Build the Panama Hyprland desktop
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// The signature: a one-pixel hairline along the top edge of a glass surface,
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// running blue on the left to orchid on the right and fading out before it
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// reaches either corner.
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//
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// It reads as light catching the bevel of a pane of glass, which is why it sits
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// at the very top edge and nowhere else — put it on all four sides and it stops
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// being light and becomes a border.
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//
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// Every glass surface in the shell carries one, so the bar, dock, popovers and
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// notification cards all read as the same material.
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//
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// Usage — anchor it to the top of the surface and inset it past the corner
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// radius so it doesn't overhang the curve:
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//
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// PrismEdge {
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// anchors { top: parent.top; left: parent.left; right: parent.right }
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// inset: parent.radius
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// }
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import QtQuick
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import qs.config
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Rectangle {
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id: root
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// Horizontal inset, normally the parent's corner radius. Below that the
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// line runs out onto the curve and looks like a rendering artefact.
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property real inset: Theme.popoverRadius
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anchors.leftMargin: root.inset
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anchors.rightMargin: root.inset
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implicitHeight: 1
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height: 1
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// The colour stops are the only place the two accents touch.
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gradient: Gradient {
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orientation: Gradient.Horizontal
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GradientStop {
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position: 0.0
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color: Theme.alpha(Theme.accent, 0)
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}
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GradientStop {
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position: Theme.prismStart
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color: Theme.alpha(Theme.accent, Theme.prismEdgeAlpha)
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}
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GradientStop {
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position: Theme.prismEnd
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color: Theme.alpha(Theme.accentSecondary, Theme.prismEdgeAlpha)
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}
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GradientStop {
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position: 1.0
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color: Theme.alpha(Theme.accentSecondary, 0)
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}
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}
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}
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