Build the Panama Hyprland desktop

This commit is contained in:
Gabriel Brown
2026-08-17 10:32:55 -04:00
parent 67033f2a31
commit 5248883e4b
190 changed files with 18554 additions and 34 deletions
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// The dock — a replacement for Dash-to-Dock configured as: bottom edge, 48px
// icons, intellihide against all windows, dot running-indicators, show-apps
// button at the leading edge.
//
// Intellihide means the dock reserves no space at all (exclusiveZone 0) and
// floats over windows, appearing when the pointer reaches the bottom edge or
// when nothing is in the way.
import Quickshell
import Quickshell.Wayland
import Quickshell.Hyprland
import QtQuick
import qs.config
import qs.services
PanelWindow {
id: root
// Set by Variants when instantiated per-screen. Plain rather than
// `required` so the dock can also be created standalone while testing;
// Variants injects into the existing property either way.
property var modelData: null
screen: root.modelData
anchors {
bottom: true
left: true
right: true
}
color: "transparent"
// A dock that reserved space would not be intellihiding.
exclusiveZone: 0
exclusionMode: ExclusionMode.Ignore
// Matched by the `qs-dock` layer rule in hypr/rules.lua — do not rename.
WlrLayershell.namespace: "qs-dock"
WlrLayershell.layer: WlrLayer.Top
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
// ── Geometry ────────────────────────────────────────────────────────────
// Height = room for the tooltip above the bar + the bar + the gap under it.
readonly property int revealStripHeight: 3
readonly property int bottomMargin: Theme.barGap
readonly property int tooltipSpace: 34
implicitHeight: tooltipSpace + body.implicitHeight + bottomMargin
// ── Intellihide ─────────────────────────────────────────────────────────
// Hyprland does not expose live toplevel geometry, so exact overlap cannot
// be computed. "Is anything on this workspace at all" is the robust proxy,
// and it is what Dash-to-Dock's all-windows intellihide felt like in
// practice: an empty workspace keeps the dock out.
readonly property bool workspaceOccupied: {
const ws = Hyprland.focusedWorkspace;
return !!ws && ws.toplevels.values.length > 0;
}
readonly property bool wantRevealed: !Settings.dockAutohide || !workspaceOccupied || pointer.hovered
property bool revealed: true
onWantRevealedChanged: {
if (wantRevealed) {
hideTimer.stop();
revealTimer.restart();
} else {
revealTimer.stop();
hideTimer.restart();
}
}
Timer {
id: revealTimer
interval: Settings.dockRevealDelayMs
onTriggered: root.revealed = true
}
Timer {
id: hideTimer
interval: Settings.dockHideDelayMs
onTriggered: root.revealed = false
}
// Other modules (the bar, the capture overlay) read this.
onRevealedChanged: ShellState.dockRevealed = revealed
// wantRevealed's first evaluation emits no change signal when it lands on
// false (the default), so the initial state has to be taken explicitly —
// otherwise a shell started on a busy workspace would leave the dock up.
Component.onCompleted: {
revealed = wantRevealed;
ShellState.dockRevealed = revealed;
}
// ── Input region ────────────────────────────────────────────────────────
// Revealed: the bar plus everything below it, so crossing the gap under the
// dock does not count as leaving. Hidden: a sliver along the screen edge,
// which is the only thing that can still trigger the dock — every other
// click passes straight through to the window underneath.
mask: Region {
item: maskItem
}
Item {
id: surface
anchors.fill: parent
// Reports the pointer anywhere inside the input region. A HoverHandler
// rather than a MouseArea because it keeps reporting while the icons'
// own MouseAreas are hovered.
HoverHandler {
id: pointer
}
Item {
id: maskItem
x: root.revealed ? body.x : 0
y: root.revealed ? body.y : surface.height - root.revealStripHeight
width: root.revealed ? body.width : surface.width
height: root.revealed ? surface.height - body.y : root.revealStripHeight
}
DockBody {
id: body
anchors.horizontalCenter: parent.horizontalCenter
// Slides off the bottom edge when hidden.
y: root.revealed ? root.tooltipSpace : surface.height
opacity: root.revealed ? 1 : 0
// Asymmetric on purpose. Revealing is a response to something the
// user just did, so it has to feel immediate — any delay there
// reads as lag. Hiding is not a response to anything, so it can
// take its time and stay calm in peripheral vision.
Behavior on y {
NumberAnimation {
duration: root.revealed ? Theme.durDockReveal : Theme.durNormal
easing.type: root.revealed ? Easing.OutQuint : Easing.InCubic
}
}
Behavior on opacity {
NumberAnimation {
duration: root.revealed ? Theme.durDockReveal : Theme.durNormal
easing.type: Easing.OutCubic
}
}
}
}
}