Make Shell a category, the bar legible, and the dock a real dock
Desktop & Dock becomes Shell — Bar, Dock, Control Center, Tiling, Workspaces — the home for everything Quickshell draws. The settings- management cluster moves to System as Sync & Backup, Appearance's Shell tab dissolves, and 24-hour time finally lives on Date & Time, which always owned it. The bar gets what it never had: a way to survive the wallpaper. A second neutral text family (follow theme, or forced light or dark), a one-layer shadow under every glyph, and a gradient scrim for wallpapers nothing else survives — all off by default, pixel-identical until asked. Widgets earn toggles (weather, media, clipboard, calendar countdown), the vitals cluster stops leaving a dead pill behind, and Control Center's sections learn to step aside. The dock graduates from MVP: a context menu with window rows, pin, unpin, quit and new-window; scroll an icon to cycle its windows; drag to reorder on the dock itself; hover previews with one-shot captures; and "Add App to Dock" in the launcher. Three real bugs died en route — menus that slid away with the autohide, a readonly-property crash on every menu open, and a drag that drifted half a slot per icon on side docks. The pinned-apps editor in Settings becomes a drag strip. 166 contracts; the full suite is green except two live display and switcher tests that cannot run behind a locked session — re-verified on unlock. Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
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@@ -94,7 +94,16 @@ PanelWindow {
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return !!ws && ws.toplevels.values.length > 0;
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}
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readonly property bool wantRevealed: !Settings.dockAutohide || !workspaceOccupied || pointer.hovered
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// Anything anchored to the dock that the dock would drag off-screen with
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// it. The pointer leaves the dock the moment it enters an open menu -- the
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// menu is its own surface -- so without this the dock slides away under
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// the menu it opened, and the row the hand was reaching for goes with it.
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// The same is true mid-drag, and while a preview is up.
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readonly property bool interactionHeld: dockContextMenu.visible
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|| body.dragging
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|| dockPreviews.visible
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readonly property bool wantRevealed: !Settings.dockAutohide || !workspaceOccupied || pointer.hovered || root.interactionHeld
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property bool revealed: true
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@@ -210,9 +219,13 @@ PanelWindow {
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DockBody {
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id: body
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onContextMenuRequested: (anchorItem, entry) => {
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onContextMenuRequested: (anchorItem, app) => {
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// The whole app object, not its desktop entry: the menu lists
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// the app's own windows and offers to pin or unpin it, and
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// neither fact survives being narrowed to an entry.
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body.dismissPreview();
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dockContextMenu.anchorItem = anchorItem;
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dockContextMenu.entry = entry;
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dockContextMenu.app = app;
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dockContextMenu.visible = true;
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}
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@@ -270,4 +283,23 @@ PanelWindow {
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DockContextMenu {
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id: dockContextMenu
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}
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// Its own surface rather than something drawn inside the dock: the dock's
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// input mask is a thin strip when hidden and the bar's own rectangle when
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// shown, and widening it to cover a preview would hand the dock every
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// click in the empty space above it.
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DockPreviews {
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id: dockPreviews
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anchorItem: body.previewAnchor
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app: body.previewApp
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position: root.position
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// The pointer crossing from the icon to the previews leaves the dock
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// entirely -- these are separate surfaces -- so the previews report
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// their own hover back, and DockBody's grace timer uses it to tell
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// "reaching for a preview" from "moved away".
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onHoveredChanged: body.previewHovered = dockPreviews.hovered
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onDismissed: body.dismissPreview()
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}
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}
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