Make Shell a category, the bar legible, and the dock a real dock

Desktop & Dock becomes Shell — Bar, Dock, Control Center, Tiling,
Workspaces — the home for everything Quickshell draws. The settings-
management cluster moves to System as Sync & Backup, Appearance's
Shell tab dissolves, and 24-hour time finally lives on Date & Time,
which always owned it.

The bar gets what it never had: a way to survive the wallpaper. A
second neutral text family (follow theme, or forced light or dark),
a one-layer shadow under every glyph, and a gradient scrim for
wallpapers nothing else survives — all off by default, pixel-identical
until asked. Widgets earn toggles (weather, media, clipboard, calendar
countdown), the vitals cluster stops leaving a dead pill behind, and
Control Center's sections learn to step aside.

The dock graduates from MVP: a context menu with window rows, pin,
unpin, quit and new-window; scroll an icon to cycle its windows; drag
to reorder on the dock itself; hover previews with one-shot captures;
and "Add App to Dock" in the launcher. Three real bugs died en route —
menus that slid away with the autohide, a readonly-property crash on
every menu open, and a drag that drifted half a slot per icon on side
docks. The pinned-apps editor in Settings becomes a drag strip.

166 contracts; the full suite is green except two live display and
switcher tests that cannot run behind a locked session — re-verified
on unlock.

Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
This commit is contained in:
Gabriel Brown
2026-08-24 04:28:20 -04:00
parent 4d7a194300
commit f8f5b25510
77 changed files with 2982 additions and 800 deletions
+35 -3
View File
@@ -94,7 +94,16 @@ PanelWindow {
return !!ws && ws.toplevels.values.length > 0;
}
readonly property bool wantRevealed: !Settings.dockAutohide || !workspaceOccupied || pointer.hovered
// Anything anchored to the dock that the dock would drag off-screen with
// it. The pointer leaves the dock the moment it enters an open menu -- the
// menu is its own surface -- so without this the dock slides away under
// the menu it opened, and the row the hand was reaching for goes with it.
// The same is true mid-drag, and while a preview is up.
readonly property bool interactionHeld: dockContextMenu.visible
|| body.dragging
|| dockPreviews.visible
readonly property bool wantRevealed: !Settings.dockAutohide || !workspaceOccupied || pointer.hovered || root.interactionHeld
property bool revealed: true
@@ -210,9 +219,13 @@ PanelWindow {
DockBody {
id: body
onContextMenuRequested: (anchorItem, entry) => {
onContextMenuRequested: (anchorItem, app) => {
// The whole app object, not its desktop entry: the menu lists
// the app's own windows and offers to pin or unpin it, and
// neither fact survives being narrowed to an entry.
body.dismissPreview();
dockContextMenu.anchorItem = anchorItem;
dockContextMenu.entry = entry;
dockContextMenu.app = app;
dockContextMenu.visible = true;
}
@@ -270,4 +283,23 @@ PanelWindow {
DockContextMenu {
id: dockContextMenu
}
// Its own surface rather than something drawn inside the dock: the dock's
// input mask is a thin strip when hidden and the bar's own rectangle when
// shown, and widening it to cover a preview would hand the dock every
// click in the empty space above it.
DockPreviews {
id: dockPreviews
anchorItem: body.previewAnchor
app: body.previewApp
position: root.position
// The pointer crossing from the icon to the previews leaves the dock
// entirely -- these are separate surfaces -- so the previews report
// their own hover back, and DockBody's grace timer uses it to tell
// "reaching for a preview" from "moved away".
onHoveredChanged: body.previewHovered = dockPreviews.hovered
onDismissed: body.dismissPreview()
}
}
+212 -7
View File
@@ -16,7 +16,12 @@ Rectangle {
// ── Model ───────────────────────────────────────────────────────────────
// One pass over the live toplevel list produces the whole dock: pinned
// apps first in Settings order, then anything else that is running.
// Entries are plain JS objects: { entry, windows, appId }.
// Entries are plain JS objects: { entry, windows, appId, pinned }.
//
// `pinned` is carried rather than inferred later. Two things need it — the
// context menu, which cannot otherwise tell "Pin" from "Unpin", and the
// drag, which must refuse to reorder an icon that is only there because the
// app happens to be running.
readonly property var items: {
// DesktopEntries is scanned asynchronously at startup, and byId() is a
// plain method call that creates no binding dependency. Reading the
@@ -63,7 +68,8 @@ Rectangle {
out.push({
entry: entry,
windows: windows,
appId: pinned[i]
appId: pinned[i],
pinned: true
});
}
@@ -74,7 +80,8 @@ Rectangle {
out.push({
entry: DesktopEntries.heuristicLookup(appId),
windows: groups[appId],
appId: appId
appId: appId,
pinned: false
});
}
@@ -116,7 +123,11 @@ Rectangle {
// The item the tooltip is currently describing, or null.
property Item hoveredItem: null
signal contextMenuRequested(Item anchorItem, var entry)
// The whole app object travels, not just its desktop entry: the menu has to
// be able to list the app's windows and tell a pin from something that is
// merely running, and neither fact survives being narrowed to an entry.
signal contextMenuRequested(Item anchorItem, var app)
// Set by the Dock. A side dock runs the same strip down the screen instead
// of across it.
@@ -126,6 +137,171 @@ Rectangle {
// it never opens off-screen.
property bool leftSide: true
// ── Reordering ──────────────────────────────────────────────────────────
// Dragging an icon along the dock moves its pin. Nothing is written while
// the gesture runs: the dragged icon is translated under the pointer, the
// icons it passes are translated the other way by exactly one slot, and the
// spliced list is committed once on release. Committing per slot crossed
// would rewrite settings.json a dozen times for one gesture, and every
// rewrite re-evaluates `items` underneath the drag.
//
// Translation rather than assigned x/y because a Grid owns its children's
// positions; a transform is a purely visual offset the positioner ignores.
property int dragIndex: -1
property string dragId: ""
property real dragTravel: 0
readonly property bool dragging: root.dragIndex >= 0
// One cell plus the gap after it: the distance the strip moves things by.
// Reported by the item that started the drag rather than recomputed here --
// a DockItem is taller than it is wide, so a slot down a side dock is not
// the same distance as a slot across a bottom one. The initial value only
// has to be non-zero; the first drag replaces it with the measured pitch.
property real dragStep: Theme.dockIconSize + Theme.dockGap
// How many pins are on the dock. Resolved pins are always the leading run
// of `items`, so this doubles as the last index a drag may land on.
readonly property int pinnedCount: {
let count = 0;
for (let i = 0; i < root.items.length; i++) {
if (!root.items[i].pinned)
break;
count++;
}
return count;
}
readonly property int dropIndex: {
if (root.dragIndex < 0)
return -1;
const slots = Math.round(root.dragTravel / root.dragStep);
return Math.max(0, Math.min(root.pinnedCount - 1, root.dragIndex + slots));
}
// Where item `index` sits while a drag is in flight, relative to the slot
// the Grid put it in.
function dragShiftFor(index: int): real {
if (root.dragIndex < 0)
return 0;
if (index === root.dragIndex)
return root.dragTravel;
if (root.dropIndex > root.dragIndex && index > root.dragIndex && index <= root.dropIndex)
return -root.dragStep;
if (root.dropIndex < root.dragIndex && index >= root.dropIndex && index < root.dragIndex)
return root.dragStep;
return 0;
}
function beginDrag(index: int, pitch: real): void {
if (index < 0 || index >= root.pinnedCount)
return;
// A preview anchored to an icon that is about to move under the pointer
// is a surface pointing at nothing.
root.dismissPreview();
if (pitch > 0)
root.dragStep = pitch;
root.dragIndex = index;
root.dragId = root.items[index].appId;
root.dragTravel = 0;
}
function moveDrag(travel: real): void {
if (root.dragIndex < 0)
return;
root.dragTravel = travel;
}
// Resolved by pin id rather than by index. `items` drops a pin that no
// longer resolves, so an index into the dock is not an index into the
// stored list, and a window opening mid-drag can shift both.
function endDrag(): void {
const target = root.dropIndex;
const from = root.dragId;
const to = target >= 0 && target < root.items.length ? root.items[target].appId : "";
root.dragIndex = -1;
root.dragId = "";
root.dragTravel = 0;
if (!from || !to || from === to)
return;
const stored = Settings.dockPinned.slice();
const fromAt = stored.indexOf(from);
const toAt = stored.indexOf(to);
if (fromAt < 0 || toAt < 0)
return;
stored.splice(toAt, 0, stored.splice(fromAt, 1)[0]);
DesktopPreferences.set("dockPinned", stored);
}
function cancelDrag(): void {
root.dragIndex = -1;
root.dragId = "";
root.dragTravel = 0;
}
// ── Window previews ─────────────────────────────────────────────────────
// Hovering an icon long enough shows its windows. The dwell exists so that
// sweeping the pointer across the dock on the way somewhere else never
// opens anything, and the grace on the way out exists because the previews
// are their own surface: leaving the icon to reach them would otherwise
// close the thing being reached for.
property Item previewAnchor: null
property var previewApp: null
// Written by the Dock from the preview popup's own hover.
property bool previewHovered: false
onHoveredItemChanged: root.reconsiderPreview()
onPreviewHoveredChanged: root.reconsiderPreview()
function reconsiderPreview(): void {
const item = root.hoveredItem;
const eligible = item && item.app && item.app.windows && item.app.windows.length > 0;
if (eligible && item !== root.previewAnchor) {
previewGrace.stop();
previewDwell.restart();
return;
}
previewDwell.stop();
if (root.previewAnchor && !eligible && !root.previewHovered)
previewGrace.restart();
else if (eligible || root.previewHovered)
previewGrace.stop();
}
function dismissPreview(): void {
previewDwell.stop();
previewGrace.stop();
root.previewAnchor = null;
root.previewApp = null;
root.previewHovered = false;
}
Timer {
id: previewDwell
interval: 400
onTriggered: {
const item = root.hoveredItem;
if (!item || !item.app || !item.app.windows || item.app.windows.length === 0)
return;
root.previewAnchor = item;
root.previewApp = item.app;
}
}
Timer {
id: previewGrace
interval: 220
onTriggered: {
if (!root.previewHovered)
root.dismissPreview();
}
}
// Explicit rather than left to Grid's wrapping. This is always one line, so
// saying how many cells it holds is both simpler to read and immune to
// Grid's default column count quietly wrapping a long dock.
@@ -162,16 +338,43 @@ Rectangle {
}
Repeater {
model: root.items
// `items` is a fresh array of fresh objects on every change -- a
// window opening or closing anywhere rebuilds all of it. Handing
// that straight to Repeater resets the model and rebuilds every
// delegate, which throws away hover state, restarts the grow
// animation on icons nothing happened to, and would drop the
// delegate out from under a drag in progress. ScriptModel keyed on
// appId turns the same rebuild into "these rows changed", so an
// icon whose window count went up keeps its delegate.
model: ScriptModel {
values: root.items
objectProp: "appId"
comparisonMode: ObjectComparison.Structure
}
DockItem {
id: dockItem
required property var modelData
required property int index
app: modelData
vertical: root.vertical
// Only a pin can be reordered. An icon that is on the dock
// because its app happens to be running has no place in the
// stored list to move to.
draggable: modelData.pinned === true
dragShift: root.dragShiftFor(dockItem.index)
dragging: root.dragIndex === dockItem.index
onEntered: root.hoveredItem = dockItem
onExited: if (root.hoveredItem === dockItem)
root.hoveredItem = null
onContextMenuRequested: root.contextMenuRequested(dockItem, dockItem.entry)
onContextMenuRequested: root.contextMenuRequested(dockItem, dockItem.app)
onDragStarted: pitch => root.beginDrag(dockItem.index, pitch)
onDragMoved: travel => root.moveDrag(travel)
onDragEnded: root.endDrag()
onDragCancelled: root.cancelDrag()
}
}
}
@@ -186,7 +389,9 @@ Rectangle {
readonly property string text: root.hoveredItem ? root.hoveredItem.label : ""
visible: opacity > 0
opacity: root.hoveredItem && tipLabel.text ? 1 : 0
// Yields to the window previews, which name the same app and more
// besides -- both at once is the same label twice.
opacity: root.hoveredItem && tipLabel.text && root.previewAnchor !== root.hoveredItem ? 1 : 0
Behavior on opacity {
NumberAnimation {
@@ -1,7 +1,9 @@
// The dock's app menu. Desktop-entry actions stay first; the shell-owned
// configuration route is deliberately last so it never displaces app actions.
// The dock's app menu: its open windows, then what the .desktop file offers,
// then what the dock itself can do with the app. The shell-owned configuration
// route is deliberately last so it never displaces an app action.
import Quickshell
import Quickshell.Hyprland
import QtQuick
import qs.config
import qs.modules.bar
@@ -12,19 +14,84 @@ PopupWindow {
id: root
property Item anchorItem: null
property var entry: null
// The whole dock entry: { entry, windows, appId, pinned }. Narrowing this
// to a desktop entry on the way in is what used to stop the menu offering
// anything about the app's actual windows, or knowing whether it is pinned.
property var app: null
readonly property DesktopEntry entry: root.app && root.app.entry ? root.app.entry : null
readonly property var windows: root.app && root.app.windows ? root.app.windows : []
readonly property bool pinned: root.app ? root.app.pinned === true : false
anchor.item: root.anchorItem
anchor.edges: Edges.Top | Edges.Left
anchor.gravity: Edges.Top | Edges.Right
anchor.margins.bottom: 8
implicitWidth: Math.max(menu.implicitWidth + Theme.popoverPadding * 2, 240)
implicitWidth: Math.min(360, Math.max(menu.implicitWidth + Theme.popoverPadding * 2, 240))
implicitHeight: menu.implicitHeight + Theme.popoverPadding * 2
color: "transparent"
visible: false
grabFocus: true
// Long window titles are the one thing here that can be arbitrarily wide,
// and a menu as wide as a browser tab's title is not a menu.
function shortTitle(toplevel: var): string {
const title = String(toplevel?.title ?? "").trim();
if (!title)
return root.app && root.app.appId ? root.app.appId : "Untitled window";
return title.length > 42 ? title.slice(0, 41) + "…" : title;
}
function addressOf(toplevel: var): string {
const raw = String(toplevel?.address ?? "");
if (!raw)
return "";
return raw.startsWith("0x") ? raw : "0x" + raw;
}
function focusToplevel(toplevel: var): void {
if (!toplevel)
return;
if (toplevel.workspace)
toplevel.workspace.activate();
const address = root.addressOf(toplevel);
if (address)
Hyprland.dispatch(`hl.dsp.focus({ window = "address:${address}" })`);
else if (toplevel.wayland)
toplevel.wayland.activate();
}
// Every window, not the focused one: "Quit" on a dock icon means the app,
// which is what the icon stands for.
function quit(): void {
for (const toplevel of root.windows) {
const address = root.addressOf(toplevel);
if (address)
Hyprland.dispatch(`hl.dsp.window.close({ window = "address:${address}" })`);
}
}
// Always the whole array through DesktopPreferences, which is the only
// thing the Settings page and the dock agree on.
function pin(): void {
if (!root.entry)
return;
const stored = Settings.dockPinned;
if (stored.indexOf(root.entry.id) >= 0)
return;
DesktopPreferences.set("dockPinned", stored.concat([root.entry.id]));
}
function unpin(): void {
const id = root.app && root.app.appId ? root.app.appId : "";
if (!id)
return;
DesktopPreferences.set("dockPinned", Settings.dockPinned.filter(other => other !== id));
}
Rectangle {
anchors.fill: parent
radius: Theme.popoverRadius
@@ -46,6 +113,33 @@ PopupWindow {
anchors.margins: Theme.popoverPadding
spacing: 2
// ── The app's own windows ───────────────────────────────────────
Repeater {
id: openWindows
model: root.windows
delegate: TrayMenuRow {
required property var modelData
width: parent.width
label: root.shortTitle(modelData)
onActivated: {
root.focusToplevel(modelData);
root.visible = false;
}
}
}
Rectangle {
width: parent.width
height: 1
anchors.margins: 3
visible: openWindows.count > 0
border.width: 0
color: Theme.alpha(Theme.fg, 0.1)
}
// ── What the .desktop file offers ───────────────────────────────
Repeater {
id: applicationActions
model: root.entry ? root.entry.actions : []
@@ -71,11 +165,59 @@ PopupWindow {
color: Theme.alpha(Theme.fg, 0.1)
}
// ── What the dock can do with it ────────────────────────────────
TrayMenuRow {
width: parent.width
label: "New window"
// A running application with no desktop entry cannot be
// launched again -- there is nothing that says how.
rowEnabled: root.entry !== null
onActivated: {
if (root.entry)
root.entry.execute();
root.visible = false;
}
}
TrayMenuRow {
width: parent.width
label: root.pinned ? "Unpin from dock" : "Pin to dock"
// Unpinning needs only the id the pin was stored under;
// pinning needs an entry to name, and an app whose id resolves
// to nothing would be pinned as a hole.
rowEnabled: root.pinned || root.entry !== null
onActivated: {
if (root.pinned)
root.unpin();
else
root.pin();
root.visible = false;
}
}
TrayMenuRow {
width: parent.width
label: root.windows.length > 1 ? "Quit all windows" : "Quit"
rowEnabled: root.windows.length > 0
onActivated: {
root.quit();
root.visible = false;
}
}
Rectangle {
width: parent.width
height: 1
anchors.margins: 3
border.width: 0
color: Theme.alpha(Theme.fg, 0.1)
}
TrayMenuRow {
width: parent.width
label: "Dock settings"
onActivated: {
ShellState.openSettings("desktop");
ShellState.openSettings("dock");
root.visible = false;
}
}
+120 -7
View File
@@ -11,8 +11,8 @@ import qs.config
Item {
id: root
// { entry: DesktopEntry|null, windows: [HyprlandToplevel], appId: string }
// Built by DockBody so this file stays presentational.
// { entry: DesktopEntry|null, windows: [HyprlandToplevel], appId: string,
// pinned: bool }. Built by DockBody so this file stays presentational.
required property var app
readonly property DesktopEntry entry: app && app.entry ? app.entry : null
@@ -21,16 +21,49 @@ Item {
readonly property bool running: windows.length > 0
readonly property bool hovered: mouse.containsMouse
// Set by DockBody. Which way the dock runs decides which axis a drag reads.
property bool vertical: false
// Reordering, driven from DockBody: whether this icon may be dragged at
// all, how far it is currently displaced, and whether it is the one being
// dragged rather than one being pushed aside.
property bool draggable: false
property real dragShift: 0
property bool dragging: false
// Emitted so DockBody can drive the single shared tooltip.
signal entered
signal exited
signal contextMenuRequested
// The drag, reported as travel along the dock's own axis from where the
// press landed. DockBody owns what that means.
//
// The start also carries the pitch -- one cell plus the gap after it --
// because the cell size is this file's business: an item is taller than it
// is wide (the running dots sit under the icon), so a slot down a side dock
// is further than a slot across a bottom one. Measuring it here rather than
// recomputing it in DockBody keeps one copy of that arithmetic.
signal dragStarted(real pitch)
signal dragMoved(real travel)
signal dragEnded
signal dragCancelled
// The icon may grow past the cell on hover; the cell itself stays a fixed
// size so the row doesn't reflow.
implicitWidth: Theme.dockIconSize
implicitHeight: Theme.dockIconSize + dots.height + 4
// Above the icons it is passing.
z: root.dragging ? 2 : 0
// A transform, not an x/y binding: the Grid owns those, and assigning them
// in a delegate fights the positioner rather than moving the icon.
transform: Translate {
x: root.vertical ? 0 : root.dragShift
y: root.vertical ? root.dragShift : 0
}
// Desktop entries usually carry a freedesktop icon *name*, but some ship an
// absolute path. iconPath() only understands names, so branch on it. The
// `true` argument makes a missing icon return "" instead of a placeholder
@@ -118,10 +151,83 @@ Item {
hoverEnabled: true
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
// Where the press landed, and whether it has travelled far enough to
// stop being a click. The threshold is the whole reason a drag can
// share this MouseArea with the launch click: a hand that means to
// click never moves eight pixels while the button is down.
readonly property int dragThreshold: 8
property real pressX: 0
property real pressY: 0
property bool dragActive: false
property bool dragConsumed: false
// A wheel notch is 120 units, but a touchpad sends far smaller ones and
// a free-spinning wheel sends larger. Accumulating and spending whole
// notches is what makes both feel the same -- reacting to every event
// would make a touchpad flick blur through every window an app owns.
property int wheelTravel: 0
onEntered: root.entered()
onExited: root.exited()
onWheel: event => {
if (!root.running) {
mouse.wheelTravel = 0;
return;
}
mouse.wheelTravel += event.angleDelta.y;
while (mouse.wheelTravel >= 120) {
mouse.wheelTravel -= 120;
root.focusBy(-1);
}
while (mouse.wheelTravel <= -120) {
mouse.wheelTravel += 120;
root.focusBy(1);
}
}
onPressed: mev => {
mouse.pressX = mev.x;
mouse.pressY = mev.y;
mouse.dragActive = false;
mouse.dragConsumed = false;
}
onPositionChanged: mev => {
if (!root.draggable || !mouse.pressedButtons)
return;
const travel = root.vertical ? mev.y - mouse.pressY : mev.x - mouse.pressX;
if (!mouse.dragActive) {
if (Math.abs(travel) < mouse.dragThreshold)
return;
mouse.dragActive = true;
mouse.dragConsumed = true;
root.dragStarted((root.vertical ? root.height : root.width) + Theme.dockGap);
}
root.dragMoved(travel);
}
onReleased: {
if (!mouse.dragActive)
return;
mouse.dragActive = false;
root.dragEnded();
}
onCanceled: {
if (!mouse.dragActive)
return;
mouse.dragActive = false;
mouse.dragConsumed = false;
root.dragCancelled();
}
onClicked: mev => {
// A gesture that reordered the dock is not also a launch.
if (mouse.dragConsumed) {
mouse.dragConsumed = false;
return;
}
// Middle click always starts a new instance, as in GNOME.
if (mev.button === Qt.MiddleButton) {
root.launch();
@@ -132,7 +238,7 @@ Item {
return;
}
if (root.running)
root.focusNext();
root.focusBy(1);
else
root.launch();
}
@@ -143,19 +249,26 @@ Item {
root.entry.execute();
}
// Clicking a running app cycles through its windows, matching GNOME's dash.
function focusNext(): void {
// Stepping through an app's windows: clicking a running app takes one step
// forward, matching GNOME's dash, and the wheel takes one in either
// direction. With nothing of this app focused, any step lands on its first
// window rather than counting from a window the user is not looking at.
function focusBy(delta: int): void {
const wins = root.windows;
if (wins.length === 0)
return;
let next = wins[0];
let current = -1;
for (let i = 0; i < wins.length; i++) {
if (wins[i].activated) {
next = wins[(i + 1) % wins.length];
current = i;
break;
}
}
const next = current < 0
? wins[0]
: wins[((current + delta) % wins.length + wins.length) % wins.length];
if (!next)
return;
@@ -0,0 +1,171 @@
// "Add app to dock", reachable without opening Settings.
//
// The Settings page is the place to curate the whole dock -- reorder it, unpin
// things, change how it hides. Adding one application is a single decision made
// while looking at the dock, and routing it through a settings window means
// finding the page, then the card, then the box. This is that box, on its own.
//
// It embeds the same DockAppPicker the Dock page uses rather than growing a
// second search: the exclusion of already-pinned applications, the icon lookup
// and the "nothing until you type" behaviour are all already there, and two
// copies of them would drift.
import Quickshell
import Quickshell.Wayland
import QtQuick
import qs.config
import qs.services
import qs.modules.settings
import qs.widgets
PanelWindow {
id: root
readonly property bool open: ShellState.dockPickerOpen
// The one place a pin is added from outside the Settings page. Returns
// false for an id nothing installs, so the IPC caller hears about a typo
// instead of the dock quietly gaining a hole -- DockBody drops a pin it
// cannot resolve, so a bad id is invisible at runtime.
function pin(id: string): bool {
const wanted = String(id ?? "").trim();
if (!wanted || !DesktopEntries.byId(wanted))
return false;
const stored = Settings.dockPinned;
if (stored.indexOf(wanted) >= 0)
return true;
DesktopPreferences.set("dockPinned", stored.concat([wanted]));
return true;
}
anchors { top: true; bottom: true; left: true; right: true }
color: "transparent"
exclusiveZone: 0
exclusionMode: ExclusionMode.Ignore
// Blurred by the `^qs-popover` rule in hypr/rules.lua; the scrim is painted
// here rather than added to that rule, the same way the cheatsheet does it.
WlrLayershell.namespace: "qs-popover-dock-picker"
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.keyboardFocus: root.open
? WlrKeyboardFocus.Exclusive
: WlrKeyboardFocus.None
// Stays mapped for the length of the close animation, or it vanishes
// instantly and only the opening is ever seen.
property bool mapped: false
visible: root.mapped
onOpenChanged: {
if (root.open) {
unmapTimer.stop();
root.mapped = true;
picker.grab();
} else {
unmapTimer.restart();
}
}
Timer {
id: unmapTimer
interval: Theme.durNormal
onTriggered: root.mapped = false
}
Rectangle {
anchors.fill: parent
color: Theme.alpha(Theme.bgDark, Theme.overlayAlpha)
opacity: root.open ? 1 : 0
Behavior on opacity { NumberAnimation { duration: Theme.durNormal; easing.type: Easing.OutCubic } }
MouseArea {
anchors.fill: parent
onClicked: ShellState.close()
}
}
Rectangle {
id: card
anchors.horizontalCenter: parent.horizontalCenter
// High rather than centred: the list grows downwards as you type, and a
// centred card walks up the screen while you are reading it.
y: Math.round(parent.height * 0.18)
width: Math.min(root.width - 120, 520)
height: header.height + picker.implicitHeight + 56
radius: Theme.popoverRadius
color: Theme.alpha(Theme.bgPopover, Theme.popoverAlpha)
border.width: 1
border.color: Theme.alpha(Theme.fg, 0.1)
opacity: root.open ? 1 : 0
scale: root.open ? 1 : 0.98
Behavior on opacity { NumberAnimation { duration: Theme.durNormal; easing.type: Easing.OutCubic } }
Behavior on scale { NumberAnimation { duration: Theme.durNormal; easing.type: Easing.OutCubic } }
PrismEdge {
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
inset: Theme.popoverRadius
}
// Clicks on the card itself must not fall through to the scrim.
MouseArea { anchors.fill: parent }
Item {
id: header
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: 22
height: title.implicitHeight
Text {
id: title
text: "Add app to dock"
color: Theme.fg
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeLarge
font.weight: Font.DemiBold
}
Text {
anchors.right: parent.right
anchors.verticalCenter: title.verticalCenter
text: "Esc to close"
color: Theme.fgMuted
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeSmall
}
}
DockAppPicker {
id: picker
anchors.top: header.bottom
anchors.topMargin: 16
anchors.left: parent.left
anchors.right: parent.right
anchors.leftMargin: 22
anchors.rightMargin: 22
pinned: Settings.dockPinned
onPicked: id => {
root.pin(id);
ShellState.close();
}
}
}
// A Shortcut rather than Keys.onEscapePressed on an item: the search box
// owns Escape while it has focus (it clears the query first), and a key
// handler on an ancestor would never see the second press.
Shortcut {
sequence: "Escape"
enabled: root.open
onActivated: ShellState.close()
}
}
@@ -0,0 +1,271 @@
// What a dock icon has open, shown after a dwell on hover.
//
// Its own surface, not something drawn inside the dock. The dock's input mask
// is a thin strip when hidden and the bar's own rectangle when revealed;
// widening it to cover a preview strip would hand the dock every click in the
// empty space above it, which is most of the screen.
//
// Capture is one-shot -- `live: false` plus an explicit captureFrame() -- for
// the same reason the overview's thumbnails are: streaming four windows for as
// long as a pointer rests on an icon repaints continuously for nothing. The
// deferral around that first capture is copied from
// modules/overview/WindowThumbnail.qml, where the reasoning is written out.
import Quickshell
import Quickshell.Hyprland
import Quickshell.Wayland
import Quickshell.Widgets
import QtQuick
import qs.config
PopupWindow {
id: root
// The DockItem being hovered, and the app object behind it. Both are
// written by the Dock from DockBody's dwell timer.
property Item anchorItem: null
property var app: null
// Which edge the dock lives on, so the strip appears on the side of the
// icon that faces the screen rather than off the edge.
property string position: "bottom"
readonly property bool vertical: root.position === "left" || root.position === "right"
// Four is the cap. A strip of previews wider than the screen is not a
// preview of anything, and the point of this surface is to answer "which
// window do I want" at a glance -- past four, the answer is the overview.
readonly property int previewCap: 4
readonly property var allWindows: root.app && root.app.windows ? root.app.windows : []
readonly property var windows: root.allWindows.length > root.previewCap
? root.allWindows.slice(0, root.previewCap)
: root.allWindows
readonly property int overflow: root.allWindows.length - root.windows.length
// Read by the Dock, which feeds it back to DockBody's grace timer. Crossing
// from the icon to a preview leaves the dock entirely -- these are separate
// surfaces -- so without this the act of reaching for a preview closes it.
readonly property bool hovered: pointer.hovered
signal dismissed
// Bumped each time the strip opens; each bump re-captures, so a window that
// has changed since the last look is not shown as it was.
property int refreshToken: 0
anchor.item: root.anchorItem
// Bottom dock: above the icon. Side dock: alongside it, away from the edge.
anchor.edges: root.vertical
? (root.position === "left" ? Edges.Right : Edges.Left)
: Edges.Top
anchor.gravity: root.vertical
? (root.position === "left" ? Edges.Right : Edges.Left)
: Edges.Top
anchor.margins.bottom: root.vertical ? 0 : 10
anchor.margins.left: root.position === "left" ? 10 : 0
anchor.margins.right: root.position === "right" ? 10 : 0
implicitWidth: strip.implicitWidth + 12
implicitHeight: strip.implicitHeight + 12
color: "transparent"
visible: root.anchorItem !== null && root.windows.length > 0
// Deliberately NOT grabFocus. A grab would close the strip on the first
// click anywhere and take the pointer with it, which is exactly the
// gesture that is supposed to focus a window.
grabFocus: false
onVisibleChanged: {
if (root.visible)
root.refreshToken++;
}
function addressOf(toplevel: var): string {
const raw = String(toplevel?.address ?? "");
if (!raw)
return "";
return raw.startsWith("0x") ? raw : "0x" + raw;
}
function focusToplevel(toplevel: var): void {
if (!toplevel)
return;
if (toplevel.workspace)
toplevel.workspace.activate();
const address = root.addressOf(toplevel);
if (address)
Hyprland.dispatch(`hl.dsp.focus({ window = "address:${address}" })`);
else if (toplevel.wayland)
toplevel.wayland.activate();
root.dismissed();
}
HoverHandler {
id: pointer
}
Rectangle {
anchors.fill: parent
radius: Theme.popoverRadius
color: Theme.alpha(Theme.bgPopover, Theme.popoverAlpha)
border.width: 1
border.color: Theme.alpha(Theme.fg, 0.08)
Row {
id: strip
anchors.centerIn: parent
padding: 10
spacing: 8
Repeater {
model: root.windows
Rectangle {
id: card
required property var modelData
readonly property var source: card.modelData ? card.modelData.wayland : null
width: 176
height: 132
radius: Theme.cardRadius
border.width: 0 // QTBUG-137166
color: cardHover.hovered
? Theme.alpha(Theme.fg, Theme.hoverAlpha)
: Theme.alpha(Theme.bg, 0.5)
clip: true
Item {
id: frame
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: caption.top
anchors.margins: 6
anchors.bottomMargin: 2
// Shown until a frame arrives, and forever on a
// compositor without screencopy -- an icon rather than
// an empty box or an error.
IconImage {
anchors.centerIn: parent
visible: root.app && root.app.entry && root.app.entry.icon
source: root.app && root.app.entry && root.app.entry.icon
? (String(root.app.entry.icon).startsWith("/")
? "file://" + root.app.entry.icon
: Quickshell.iconPath(root.app.entry.icon, true))
: ""
implicitSize: 32
asynchronous: true
mipmap: true
opacity: shotLoader.hasFrame ? 0 : 1
}
Loader {
id: shotLoader
anchors.fill: parent
readonly property bool hasFrame: item ? item.hasContent : false
// Gated on refreshToken for the reason spelled out
// in WindowThumbnail: a ScreencopyView created
// before its surface has mapped has no recording
// context, and its first capture fails silently.
active: !!card.source && root.refreshToken > 0
sourceComponent: shotComponent
}
Component {
id: shotComponent
ScreencopyView {
id: shot
captureSource: card.source
live: false
paintCursor: false
constraintSize: Qt.size(frame.width, frame.height)
readonly property real aspect: sourceSize.height > 0
? sourceSize.width / sourceSize.height
: 16 / 9
anchors.centerIn: parent
width: Math.min(parent.width, parent.height * aspect)
height: aspect > 0 ? width / aspect : parent.height
opacity: hasContent ? 1 : 0
property bool recordingReady: false
function tryCapture(): void {
if (shot.hasContent)
return;
if (!shot.recordingReady) {
frameReady.restart();
return;
}
shot.captureFrame();
}
// One frame of the popup's own rendering is
// what makes the capture context exist.
FrameAnimation {
id: frameReady
running: false
onTriggered: {
running = false;
if (shot.hasContent)
return;
shot.recordingReady = true;
shot.tryCapture();
}
}
Component.onCompleted: tryCapture()
}
}
}
Text {
id: caption
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: 7
text: String(card.modelData?.title ?? "").trim() || (root.app ? root.app.appId : "")
elide: Text.ElideRight
horizontalAlignment: Text.AlignHCenter
color: Theme.fgDim
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeSmall
}
HoverHandler {
id: cardHover
}
TapHandler {
onTapped: root.focusToplevel(card.modelData)
}
}
}
// Only when there are more windows than fit. Says so rather than
// silently showing four of nine.
Text {
anchors.verticalCenter: parent.verticalCenter
visible: root.overflow > 0
width: visible ? implicitWidth : 0
text: "+" + root.overflow
color: Theme.fgMuted
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeSmall
}
}
}
}