Make displays configurable, with a revert countdown
Resolution, refresh rate, scale, and rotation, applied through
hl.monitor{} and stored per output.
This is the only setting in Panama where a wrong value can leave the
user unable to SEE the screen well enough to undo it: a mode the panel
cannot show, or a scale that makes everything unreadable, is not
recoverable through the UI that caused it. So a change is never applied
irreversibly. It is applied, then reverted automatically after fifteen
seconds unless confirmed, and confirming is what writes it to the
settings store -- letting the countdown run leaves nothing behind.
The contract tests that property specifically: it applies a scale, waits
out the countdown, and asserts the display came back and that nothing
was stored. A regression there is not a broken feature, it is a user
staring at a blank monitor.
Modes are grouped by resolution with refresh rates beside them. The
panel reports 35, many differing only in refresh-rate rounding -- 60.00
and 59.94 -- which as a flat list of buttons is noise rather than
choice; equal rounded pairs collapse, leaving 21.
Only mode, scale, and transform are configurable. Colour management and
bit depth stay in monitors.lua because they carry a documented screencopy
tradeoff that a settings page cannot explain at the moment you would be
changing it.
Also replaces the display policy rows with the schema-bound ones, so the
page no longer restates labels that PreferenceSchema already holds.
Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
This commit is contained in:
@@ -1,81 +1,177 @@
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// Displays.
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//
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// Resolution, refresh rate, scale, and rotation, plus the gaming display
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// policy that was already here.
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//
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// Every geometry change goes through an apply-then-confirm countdown. This is
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// the one page where a wrong value can leave the screen unreadable or blank,
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// and no other control in the app can undo it once that happens. Confirming is
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// what writes the choice to the settings store; letting the countdown run
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// leaves nothing behind.
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import QtQuick
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import qs.config
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import qs.services
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import qs.widgets
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SettingsPage {
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id: root
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title: "Displays"
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lede: SystemSettings.monitorDescription || "Reading the active display…"
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readonly property var monitor: Displays.monitors.length > 0 ? Displays.monitors[0] : null
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// The confirmation sits above everything, because while it is counting down
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// it is the only thing that matters on this page.
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header: Component {
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Rectangle {
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visible: Displays.awaitingConfirmation
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implicitHeight: visible ? confirmRow.implicitHeight + 28 : 0
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radius: Theme.cardRadius
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color: Theme.mix(Theme.bgPanel, Theme.warn, 0.12)
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border.width: 1
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border.color: Theme.alpha(Theme.warn, 0.4)
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Row {
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id: confirmRow
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.verticalCenter: parent.verticalCenter
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anchors.margins: 16
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spacing: 14
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Column {
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width: parent.width - keepButton.width - revertButton.width - 28
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anchors.verticalCenter: parent.verticalCenter
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spacing: 3
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Text {
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width: parent.width
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text: "Keep this display setting?"
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color: Theme.fg
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font.family: Theme.fontFamily
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font.pixelSize: Theme.fontSize
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font.weight: Font.DemiBold
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}
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Text {
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width: parent.width
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text: "Reverting in " + Displays.secondsLeft + (Displays.secondsLeft === 1 ? " second" : " seconds")
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+ " if you do nothing. If you cannot read this, just wait."
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color: Theme.fgDim
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font.family: Theme.fontFamily
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font.features: Theme.tabularFigures
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font.pixelSize: Theme.fontSizeSmall
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wrapMode: Text.WordWrap
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}
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}
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SettingsButton {
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id: revertButton
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anchors.verticalCenter: parent.verticalCenter
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text: "Revert now"
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onClicked: Displays.revert()
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}
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SettingsButton {
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id: keepButton
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anchors.verticalCenter: parent.verticalCenter
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text: "Keep"
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onClicked: Displays.confirm()
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}
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}
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}
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}
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SettingsCard {
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title: SystemSettings.monitorName || "Active display"
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subtitle: `${SystemSettings.monitorWidth} × ${SystemSettings.monitorHeight} at ${SystemSettings.monitorRefreshRate.toFixed(0)} Hz · ${SystemSettings.monitorScale.toFixed(1)}× scale · ${SystemSettings.monitorFormat}`
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TextRow { label: "Color mode"; detail: "Wide-gamut SDR desktop at 10-bit"; value: SystemSettings.colorPreset || "wide" }
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TextRow { label: "Variable refresh"; detail: SystemSettings.monitorVrrActive ? "Active for current fullscreen content" : "Ready when game or video content requests it"; value: SystemSettings.monitorVrrActive ? "Active" : "Standby"; divider: false }
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title: root.monitor ? root.monitor.name : (SystemSettings.monitorName || "Active display")
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subtitle: root.monitor
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? `${root.monitor.description} · ${root.monitor.width} × ${root.monitor.height} at ${Math.round(root.monitor.refreshRate)} Hz · ${root.monitor.scale.toFixed(2)}× scale`
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: "Reading the active display…"
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TextRow {
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label: "Color mode"
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detail: "Wide-gamut SDR at 10-bit. Full-time HDR is left to the Hyprland config: it currently breaks screenshots, OBS, and the lock screen's blurred background."
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value: SystemSettings.colorPreset || "wide"
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}
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TextRow {
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label: "Variable refresh"
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detail: SystemSettings.monitorVrrActive
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? "Active for current fullscreen content"
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: "Ready when game or video content requests it"
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value: SystemSettings.monitorVrrActive ? "Active" : "Standby"
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divider: Displays.isOverridden(root.monitor ? root.monitor.name : "")
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}
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ActionRow {
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visible: Displays.isOverridden(root.monitor ? root.monitor.name : "")
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label: "Using a custom display setting"
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detail: "Forget it to go back to the resolution and scale Panama ships"
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action: "Forget"
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divider: false
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onTriggered: Displays.forget(root.monitor.name)
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}
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}
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SettingsCard {
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visible: root.monitor !== null
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title: "Resolution"
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subtitle: "Applied straight away, then reverted automatically unless you confirm."
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DisplayModePicker {
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width: parent.width
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monitor: root.monitor
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enabled: !Displays.awaitingConfirmation && !Displays.busy
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}
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}
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SettingsCard {
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visible: root.monitor !== null
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title: "Scale and rotation"
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ChoiceGrid {
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width: parent.width
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label: "Scale"
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detail: "Fractional scales that do not divide the resolution into whole pixels are rejected by the compositor, so only clean ones are offered."
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options: Displays.scales.map(scale => ({ value: scale, label: scale.toFixed(2) + "×" }))
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current: root.monitor ? root.monitor.scale : 1
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enabled: !Displays.awaitingConfirmation && !Displays.busy
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onPicked: value => root.applyWith({ scale: value })
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}
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ChoiceGrid {
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width: parent.width
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label: "Rotation"
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options: Displays.transforms
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current: root.monitor ? root.monitor.transform : 0
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enabled: !Displays.awaitingConfirmation && !Displays.busy
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divider: false
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onPicked: value => root.applyWith({ transform: value })
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}
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}
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SettingsCard {
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title: "Gaming display policy"
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subtitle: "These values apply immediately and are restored when Panama starts."
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SettingRow {
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label: "Game-aware HDR"
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detail: "Enter HDR only for fullscreen content that requests it"
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controlWidth: 48
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SettingsToggle { anchors.right: parent.right; anchors.verticalCenter: parent.verticalCenter; checked: SystemSettings.autoHdr; onToggled: value => SystemSettings.setAutoHdr(value) }
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}
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SettingRow {
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label: "Content-aware VRR"
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detail: "Enable variable refresh only for game and video content"
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controlWidth: 48
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SettingsToggle { anchors.right: parent.right; anchors.verticalCenter: parent.verticalCenter; checked: SystemSettings.vrrPolicy === 3; onToggled: value => SystemSettings.setVrrPolicy(value ? 3 : 0) }
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}
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SettingRow {
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label: "Direct scanout for games"
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detail: "Bypass compositing only for windows classified as games"
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divider: false
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controlWidth: 48
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SettingsToggle { anchors.right: parent.right; anchors.verticalCenter: parent.verticalCenter; checked: SystemSettings.directScanoutPolicy === 2; onToggled: value => SystemSettings.setDirectScanoutPolicy(value ? 2 : 0) }
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}
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subtitle: "Applied immediately and restored when Panama starts."
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ToggleRow { setting: "autoHdr" }
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ChoiceRow { setting: "vrrPolicy" }
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ChoiceRow { setting: "directScanoutPolicy"; divider: false }
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}
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SettingsCard {
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title: "Night Light"
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SettingRow {
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label: "Warm display colors"
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detail: NightLight.automatic ? "Following the evening schedule" : "Manual control"
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controlWidth: 48
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SettingsToggle { anchors.right: parent.right; anchors.verticalCenter: parent.verticalCenter; checked: NightLight.active; onToggled: NightLight.toggle() }
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}
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SettingRow {
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label: "Color temperature"
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detail: `${NightLight.temperature} K`
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divider: false
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controlWidth: 230
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ValueSlider {
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anchors.fill: parent
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value: (6500 - NightLight.temperature) / 4000
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icon: "weather-clear-night-symbolic"
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onMoved: value => NightLight.temperature = Math.round((6500 - value * 4000) / 50) * 50
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}
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}
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visible: Displays.lastError !== ""
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title: "Display problem"
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subtitle: Displays.lastError
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}
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Rectangle {
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width: parent.width
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height: warningText.implicitHeight + 30
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radius: Theme.cardRadius
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color: Theme.alpha(Theme.warn, 0.085)
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border.width: 1
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border.color: Theme.alpha(Theme.warn, 0.22)
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Text {
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id: warningText
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anchors.fill: parent
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anchors.margins: 15
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text: "Full-time desktop HDR stays unavailable here because the current compositor path can break screenshots, OBS, Sunshine, and lock-screen capture. Game-aware HDR keeps the desktop dependable without giving up HDR games."
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color: Theme.mix(Theme.fg, Theme.warn, 0.25)
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font.family: Theme.fontFamily
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font.pixelSize: Theme.fontSizeSmall
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wrapMode: Text.WordWrap
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}
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// Applies a change to one field, keeping the others at what is in effect.
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function applyWith(change: var): void {
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if (!root.monitor)
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return;
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const current = `${root.monitor.width}x${root.monitor.height}@${Math.round(root.monitor.refreshRate)}`;
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Displays.apply(
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root.monitor.name,
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change.mode ?? current,
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change.scale ?? root.monitor.scale,
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change.transform ?? root.monitor.transform);
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}
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}
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