
import qs.services
Rectangle {
id: root
signal captureRequested
// Set by the overlay so the shutter can grey out when Window mode has
// nothing pickable (no Hyprland, or an empty workspace).
property bool captureEnabled: true
implicitWidth: 760
implicitHeight: col.implicitHeight + 2 * 20
radius: 28
border.width: 0
color: Theme.alpha(Theme.bgPopover, Theme.popoverAlpha)
Column {
id: col
anchors {
left: parent.left
right: parent.right
top: parent.top
margins: 20
}
spacing: 18
// ── Area mode ───────────────────────────────────────────────────────
Rectangle {
anchors.horizontalCenter: parent.horizontalCenter
implicitWidth: modes.implicitWidth + 8
implicitHeight: modes.implicitHeight + 8
radius: Theme.pillRadius
border.width: 0
color: Theme.alpha(Theme.fg, 0.07)
Row {
id: modes
anchors.centerIn: parent
spacing: 2
ModeButton {
glyph: "󰍹"
label: "Screen"
active: Capture.mode === "screen"
onClicked: Capture.mode = "screen"
}
ModeButton {
glyph: "󰖯"
label: "Window"
active: Capture.mode === "window"
onClicked: Capture.mode = "window"
}
ModeButton {
glyph: "󰩭"
label: "Selection"
active: Capture.mode === "selection"
onClicked: Capture.mode = "selection"
}
}
}
// ── Pointer toggle · shutter · capture type ─────────────────────────
Item {
width: col.width
height: 68
// "Show Pointer". wf-recorder has no cursor switch in this build,
// so it is disabled while the screencast type is selected instead
// of silently lying about what it does.
Rectangle {
id: pointerToggle
anchors {
left: parent.left
verticalCenter: parent.verticalCenter
}
implicitWidth: pointerRow.implicitWidth + 26
implicitHeight: 40
radius: Theme.pillRadius
border.width: 0
opacity: Capture.recordMode || Capture.intelligenceMode ? 0.4 : 1.0
color: pointerMouse.containsMouse && !Capture.recordMode && !Capture.intelligenceMode ? Theme.alpha(Theme.fg, Theme.hoverAlpha) : Theme.alpha(Theme.fg, 0.07)
Behavior on color {
ColorAnimation {
duration: Theme.durFast
}
}
Row {
id: pointerRow
anchors.centerIn: parent
spacing: 8
Text {
anchors.verticalCenter: parent.verticalCenter
text: Capture.showPointer ? "󰄬" : "󰄱"
color: Capture.showPointer ? Theme.accent : Theme.fgDim
font.family: Theme.fontMono
font.pixelSize: Theme.fontSizeLarge
}
Text {
anchors.verticalCenter: parent.verticalCenter
text: "Show Pointer"
color: Theme.fg
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSize
}
}
MouseArea {
id: pointerMouse
anchors.fill: parent
hoverEnabled: true
enabled: !Capture.recordMode && !Capture.intelligenceMode
cursorShape: Qt.PointingHandCursor
onClicked: Capture.showPointer = !Capture.showPointer
}
}
// ── Shutter ─────────────────────────────────────────────────────
Rectangle {
id: shutter
anchors.centerIn: parent
implicitWidth: 64
implicitHeight: 64
radius: width / 2
border.width: 0
opacity: root.captureEnabled ? 1.0 : 0.45
color: shutterMouse.containsMouse && root.captureEnabled ? Theme.alpha(Theme.fg, 0.3) : Theme.alpha(Theme.fg, 0.18)
Behavior on color {
ColorAnimation {
duration: Theme.durFast
}
}
Rectangle {
anchors.centerIn: parent
width: shutterMouse.pressed ? 40 : 46
height: width
radius: width / 2
border.width: 0
color: Capture.recordMode ? Theme.danger : (Capture.intelligenceMode ? Theme.accent : Theme.fg)
Behavior on width {
NumberAnimation {
duration: Theme.durFast
}
}
Behavior on color {
ColorAnimation {
duration: Theme.durFast
}
}
Text {
anchors.centerIn: parent
visible: Capture.intelligenceMode
text: "󰗊"
color: Theme.bgDark
font.family: Theme.fontMono
font.pixelSize: 21
}
}
MouseArea {
id: shutterMouse
anchors.fill: parent
hoverEnabled: true
enabled: root.captureEnabled
cursorShape: Qt.PointingHandCursor
onClicked: root.captureRequested()
}
}
// ── Screenshot / screencast ─────────────────────────────────────
Rectangle {
anchors {
right: parent.right
verticalCenter: parent.verticalCenter
}
implicitWidth: types.implicitWidth + 8
implicitHeight: types.implicitHeight + 8
radius: Theme.pillRadius
border.width: 0
color: Theme.alpha(Theme.fg, 0.07)
Row {
id: types
anchors.centerIn: parent
spacing: 2
ModeButton {
glyph: "󰄀"
label: "Shot"
active: !Capture.recordMode && !Capture.intelligenceMode
onClicked: Capture.selectScreenshot()
}
ModeButton {
glyph: "󰕧"
label: "Record"
active: Capture.recordMode
onClicked: Capture.selectRecording()
}
ModeButton {
glyph: "󰗊"
label: "Read"
active: Capture.intelligenceMode
onClicked: Capture.selectIntelligence()
}
}
}
}
}
}
@@ -0,0 +1,178 @@
// The GNOME 42 screenshot UI.
//
// Print freezes the screen, this overlay paints that frozen frame full-bleed
// and puts the picker on top of it. Because the frame is a still, nothing under
// the overlay animates while the user aims, and the overlay can never end up in
// its own screenshot.
//
// The grab happens in services/Capture.qml *before* ShellState flips to
// "capture", so by the time this window maps the backdrop is already on disk.
import Quickshell
import Quickshell.Wayland
import QtQuick
import qs.config
import qs.services
PanelWindow {
id: win
visible: ShellState.captureOpen
color: "transparent"
anchors {
top: true
bottom: true
left: true
right: true
}
// Fullscreen overlays must not reserve space, or every window on the
// workspace gets resized as the picker opens and closes.
exclusiveZone: 0
WlrLayershell.namespace: "qs-capture" // matched by a layerrule in hypr/rules.lua
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.keyboardFocus: WlrKeyboardFocus.Exclusive
onVisibleChanged: {
if (!win.visible)
return;
// Hyprland reports window geometry in layout-global coordinates; the
// picker works in window-local ones. On a single monitor this is 0,0.
Capture.originX = win.screen ? win.screen.x : 0;
Capture.originY = win.screen ? win.screen.y : 0;
keys.forceActiveFocus();
}
// Fire whatever the current mode has selected.
function capture(): void {
if (Capture.mode === "screen") {
Capture.commit(null);
return;
}
if (Capture.mode === "window") {
const r = picker.selectedRect;
if (r)
Capture.commit(r);
return;
}
if (!selection.hasSelection)
return;
const s = selection.selection;
Capture.commit(Qt.rect(s.x + Capture.originX, s.y + Capture.originY, s.width, s.height));
}
function cycleMode(step: int): void {
const order = ["screen", "window", "selection"];
const i = order.indexOf(Capture.mode);
Capture.mode = order[(i + step + order.length) % order.length];
}
FocusScope {
id: keys
anchors.fill: parent
focus: true
Keys.onPressed: event => {
switch (event.key) {
case Qt.Key_Escape:
Capture.close();
break;
case Qt.Key_Return:
case Qt.Key_Enter:
case Qt.Key_Space:
win.capture();
break;
case Qt.Key_Left:
win.cycleMode(-1);
break;
case Qt.Key_Right:
win.cycleMode(1);
break;
case Qt.Key_1:
Capture.mode = "screen";
break;
case Qt.Key_2:
Capture.mode = "window";
break;
case Qt.Key_3:
Capture.mode = "selection";
break;
case Qt.Key_P:
Capture.showPointer = !Capture.showPointer;
break;
default:
return;
}
event.accepted = true;
}
// Painted under the frozen frame so a failed grab (no wlr-screencopy)
// still gives the picker something opaque to sit on.
Rectangle {
anchors.fill: parent
color: Theme.bgDark
border.width: 0
}
// The frozen screen. grim -o pins the grab to this output, so filling
// the window is an exact 1:1 mapping; the source is 4500x3000 device
// pixels drawn into 3000x2000 logical ones, i.e. full sharpness.
Image {
anchors.fill: parent
source: Capture.freezeUrl
fillMode: Image.Stretch
// Unique filename per grab plus cache:false — otherwise QML would
// happily repaint a previous session's frame.
cache: false
// Synchronous so the overlay never flashes black on the way in; a
// raw PPM decode is a parse, not a decompress.
asynchronous: false
visible: status === Image.Ready
}
// ── Screen mode ─────────────────────────────────────────────────────
// Nothing to pick, so just outline the output the way GNOME does.
Frame {
anchors.fill: parent
visible: Capture.mode === "screen"
strokeWidth: 3
strokeColor: Theme.accent
}
// ── Window mode ─────────────────────────────────────────────────────
WindowPicker {
id: picker
anchors.fill: parent
visible: Capture.mode === "window"
originX: Capture.originX
originY: Capture.originY
onPicked: win.capture()
}
// ── Selection mode ──────────────────────────────────────────────────
SelectionLayer {
id: selection
anchors.fill: parent
visible: Capture.mode === "selection"
onCommitted: win.capture()
}
CaptureBar {
anchors {
horizontalCenter: parent.horizontalCenter
bottom: parent.bottom
bottomMargin: 56
}
captureEnabled: {
if (Capture.mode === "window")
return picker.selectedRect !== null;
if (Capture.mode === "selection")
return selection.hasSelection;
return true;
}
onCaptureRequested: win.capture()
}
}
}
@@ -0,0 +1,49 @@
// An outline drawn as four opaque strips rather than a Rectangle border.
//
// A rounded Rectangle with a translucent fill and a border renders holes at the
// corners on this Qt build (QTBUG-137166), and every outline in the capture
// overlay sits on top of a photo where that would be very visible. Four plain
// strips have no corners to get wrong.
import QtQuick
import qs.config
Item {
id: root
property color strokeColor: Theme.accent
property int strokeWidth: 2
// Optional wash over the enclosed area, drawn under the strips.
property color fillColor: "transparent"
Rectangle {
anchors.fill: parent
color: root.fillColor
border.width: 0
}
Rectangle {
anchors { left: parent.left; right: parent.right; top: parent.top }
height: root.strokeWidth
color: root.strokeColor
border.width: 0
}
Rectangle {
anchors { left: parent.left; right: parent.right; bottom: parent.bottom }
height: root.strokeWidth
color: root.strokeColor
border.width: 0
}
Rectangle {
anchors { top: parent.top; bottom: parent.bottom; left: parent.left }
width: root.strokeWidth
color: root.strokeColor
border.width: 0
}
Rectangle {
anchors { top: parent.top; bottom: parent.bottom; right: parent.right }
width: root.strokeWidth
color: root.strokeColor
border.width: 0
}
}
@@ -0,0 +1,408 @@
// Focused result sheet for local OCR and code recognition. It is intentionally
// a transient overlay: the user selects pixels, acts on the result, and leaves
// without creating another application window or workspace tile.
import Quickshell
import Quickshell.Wayland
import QtQuick
import qs.config
import qs.services
import qs.widgets
PanelWindow {
id: win
visible: ScreenIntelligence.visible
color: "transparent"
exclusiveZone: 0
anchors {
top: true
bottom: true
left: true
right: true
}
WlrLayershell.namespace: "qs-screen-intelligence"
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.keyboardFocus: WlrKeyboardFocus.Exclusive
onVisibleChanged: {
if (visible)
keyboardScope.forceActiveFocus();
else
copied = false;
}
property bool copied: false
Timer {
id: copiedTimer
interval: 1500
onTriggered: win.copied = false
}
FocusScope {
id: keyboardScope
anchors.fill: parent
focus: true
Keys.onEscapePressed: event => {
ScreenIntelligence.close();
event.accepted = true;
}
Rectangle {
anchors.fill: parent
color: Theme.alpha(Theme.bgDark, 0.46)
border.width: 0
MouseArea {
anchors.fill: parent
onClicked: ScreenIntelligence.close()
}
}
Rectangle {
id: sheet
anchors.centerIn: parent
width: Math.min(parent.width - 80, 840)
height: Math.min(parent.height - 120, ScreenIntelligence.phase === "ready" ? 680 : 390)
radius: 24
color: Theme.alpha(Theme.bgPopover, 0.965)
border.width: 1
border.color: Theme.alpha(Theme.fg, 0.1)
clip: true
PrismEdge {
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
inset: sheet.radius
}
MouseArea {
anchors.fill: parent
onClicked: mouse => mouse.accepted = true
}
Column {
id: heading
anchors.left: parent.left
anchors.right: closeButton.left
anchors.top: parent.top
anchors.leftMargin: 28
anchors.topMargin: 25
anchors.rightMargin: 18
spacing: 4
Text {
text: "Screen Intelligence"
color: Theme.fg
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeTitle
font.weight: Font.DemiBold
}
Text {
text: {
if (ScreenIntelligence.phase === "capturing")
return "Capturing the selected pixels";
if (ScreenIntelligence.phase === "reading")
return "Reading locally on this computer";
if (ScreenIntelligence.phase === "error")
return "Recognition needs attention";
return "Local text and code recognition";
}
color: Theme.fgDim
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSize
}
}
Rectangle {
id: closeButton
anchors.top: parent.top
anchors.right: parent.right
anchors.topMargin: 20
anchors.rightMargin: 20
width: 34
height: 34
radius: 11
color: closeMouse.containsMouse ? Theme.alpha(Theme.fg, Theme.hoverAlpha) : "transparent"
Text {
anchors.centerIn: parent
text: "×"
color: Theme.fgDim
font.family: Theme.fontFamily
font.pixelSize: 20
}
MouseArea {
id: closeMouse
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
onClicked: ScreenIntelligence.close()
}
}
Item {
id: body
anchors.left: parent.left
anchors.right: parent.right
anchors.top: heading.bottom
anchors.bottom: actions.top
anchors.leftMargin: 28
anchors.rightMargin: 28
anchors.topMargin: 24
anchors.bottomMargin: 18
Column {
anchors.centerIn: parent
width: Math.min(parent.width, 520)
spacing: 13
visible: ScreenIntelligence.busy
Text {
anchors.horizontalCenter: parent.horizontalCenter
text: "󰗊"
color: Theme.accent
font.family: Theme.fontMono
font.pixelSize: 40
}
Text {
width: parent.width
text: ScreenIntelligence.phase === "capturing" ? "Capturing…" : "Reading text and codes…"
color: Theme.fg
horizontalAlignment: Text.AlignHCenter
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeLarge
font.weight: Font.DemiBold
}
Text {
width: parent.width
text: "Pixels stay on this computer. No network request is being made."
color: Theme.fgDim
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.WordWrap
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSize
}
}
Column {
anchors.centerIn: parent
width: Math.min(parent.width, 560)
spacing: 14
visible: ScreenIntelligence.phase === "error"
Text {
anchors.horizontalCenter: parent.horizontalCenter
text: "󰅚"
color: Theme.warn
font.family: Theme.fontMono
font.pixelSize: 38
}
Text {
width: parent.width
text: ScreenIntelligence.error
color: Theme.fg
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.WordWrap
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeLarge
font.weight: Font.DemiBold
}
Rectangle {
anchors.horizontalCenter: parent.horizontalCenter
width: commandText.implicitWidth + 28
height: 38
radius: 10
visible: !ScreenIntelligence.ocrReady
color: Theme.alpha(Theme.fg, 0.07)
border.width: 1
border.color: Theme.alpha(Theme.fg, 0.08)
Text {
id: commandText
anchors.centerIn: parent
text: "sudo dnf install -y tesseract zbar"
color: Theme.fgDim
font.family: Theme.fontMono
font.pixelSize: Theme.fontSizeSmall
}
}
}
Column {
anchors.fill: parent
spacing: 12
visible: ScreenIntelligence.phase === "ready"
Rectangle {
width: parent.width
height: ScreenIntelligence.codeValue === "" ? 0 : 62
visible: ScreenIntelligence.codeValue !== ""
radius: 13
color: Theme.alpha(Theme.accent, 0.09)
border.width: 1
border.color: Theme.alpha(Theme.accent, 0.2)
Text {
anchors.left: parent.left
anchors.leftMargin: 16
anchors.verticalCenter: parent.verticalCenter
text: "󰐲"
color: Theme.accent
font.family: Theme.fontMono
font.pixelSize: 22
}
Column {
anchors.left: parent.left
anchors.leftMargin: 52
anchors.right: codeAction.left
anchors.rightMargin: 14
anchors.verticalCenter: parent.verticalCenter
spacing: 2
Text { text: ScreenIntelligence.codeType || "Detected code"; color: Theme.fg; font.family: Theme.fontFamily; font.pixelSize: Theme.fontSizeSmall; font.weight: Font.DemiBold }
Text { width: parent.width; text: ScreenIntelligence.codeValue; color: Theme.fgDim; elide: Text.ElideMiddle; font.family: Theme.fontFamily; font.pixelSize: Theme.fontSize }
}
ResultAction {
id: codeAction
anchors.right: parent.right
anchors.rightMargin: 12
anchors.verticalCenter: parent.verticalCenter
label: ScreenIntelligence.primaryUrl !== "" ? "Open" : "Copy"
onClicked: {
if (ScreenIntelligence.primaryUrl !== "")
ScreenIntelligence.openDetected();
else
ScreenIntelligence.copyCode();
}
}
}
Rectangle {
width: parent.width
height: parent.height - (ScreenIntelligence.codeValue === "" ? 0 : 74)
radius: 14
color: Theme.alpha(Theme.bgDark, 0.72)
border.width: 1
border.color: Theme.alpha(Theme.fg, 0.075)
Text {
anchors.centerIn: parent
width: parent.width - 60
visible: ScreenIntelligence.text === "" && ScreenIntelligence.codeValue === ""
text: "No readable text or code was found. Try a tighter selection with larger, higher-contrast text."
color: Theme.fgDim
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.WordWrap
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeLarge
}
Flickable {
anchors.fill: parent
anchors.margins: 17
visible: ScreenIntelligence.text !== ""
clip: true
contentWidth: width
contentHeight: resultText.implicitHeight
boundsBehavior: Flickable.StopAtBounds
TextEdit {
id: resultText
width: parent.width
text: ScreenIntelligence.text
readOnly: true
selectByMouse: true
wrapMode: TextEdit.Wrap
color: Theme.fg
selectionColor: Theme.accent
selectedTextColor: Theme.bgDark
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeLarge
}
}
}
}
}
Row {
id: actions
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.rightMargin: 28
anchors.bottomMargin: 24
spacing: 8
visible: ScreenIntelligence.phase === "ready" && (ScreenIntelligence.text !== "" || ScreenIntelligence.codeValue !== "")
ResultAction {
label: "Open link"
visible: ScreenIntelligence.primaryUrl !== "" && ScreenIntelligence.codeValue === ""
onClicked: ScreenIntelligence.openDetected()
}
ResultAction {
label: "Translate"
enabled: ScreenIntelligence.text !== ""
onClicked: ScreenIntelligence.translate()
}
ResultAction {
label: "Search"
enabled: ScreenIntelligence.text !== ""
onClicked: ScreenIntelligence.search()
}
ResultAction {
label: win.copied ? "Copied" : "Copy text"
primary: true
enabled: ScreenIntelligence.text !== ""
onClicked: {
ScreenIntelligence.copyText();
win.copied = true;
copiedTimer.restart();
}
}
}
}
}
component ResultAction: Rectangle {
id: action
property string label: ""
property bool primary: false
property bool enabled: true
signal clicked
implicitWidth: actionLabel.implicitWidth + 26
implicitHeight: 34
radius: 10
opacity: enabled ? 1 : 0.4
color: primary
? (actionMouse.containsMouse ? Theme.mix(Theme.accent, Theme.fg, 0.1) : Theme.accent)
: (actionMouse.containsMouse ? Theme.alpha(Theme.fg, 0.13) : Theme.alpha(Theme.fg, 0.075))
border.width: primary ? 0 : 1
border.color: Theme.alpha(Theme.fg, 0.08)
Text {
id: actionLabel
anchors.centerIn: parent
text: action.label
color: action.primary ? Theme.bgDark : Theme.fg
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeSmall
font.weight: Font.Medium
}
MouseArea {
id: actionMouse
anchors.fill: parent
enabled: action.enabled
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
onClicked: action.clicked()
}
}
}
@@ -0,0 +1,72 @@
// One segment of the Screen / Window / Selection control.
//
// Icons are Nerd Font glyphs rather than freedesktop icons on purpose: the
// Adwaita "symbolic" SVGs are flat black and Qt, unlike GTK, will not recolour
// them, so they'd be invisible on this dark overlay.
import QtQuick
import qs.config
Rectangle {
id: root
property string glyph: ""
property string label: ""
property bool active: false
signal clicked
implicitWidth: content.implicitWidth + 30
implicitHeight: 40
radius: Theme.pillRadius
border.width: 0
color: {
if (root.active)
return mouse.containsMouse ? Qt.lighter(Theme.accent, 1.1) : Theme.accent;
if (mouse.pressed)
return Theme.alpha(Theme.fg, Theme.activeAlpha);
if (mouse.containsMouse)
return Theme.alpha(Theme.fg, Theme.hoverAlpha);
return "transparent";
}
Behavior on color {
ColorAnimation {
duration: Theme.durFast
}
}
readonly property color contentColor: root.active ? Theme.bgDark : Theme.fg
Row {
id: content
anchors.centerIn: parent
spacing: 8
Text {
anchors.verticalCenter: parent.verticalCenter
text: root.glyph
color: root.contentColor
font.family: Theme.fontMono
font.pixelSize: Theme.fontSizeLarge
}
Text {
anchors.verticalCenter: parent.verticalCenter
text: root.label
color: root.contentColor
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSize
font.weight: Font.Medium
}
}
MouseArea {
id: mouse
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
onClicked: root.clicked()
}
}
@@ -0,0 +1,109 @@
// The "you are being recorded" pill.
//
// GNOME puts a red dot and a timer in the top bar while a screencast runs and
// clicking it stops the recording. The bar is another module's window, so this
// is its own tiny layer surface parked just below it.
import Quickshell
import Quickshell.Wayland
import QtQuick
import qs.config
import qs.services
PanelWindow {
id: win
visible: Capture.recording
color: "transparent"
// Top only: with neither left nor right anchored, layer-shell centres the
// surface horizontally.
anchors.top: true
margins.top: Theme.barGap * 2 + Theme.barHeight + Theme.barGap
implicitWidth: pill.implicitWidth
implicitHeight: pill.implicitHeight
exclusiveZone: 0
WlrLayershell.namespace: "qs-popover-recording"
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
function elapsed(): string {
const t = Capture.recordingSeconds;
const s = ("0" + (t % 60)).slice(-2);
const m = Math.floor(t / 60) % 60;
const h = Math.floor(t / 3600);
return h > 0 ? h + ":" + ("0" + m).slice(-2) + ":" + s : m + ":" + s;
}
Rectangle {
id: pill
implicitWidth: row.implicitWidth + 12
implicitHeight: 34
radius: Theme.pillRadius
border.width: 0
color: Theme.redDeep
Row {
id: row
anchors.centerIn: parent
spacing: 8
// Static dot, not a blinking one: nothing in this shell repaints
// while idle.
Rectangle {
anchors.verticalCenter: parent.verticalCenter
width: 10
height: 10
radius: 5
border.width: 0
color: Theme.fg
}
Text {
anchors.verticalCenter: parent.verticalCenter
text: win.elapsed()
color: Theme.fg
// Tabular figures: the timer must not shuffle as it counts.
font.family: Theme.fontFamily
font.features: Theme.tabularFigures
font.pixelSize: Theme.fontSize
font.weight: Font.Medium
}
Rectangle {
id: stop
anchors.verticalCenter: parent.verticalCenter
width: 26
height: 26
radius: width / 2
border.width: 0
color: stopMouse.containsMouse ? Theme.alpha(Theme.fg, 0.28) : Theme.alpha(Theme.fg, 0.14)
Behavior on color {
ColorAnimation {
duration: Theme.durFast
}
}
Text {
anchors.centerIn: parent
text: "󰓛"
color: Theme.fg
font.family: Theme.fontMono
font.pixelSize: Theme.fontSize
}
MouseArea {
id: stopMouse
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
// SIGINT, so wf-recorder finalises the container.
onClicked: Capture.stopRecording()
}
}
}
}
}
@@ -0,0 +1,278 @@
// Selection mode: a GNOME-style rubber band over the frozen screen.
//
// Behaviours copied from GNOME 42: the overlay opens with a sensible centred
// selection already in place (so the shutter is immediately useful), dragging
// inside moves it, dragging a corner resizes from the opposite corner, and
// dragging anywhere else starts a fresh band.
//
// A single MouseArea owns all of it. Nested MouseAreas for the handles would
// fight the move/create area for the press, and the hit priorities are much
// easier to reason about in one place.
import QtQuick
import qs.config
Item {
id: root
// Anything smaller than this on release is treated as a stray click and the
// previous selection is restored.
readonly property real minSize: 12
// Pointer distance from a corner that counts as grabbing its handle.
readonly property real handleGrab: 24
readonly property real handleSize: 14
property real selX: 0
property real selY: 0
property real selW: 0
property real selH: 0
readonly property bool hasSelection: root.selW >= root.minSize && root.selH >= root.minSize
readonly property rect selection: Qt.rect(root.selX, root.selY, root.selW, root.selH)
// Double-clicking inside the band captures, like confirming a crop.
signal committed
// "none" | "new" | "move" | "nw" | "ne" | "sw" | "se"
property string _grab: "none"
property real _anchorX: 0
property real _anchorY: 0
property real _pressX: 0
property real _pressY: 0
property real _origX: 0
property real _origY: 0
property rect _prev: Qt.rect(0, 0, 0, 0)
onWidthChanged: root._resetIfEmpty()
onHeightChanged: root._resetIfEmpty()
Component.onCompleted: root._resetIfEmpty()
function _resetIfEmpty(): void {
if (root.selW === 0 && root.selH === 0)
root.resetSelection();
}
// Centred, roughly the middle half of the screen.
function resetSelection(): void {
if (root.width <= 0 || root.height <= 0)
return;
root.selW = Math.round(root.width * 0.55);
root.selH = Math.round(root.height * 0.55);
root.selX = Math.round((root.width - root.selW) / 2);
root.selY = Math.round((root.height - root.selH) / 2);
}
function _clampX(v: real): real {
return Math.max(0, Math.min(root.width, v));
}
function _clampY(v: real): real {
return Math.max(0, Math.min(root.height, v));
}
function _near(a: real, b: real): bool {
return Math.abs(a - b) <= root.handleGrab;
}
function _hitTest(px: real, py: real): string {
const x2 = root.selX + root.selW;
const y2 = root.selY + root.selH;
if (root.hasSelection) {
if (root._near(px, root.selX) && root._near(py, root.selY))
return "nw";
if (root._near(px, x2) && root._near(py, root.selY))
return "ne";
if (root._near(px, root.selX) && root._near(py, y2))
return "sw";
if (root._near(px, x2) && root._near(py, y2))
return "se";
if (px > root.selX && px < x2 && py > root.selY && py < y2)
return "move";
}
return "new";
}
function _cursorFor(m: string): int {
switch (m) {
case "nw":
case "se":
return Qt.SizeFDiagCursor;
case "ne":
case "sw":
return Qt.SizeBDiagCursor;
case "move":
return Qt.SizeAllCursor;
default:
return Qt.CrossCursor;
}
}
// Rebuild the band from a fixed anchor corner and the live pointer.
function _dragTo(px: real, py: real): void {
const cx = root._clampX(px);
const cy = root._clampY(py);
root.selX = Math.min(root._anchorX, cx);
root.selY = Math.min(root._anchorY, cy);
root.selW = Math.abs(cx - root._anchorX);
root.selH = Math.abs(cy - root._anchorY);
}
Spotlight {
anchors.fill: parent
holeVisible: root.hasSelection
hole: root.selection
}
Frame {
x: root.selX
y: root.selY
width: root.selW
height: root.selH
visible: root.hasSelection
strokeWidth: 2
strokeColor: Theme.accent
}
// ── Corner handles ──────────────────────────────────────────────────────
Repeater {
model: [
{
gx: 0,
gy: 0
},
{
gx: 1,
gy: 0
},
{
gx: 0,
gy: 1
},
{
gx: 1,
gy: 1
}
]
Rectangle {
required property var modelData
visible: root.hasSelection
width: root.handleSize
height: root.handleSize
radius: width / 2
border.width: 0
color: Theme.accent
x: root.selX + modelData.gx * root.selW - width / 2
y: root.selY + modelData.gy * root.selH - height / 2
// A dark core keeps the handle readable on top of a light photo.
Rectangle {
anchors.centerIn: parent
width: parent.width - 6
height: width
radius: width / 2
border.width: 0
color: Theme.bgDark
}
}
}
// ── Live size readout ───────────────────────────────────────────────────
Rectangle {
id: readout
visible: root.hasSelection
implicitWidth: readoutText.implicitWidth + 24
implicitHeight: 34
radius: Theme.pillRadius
border.width: 0
color: Theme.alpha(Theme.bgPopover, Theme.popoverAlpha)
x: Math.max(0, Math.min(root.width - width, root.selX + (root.selW - width) / 2))
// Inside the band when there is room, otherwise tucked just above it.
y: root.selH > 110 ? root.selY + (root.selH - height) / 2 : Math.max(0, root.selY - height - 10)
Text {
id: readoutText
anchors.centerIn: parent
text: Math.round(root.selW) + " × " + Math.round(root.selH)
color: Theme.fg
// Tabular figures so the readout doesn't twitch while dragging.
font.family: Theme.fontFamily
font.features: Theme.tabularFigures
font.pixelSize: Theme.fontSize
}
}
MouseArea {
id: area
anchors.fill: parent
hoverEnabled: true
cursorShape: root._cursorFor(root._grab !== "none" ? root._grab : root._hitTest(area.mouseX, area.mouseY))
onPressed: event => {
root._prev = root.selection;
root._grab = root._hitTest(event.x, event.y);
root._pressX = event.x;
root._pressY = event.y;
root._origX = root.selX;
root._origY = root.selY;
const x2 = root.selX + root.selW;
const y2 = root.selY + root.selH;
switch (root._grab) {
case "nw":
root._anchorX = x2;
root._anchorY = y2;
break;
case "ne":
root._anchorX = root.selX;
root._anchorY = y2;
break;
case "sw":
root._anchorX = x2;
root._anchorY = root.selY;
break;
case "se":
root._anchorX = root.selX;
root._anchorY = root.selY;
break;
case "new":
root._anchorX = root._clampX(event.x);
root._anchorY = root._clampY(event.y);
root.selX = root._anchorX;
root.selY = root._anchorY;
root.selW = 0;
root.selH = 0;
break;
}
}
onPositionChanged: event => {
if (root._grab === "none")
return;
if (root._grab === "move") {
root.selX = Math.max(0, Math.min(root.width - root.selW, root._origX + (event.x - root._pressX)));
root.selY = Math.max(0, Math.min(root.height - root.selH, root._origY + (event.y - root._pressY)));
} else {
root._dragTo(event.x, event.y);
}
}
onReleased: {
// A plain click outside the band would otherwise wipe the selection
// down to nothing; treat it as "no change" instead.
if (root._grab !== "move" && !root.hasSelection) {
root.selX = root._prev.x;
root.selY = root._prev.y;
root.selW = root._prev.width;
root.selH = root._prev.height;
}
root._grab = "none";
}
onDoubleClicked: event => {
if (root.hasSelection && event.x > root.selX && event.x < root.selX + root.selW && event.y > root.selY && event.y < root.selY + root.selH)
root.committed();
}
}
}
@@ -0,0 +1,72 @@
// Dims everything except one rectangle, GNOME-style.
//
// Four dimming rectangles laid around the hole, because QML has no way to
// subtract a shape from another without an OpacityMask shader — and a shader
// here would mean a full-screen 4500x3000 offscreen texture on every pointer
// move.
import QtQuick
import qs.config
Item {
id: root
// The region left undimmed, in this item's coordinates.
property rect hole: Qt.rect(0, 0, 0, 0)
// When false the whole item dims uniformly (nothing selected yet).
property bool holeVisible: false
property color dimColor: Theme.alpha(Theme.bgDark, Theme.overlayAlpha)
readonly property real _l: Math.max(0, Math.min(root.width, root.hole.x))
readonly property real _t: Math.max(0, Math.min(root.height, root.hole.y))
readonly property real _r: Math.max(root._l, Math.min(root.width, root.hole.x + root.hole.width))
readonly property real _b: Math.max(root._t, Math.min(root.height, root.hole.y + root.hole.height))
Rectangle {
anchors.fill: parent
visible: !root.holeVisible
color: root.dimColor
border.width: 0
}
// Above the hole
Rectangle {
visible: root.holeVisible
x: 0
y: 0
width: root.width
height: root._t
color: root.dimColor
border.width: 0
}
// Below
Rectangle {
visible: root.holeVisible
x: 0
y: root._b
width: root.width
height: Math.max(0, root.height - root._b)
color: root.dimColor
border.width: 0
}
// Left of the hole, between top and bottom bands
Rectangle {
visible: root.holeVisible
x: 0
y: root._t
width: root._l
height: Math.max(0, root._b - root._t)
color: root.dimColor
border.width: 0
}
// Right
Rectangle {
visible: root.holeVisible
x: root._r
y: root._t
width: Math.max(0, root.width - root._r)
height: Math.max(0, root._b - root._t)
color: root.dimColor
border.width: 0
}
}
@@ -0,0 +1,140 @@
// Window mode: outline every window on the focused workspace, highlight the one
// under the pointer and dim the rest, click to capture it.
//
// Geometry comes from `hyprctl -j clients` via services/Capture.qml, because
// Quickshell's HyprlandToplevel exposes no position or size.
import QtQuick
import qs.config
import qs.services
Item {
id: root
// Layout-global origin of the output this overlay covers.
property real originX: 0
property real originY: 0
signal picked
readonly property var windows: Capture.windows
// Front-to-back hit test: Capture.windows is already sorted by
// focusHistoryID, so the first hit is the topmost window.
readonly property int hoveredIndex: {
if (!area.containsMouse)
return -1;
const mx = area.mouseX;
const my = area.mouseY;
for (let i = 0; i < root.windows.length; i++) {
const w = root.windows[i];
const x = w.x - root.originX;
const y = w.y - root.originY;
if (mx >= x && mx <= x + w.w && my >= y && my <= y + w.h)
return i;
}
return -1;
}
// Once a window has been hovered it stays highlighted after the pointer
// moves down onto the control bar, so the shutter button always has
// something to shoot. Index 0 is the most recently focused window, which is
// what GNOME preselects.
property int stickyIndex: 0
onHoveredIndexChanged: {
if (root.hoveredIndex >= 0)
root.stickyIndex = root.hoveredIndex;
}
onWindowsChanged: root.stickyIndex = 0
readonly property int activeIndex: root.hoveredIndex >= 0 ? root.hoveredIndex : root.stickyIndex
readonly property var hovered: (root.activeIndex >= 0 && root.activeIndex < root.windows.length) ? root.windows[root.activeIndex] : null
// Layout-global rect of the hovered window, or null. The overlay hands this
// straight to Capture.commit().
readonly property var selectedRect: root.hovered ? Qt.rect(root.hovered.x, root.hovered.y, root.hovered.w, root.hovered.h) : null
Spotlight {
anchors.fill: parent
holeVisible: root.hovered !== null
hole: root.hovered ? Qt.rect(root.hovered.x - root.originX, root.hovered.y - root.originY, root.hovered.w, root.hovered.h) : Qt.rect(0, 0, 0, 0)
}
// Faint outline on every candidate so the user can see what is pickable
// before moving the pointer, the way GNOME's window shots do.
Repeater {
model: root.windows
Frame {
required property var modelData
required property int index
x: modelData.x - root.originX
y: modelData.y - root.originY
width: modelData.w
height: modelData.h
visible: index !== root.activeIndex
strokeWidth: 1
strokeColor: Theme.alpha(Theme.fg, 0.35)
}
}
Frame {
visible: root.hovered !== null
x: root.hovered ? root.hovered.x - root.originX : 0
y: root.hovered ? root.hovered.y - root.originY : 0
width: root.hovered ? root.hovered.w : 0
height: root.hovered ? root.hovered.h : 0
strokeWidth: 3
strokeColor: Theme.accent
fillColor: Theme.alpha(Theme.accent, 0.08)
}
// Title chip on the highlighted window — stacked windows are otherwise very
// hard to tell apart once the rest of the screen is dimmed.
Rectangle {
id: chip
visible: root.hovered !== null
x: (root.hovered ? root.hovered.x - root.originX : 0) + 12
y: (root.hovered ? root.hovered.y - root.originY : 0) + 12
implicitWidth: Math.min(chipText.implicitWidth + 24, root.hovered ? root.hovered.w - 24 : 0)
implicitHeight: 32
radius: Theme.pillRadius
border.width: 0
color: Theme.alpha(Theme.bgPopover, Theme.popoverAlpha)
Text {
id: chipText
anchors.centerIn: parent
width: chip.width - 24
text: root.hovered ? (root.hovered.title || root.hovered.appId) : ""
color: Theme.fg
elide: Text.ElideRight
horizontalAlignment: Text.AlignHCenter
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeSmall
}
}
// Shown when hyprctl gave us nothing — a blank dimmed screen with no
// explanation would just look broken.
Text {
anchors.centerIn: parent
visible: root.windows.length === 0
text: "No windows to capture on this workspace"
color: Theme.fgDim
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeLarge
}
MouseArea {
id: area
anchors.fill: parent
hoverEnabled: true
cursorShape: root.hovered ? Qt.PointingHandCursor : Qt.ArrowCursor
onClicked: {
if (root.hovered)
root.picked();
}
}
}