Bound the notification app list, and give Focus a real editor
Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
This commit is contained in:
@@ -30,6 +30,16 @@ Singleton {
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}
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// Modes something could switch on without being asked.
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//
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// A mode whose only trigger is "manual" is deliberately not here, and that
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// is its whole activation story: triggerActive() answers false for
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// "manual", so such a mode is never `activeMode` and never silences
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// anything by itself. Switching it on means exactly one thing -- its
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// `enabled` flag is true -- and the timed session that people actually
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// start by hand is FocusSession, which owns Do Not Disturb itself and does
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// not read this list. That split is the single-owner rule from the
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// contract, so a manual mode is a saved intent rather than a second
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// silencer, and the editor says so rather than pretending otherwise.
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readonly property var automatic: root.modes.filter(mode =>
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mode.enabled === true && (mode.triggers ?? []).some(trigger => trigger.kind !== "manual"))
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@@ -213,6 +223,130 @@ Singleton {
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mode.id === id ? Object.assign({}, mode, changes) : mode));
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}
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// ── Editing the list ────────────────────────────────────────────────────
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//
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// The list is the priority order (first match wins), so creating appends
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// and moving is a real edit rather than a view preference. Every function
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// here answers false when it was asked about a mode that is not there,
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// instead of silently writing the list back unchanged.
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function hasMode(id: string): bool {
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return root.modes.some(mode => mode.id === id);
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}
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// A readable id derived from the name, made unique by suffix. Ids are
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// referenced by nothing outside this list -- GamingPage looks up "gaming"
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// and that mode ships with the schema -- so this only has to stay stable
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// for itself.
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function uniqueId(name: string): string {
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const base = String(name ?? "").toLowerCase().replace(/[^a-z0-9]+/g, "-")
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.replace(/^-+|-+$/g, "") || "mode";
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let candidate = base;
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let suffix = 2;
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while (root.hasMode(candidate)) {
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candidate = base + "-" + suffix;
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suffix++;
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}
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return candidate;
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}
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// Returns the new mode's id, so the page can open the row it just made.
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// A new mode is manual and silencing: it does nothing until somebody picks
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// what turns it on, which is the safe direction for a thing whose job is
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// to quiet the machine.
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function createMode(name: string): string {
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const label = String(name ?? "").trim() || "New mode";
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const id = root.uniqueId(label);
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root.save(root.modes.concat([{
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id: id,
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name: label,
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enabled: true,
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triggers: [{ kind: "manual" }],
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silence: true,
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keepAwake: false,
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allow: []
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}]));
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return id;
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}
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// Deleting the mode in force needs no special handling: activeMode is a
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// binding over this list, so it recomputes to null and the release path
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// below puts Do Not Disturb and Caffeine back.
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function removeMode(id: string): bool {
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if (!root.hasMode(id))
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return false;
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root.save(root.modes.filter(mode => mode.id !== id));
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return true;
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}
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function renameMode(id: string, name: string): bool {
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const label = String(name ?? "").trim();
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if (!label || !root.hasMode(id))
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return false;
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root.update(id, { name: label });
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return true;
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}
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// Order is priority, so this is what "make Gaming beat Sleep" is. A move
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// off either end is a no-op rather than a wrap, because the buttons that
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// call this are disabled at the ends and a keyboard repeat should stop
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// there rather than teleport the row.
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function moveMode(id: string, delta: int): bool {
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const next = root.modes.slice();
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const from = next.findIndex(mode => mode.id === id);
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const to = from + Math.round(delta);
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if (from < 0 || to < 0 || to >= next.length || to === from)
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return false;
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next.splice(to, 0, next.splice(from, 1)[0]);
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root.save(next);
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return true;
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}
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// One trigger of the given kind, seeded so a mode is never saved in a
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// state that means nothing. Unknown kinds are refused rather than stored:
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// triggerActive() would read them as off, which is a mode that silently
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// never turns on.
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function seedTrigger(kind: string, fields: var): var {
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const extra = fields && typeof fields === "object" ? fields : {};
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switch (String(kind ?? "")) {
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case "schedule":
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return {
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kind: "schedule",
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start: String(extra.start ?? "22:00"),
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end: String(extra.end ?? "07:00"),
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days: Array.isArray(extra.days) ? extra.days.map(Number) : [0, 1, 2, 3, 4, 5, 6]
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};
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case "workspace":
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return { kind: "workspace", id: Number(extra.id ?? 1) };
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case "fullscreen":
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// `monitor` is optional and empty means any display. It is only
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// carried when handed in, so the editor's plain "a window is
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// fullscreen" stays plain.
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return extra.monitor === undefined
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? { kind: "fullscreen" }
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: { kind: "fullscreen", monitor: String(extra.monitor) };
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case "game":
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return { kind: "game" };
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case "manual":
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return { kind: "manual" };
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default:
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return null;
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}
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}
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// Replaces the mode's triggers with exactly one. Every shipped mode has a
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// single trigger and the editor only edits `triggers[0]`, so a list
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// hand-edited to hold several collapses to one the first time its kind is
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// changed here. The alternative -- editing one of several through a UI
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// that shows one -- is the more surprising of the two.
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function setTriggerKind(id: string, kind: string, fields: var): bool {
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const trigger = root.seedTrigger(kind, fields);
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if (!trigger || !root.hasMode(id))
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return false;
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root.update(id, { triggers: [trigger] });
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return true;
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}
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// ── applying ────────────────────────────────────────────────────────────
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//
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// What was true before a mode took over, so it can be put back. Recorded at
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@@ -60,15 +60,26 @@ Singleton {
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readonly property var appRules: Object.assign({}, root.persistedAppRules, root.fallbackAppRules)
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// Every application that has a rule, with everything the settings list
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// needs to draw a row: the live-resolved name, the cached icon, when it
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// last said something, and the rule itself. Sorted by name, because the
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// page decides its own sections (recent / customized / all) from the
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// fields rather than from this order.
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readonly property var applications: {
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// byId()/heuristicLookup() do not make a binding by themselves. This
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// read updates persisted app labels once DesktopEntries finishes scan.
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const entries = DesktopEntries.applications.values;
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const remembered = root.rememberedApplications;
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return Object.keys(root.appRules).map(appId => ({
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id: appId,
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name: root.applicationLabel(appId, entries, remembered)
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})).sort((a, b) => a.name.localeCompare(b.name));
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return Object.keys(root.appRules).map(appId => {
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const rule = root.appRule(appId);
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return {
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id: appId,
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name: root.applicationLabel(appId, entries, remembered),
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icon: root.applicationIcon(appId, rule.icon),
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lastSeenMs: rule.lastSeenMs,
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rule: rule
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};
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}).sort((a, b) => a.name.localeCompare(b.name));
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}
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// Arrival times, keyed by notification id — the protocol carries no
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@@ -86,8 +97,11 @@ Singleton {
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// Disturb is on (below). Critical urgency and an explicit expireTimeout
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// override policy; -1 ("server decides") falls back to it. 0 means "never
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// auto-expire" per spec.
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// Reads the effective urgency, so an application told to be treated as
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// critical also gets the critical banner duration rather than only the
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// critical look.
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function notificationTimeoutMs(notification: var): int {
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if (notification.urgency === NotificationUrgency.Critical)
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if (root.effectiveUrgency(notification) === NotificationUrgency.Critical)
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return Settings.notificationTimeoutCriticalMs;
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if (notification.expireTimeout === 0)
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return 0;
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@@ -103,37 +117,102 @@ Singleton {
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return desktopEntry || String(notification.appName ?? "").trim() || "Notifications";
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}
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function applicationLabel(appId: string, entries: var, remembered: var): string {
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// The installed application behind a rule key, or null. An appId is either
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// a desktop entry id or the raw name an application announced itself with,
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// so both spellings and the heuristic are tried.
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function desktopEntryFor(appId: string): var {
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const desktopId = appId.endsWith(".desktop") ? appId.slice(0, -8) : appId;
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const entry = DesktopEntries.byId(appId)
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return DesktopEntries.byId(appId)
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|| DesktopEntries.byId(desktopId)
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|| DesktopEntries.heuristicLookup(appId)
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|| DesktopEntries.heuristicLookup(desktopId);
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return entry?.name || remembered[appId]?.name || appId;
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}
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// Live first, cache second: an installed application is named by its
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// desktop entry every time, and the name stored on the rule only stands in
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// for one that is gone, sandboxed, or not scanned yet. The other way round
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// would freeze a name at the moment it was first heard from.
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function applicationLabel(appId: string, entries: var, remembered: var): string {
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return root.desktopEntryFor(appId)?.name || remembered[appId]?.name || appId;
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}
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// Same rule for the icon: the desktop entry wins, the cached icon (an
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// entry icon, or the appIcon the notification carried) is the fallback.
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function applicationIcon(appId: string, cached: string): string {
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return root.desktopEntryFor(appId)?.icon || String(cached ?? "");
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}
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// The durable per-application rule. Everything past `enabled` is optional
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// so rules written when this held only `enabled` still load, and anything
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// unrecognized -- including the lock-screen pair described below -- is
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// dropped rather than carried forward as if something read it.
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//
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// enabled off rejects the notification before anything else happens
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// sound false silences the bell for this application only
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// display "history" files it without a banner and without a bell
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// urgency "low"/"critical" override what the application claims
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// lastSeenMs when it last notified, stamped by rememberApplication
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// name, icon cached labels for the settings list (see above: fallback)
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function normalizedAppRule(rule: var): var {
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const source = rule && typeof rule === "object" && !Array.isArray(rule) ? rule : {};
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// Only `enabled` -- see the lock-screen note below for why the rule
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// model carries nothing else, and drops old fields on the way through.
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return { enabled: source.enabled !== false };
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const display = String(source.display ?? "");
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const urgency = String(source.urgency ?? "");
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const lastSeen = Number(source.lastSeenMs);
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return {
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enabled: source.enabled !== false,
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sound: source.sound !== false,
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display: display === "history" ? "history" : "banners",
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urgency: urgency === "low" || urgency === "critical" ? urgency : "auto",
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lastSeenMs: isFinite(lastSeen) && lastSeen > 0 ? Math.round(lastSeen) : 0,
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name: String(source.name ?? ""),
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icon: String(source.icon ?? "")
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};
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}
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// A rule with no defaults touched. Everything the page calls "customized"
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// is a field that differs from this.
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readonly property var defaultAppRule: root.normalizedAppRule({})
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function appRule(appId: string): var {
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return root.normalizedAppRule(root.appRules[appId]);
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}
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// Has this application been given a rule that actually says something? The
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// bookkeeping fields do not count -- an application is "customized"
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// because of a decision somebody made about it, not because it notified.
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function isCustomized(appId: string): bool {
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const rule = root.appRule(appId);
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return rule.enabled !== true || rule.sound !== true
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|| rule.display !== "banners" || rule.urgency !== "auto";
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}
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function setAppRule(appId: string, patch: var): bool {
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if (!appId)
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return false;
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const current = root.appRule(appId);
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const changes = patch && typeof patch === "object" ? patch : {};
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const merged = Object.assign({}, root.appRule(appId));
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// Field by field rather than a blind merge, so a patch cannot smuggle
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// a value of the wrong type (or an unknown key) into the stored rule.
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if (changes.enabled !== undefined)
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merged.enabled = changes.enabled === true;
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if (changes.sound !== undefined)
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merged.sound = changes.sound === true;
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if (changes.display !== undefined)
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merged.display = String(changes.display);
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if (changes.urgency !== undefined)
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merged.urgency = String(changes.urgency);
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if (changes.lastSeenMs !== undefined)
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merged.lastSeenMs = Number(changes.lastSeenMs);
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if (changes.name !== undefined)
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merged.name = String(changes.name);
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if (changes.icon !== undefined)
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merged.icon = String(changes.icon);
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const next = {};
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for (const knownAppId of Object.keys(root.appRules))
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next[knownAppId] = root.appRule(knownAppId);
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next[appId] = {
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enabled: patch.enabled === undefined ? current.enabled : patch.enabled === true
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};
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next[appId] = root.normalizedAppRule(merged);
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if (root.appRulesSchemaAvailable && DesktopPreferences.set("notificationAppRules", next))
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root.fallbackAppRules = {};
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@@ -142,6 +221,49 @@ Singleton {
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return true;
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}
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// Delete the rule outright, rather than resetting its fields: an
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// application with no rule is treated as permissive, so forgetting one is
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// undone by its next notification, which writes a fresh default rule.
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// The session-only remembered name goes with it, otherwise the row would
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// linger under a name nothing is keeping.
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function forgetApp(appId: string): bool {
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if (!appId || root.appRules[appId] === undefined)
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return false;
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const next = {};
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for (const knownAppId of Object.keys(root.appRules)) {
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if (knownAppId !== appId)
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next[knownAppId] = root.appRule(knownAppId);
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}
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const remembered = Object.assign({}, root.rememberedApplications);
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delete remembered[appId];
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root.rememberedApplications = remembered;
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// The session fallback is a whole-map replacement, so a deletion only
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// truly lands once the preference write succeeds -- which it does
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// whenever the schema key exists, i.e. always outside the transitional
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// build this fallback was written for.
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if (root.appRulesSchemaAvailable && DesktopPreferences.set("notificationAppRules", next))
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root.fallbackAppRules = {};
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else
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root.fallbackAppRules = next;
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return true;
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}
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// What this notification counts as after the application's override: the
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// urgency the sender claimed unless a rule disagrees with it. Read by the
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// bell, the banner timeout, the Do Not Disturb breakthrough gate, and the
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// card's critical edge, so all four agree on one answer.
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function effectiveUrgency(notification: var): var {
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const rule = root.appRule(root.notificationAppId(notification));
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if (rule.urgency === "low")
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return NotificationUrgency.Low;
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if (rule.urgency === "critical")
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return NotificationUrgency.Critical;
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return notification.urgency;
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}
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function rememberApplication(notification: var): string {
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const appId = root.notificationAppId(notification);
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const next = Object.assign({}, root.rememberedApplications);
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@@ -150,8 +272,22 @@ Singleton {
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};
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root.rememberedApplications = next;
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if (root.appRules[appId] === undefined)
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root.setAppRule(appId, {});
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// Stamped alongside the labels the settings list falls back to when
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// the application is not installed here. Coalesced to one write per
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// minute per app: every setAppRule bumps the preferences revision and
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// restarts the settings.json write debounce, so stamping a chat
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// burst's every message would churn the whole preference store for a
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// timestamp nobody reads at that resolution.
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const rule = root.appRule(appId);
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const name = root.applicationLabel(appId, DesktopEntries.applications.values, next);
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const icon = root.applicationIcon(appId, String(notification.appIcon ?? ""));
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if (Date.now() - rule.lastSeenMs >= 60000 || rule.name !== name || rule.icon !== icon) {
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root.setAppRule(appId, {
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lastSeenMs: Date.now(),
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name: name,
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icon: icon
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});
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}
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return appId;
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}
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@@ -211,7 +347,10 @@ Singleton {
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return;
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const appId = root.rememberApplication(notification);
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if (!root.appRule(appId).enabled)
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// Read once: the same rule decides rejection, the bell, and
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// whether this is allowed to be a banner at all.
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const rule = root.appRule(appId);
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if (!rule.enabled)
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return;
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// Without this the object is destroyed the instant this returns.
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@@ -228,10 +367,27 @@ Singleton {
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root.unreadCount += 1;
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}
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// "History only" is the quiet filing cabinet: it was added to
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// history and counted as unread above, and that is all it gets --
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// no banner, and (never reaching playBell) no sound either.
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const historyOnly = rule.display === "history";
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// The one exception to Do Not Disturb that is not a focus mode's,
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// and it is off unless somebody turned it on. It reads the
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// effective urgency, so a per-application override decides who
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// gets to claim "critical" rather than the sender alone.
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const breaksThrough = Settings.criticalBreaksThrough
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&& root.effectiveUrgency(notification) === NotificationUrgency.Critical;
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// An exception belongs to the focus mode that is in force. A Do Not
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// Disturb switched on by hand has no exceptions and stays absolute,
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// because FocusModes.allows is false whenever no mode is active.
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if (!root.doNotDisturb || FocusModes.allows(root.notificationAppId(notification))) {
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if (historyOnly) {
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// Transient notifications are filed nowhere, so a hidden one
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// still needs the release its popup timeout would have given.
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if (notification.transient)
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root.scheduleTransientExpiry(notification);
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} else if (!root.doNotDisturb || FocusModes.allows(appId) || breaksThrough) {
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root.popups = [notification].concat(root.popups);
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root.playBell(notification);
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} else if (notification.transient) {
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@@ -260,9 +416,17 @@ Singleton {
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if (!SoundFeedback.eventSounds)
|
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return;
|
||||
|
||||
// The per-application sound switch. Narrower than turning the
|
||||
// application off: its notifications still arrive and still show, they
|
||||
// just stop making noise.
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if (!root.appRule(root.notificationAppId(notification)).sound)
|
||||
return;
|
||||
|
||||
// Low urgency is the "you did not need to know this" tier -- battery
|
||||
// reaching full, a sync completing. It stays silent by design.
|
||||
if (notification.urgency === NotificationUrgency.Low)
|
||||
// reaching full, a sync completing. It stays silent by design, and it
|
||||
// is the effective urgency, so "treat as low" is a way to keep an
|
||||
// application audible in principle but quiet in practice.
|
||||
if (root.effectiveUrgency(notification) === NotificationUrgency.Low)
|
||||
return;
|
||||
|
||||
// The freedesktop sound hints. This is the fix for the double chime:
|
||||
|
||||
@@ -24,8 +24,9 @@ Singleton {
|
||||
|
||||
// A category with no tabs is a leaf itself. A category with tabs is
|
||||
// addressed by its first available tab; its own page id is accepted as an
|
||||
// alias. Three category ids ("applications", "users", "privacy") double as
|
||||
// the id of their first tab, which resolves to the same place either way.
|
||||
// alias. Four category ids ("notifications", "applications", "users",
|
||||
// "privacy") double as the id of their first tab, which resolves to the
|
||||
// same place either way.
|
||||
readonly property var categories: [
|
||||
{ page: "home", label: "Home", icon: "\u{F02DC}", tabs: [
|
||||
{ page: "home", label: "Overview" },
|
||||
@@ -42,7 +43,10 @@ Singleton {
|
||||
] },
|
||||
{ page: "displays", label: "Displays", icon: "\u{F0379}", tabs: [] },
|
||||
{ page: "sound", label: "Sound", icon: "\u{F057E}", tabs: [] },
|
||||
{ page: "notifications", label: "Notifications & Focus", icon: "\u{F009A}", tabs: [] },
|
||||
{ page: "notifications", label: "Notifications & Focus", icon: "\u{F009A}", tabs: [
|
||||
{ page: "notifications", label: "Notifications" },
|
||||
{ page: "focus", label: "Focus" }
|
||||
] },
|
||||
{ page: "input", label: "Input", icon: "\u{F030C}", tabs: [
|
||||
{ page: "shortcuts", label: "Keyboard" },
|
||||
{ page: "mouse", label: "Mouse & Touchpad" },
|
||||
|
||||
@@ -42,7 +42,9 @@ Singleton {
|
||||
"wallpaper": "appearance",
|
||||
"lockAppearance": "appearance",
|
||||
"dock": "dock",
|
||||
"focus": "notifications",
|
||||
// Focus modes moved off the Notifications page onto their own tab, so
|
||||
// the group that owns them routes there now.
|
||||
"focus": "focus",
|
||||
"display": "displays",
|
||||
"nightLight": "displays",
|
||||
"idle": "power",
|
||||
@@ -158,6 +160,14 @@ Singleton {
|
||||
{ label: "Pinned applications", detail: "Reorder the dock by dragging, here or on the dock itself", page: "dock" },
|
||||
{ label: "Bar text", detail: "Keep the bar legible on any wallpaper", page: "bar" },
|
||||
{ label: "Control Center sections", detail: "Choose what the panel offers", page: "control-center" },
|
||||
{ label: "Do Not Disturb", detail: "Hold banners back until you turn it off", page: "notifications" },
|
||||
{ label: "Quiet hours", detail: "The schedule the Sleep focus mode keeps", page: "notifications" },
|
||||
{ label: "Critical alerts break through", detail: "Let urgent notifications past Do Not Disturb", page: "notifications" },
|
||||
{ label: "Application notification rules", detail: "Which applications may notify you, and how", page: "notifications" },
|
||||
{ label: "Forget an app's notifications", detail: "Remove its rule; it returns on its next notification", page: "notifications" },
|
||||
{ label: "Per-app notification sound", detail: "Turn the chime off for one application", page: "notifications" },
|
||||
{ label: "Banners or history", detail: "Send one application straight to history without a popup", page: "notifications" },
|
||||
{ label: "Focus session duration", detail: "How long a focus session runs before it ends itself", page: "focus" },
|
||||
{ label: "Keyboard shortcuts", detail: "Every shortcut the compositor has bound", page: "shortcuts" },
|
||||
{ label: "Dictation", detail: "Speech to text with Super+D, typed where the cursor is", page: "dictation" },
|
||||
{ label: "Speech to text", detail: "Set up the local speech server and model", page: "dictation" },
|
||||
|
||||
Reference in New Issue
Block a user