Make Shell a category, the bar legible, and the dock a real dock

Desktop & Dock becomes Shell — Bar, Dock, Control Center, Tiling,
Workspaces — the home for everything Quickshell draws. The settings-
management cluster moves to System as Sync & Backup, Appearance's
Shell tab dissolves, and 24-hour time finally lives on Date & Time,
which always owned it.

The bar gets what it never had: a way to survive the wallpaper. A
second neutral text family (follow theme, or forced light or dark),
a one-layer shadow under every glyph, and a gradient scrim for
wallpapers nothing else survives — all off by default, pixel-identical
until asked. Widgets earn toggles (weather, media, clipboard, calendar
countdown), the vitals cluster stops leaving a dead pill behind, and
Control Center's sections learn to step aside.

The dock graduates from MVP: a context menu with window rows, pin,
unpin, quit and new-window; scroll an icon to cycle its windows; drag
to reorder on the dock itself; hover previews with one-shot captures;
and "Add App to Dock" in the launcher. Three real bugs died en route —
menus that slid away with the autohide, a readonly-property crash on
every menu open, and a drag that drifted half a slot per icon on side
docks. The pinned-apps editor in Settings becomes a drag strip.

166 contracts; the full suite is green except two live display and
switcher tests that cannot run behind a locked session — re-verified
on unlock.

Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
This commit is contained in:
Gabriel Brown
2026-08-24 04:28:20 -04:00
parent 4d7a194300
commit f8f5b25510
77 changed files with 2982 additions and 800 deletions
+35 -3
View File
@@ -94,7 +94,16 @@ PanelWindow {
return !!ws && ws.toplevels.values.length > 0;
}
readonly property bool wantRevealed: !Settings.dockAutohide || !workspaceOccupied || pointer.hovered
// Anything anchored to the dock that the dock would drag off-screen with
// it. The pointer leaves the dock the moment it enters an open menu -- the
// menu is its own surface -- so without this the dock slides away under
// the menu it opened, and the row the hand was reaching for goes with it.
// The same is true mid-drag, and while a preview is up.
readonly property bool interactionHeld: dockContextMenu.visible
|| body.dragging
|| dockPreviews.visible
readonly property bool wantRevealed: !Settings.dockAutohide || !workspaceOccupied || pointer.hovered || root.interactionHeld
property bool revealed: true
@@ -210,9 +219,13 @@ PanelWindow {
DockBody {
id: body
onContextMenuRequested: (anchorItem, entry) => {
onContextMenuRequested: (anchorItem, app) => {
// The whole app object, not its desktop entry: the menu lists
// the app's own windows and offers to pin or unpin it, and
// neither fact survives being narrowed to an entry.
body.dismissPreview();
dockContextMenu.anchorItem = anchorItem;
dockContextMenu.entry = entry;
dockContextMenu.app = app;
dockContextMenu.visible = true;
}
@@ -270,4 +283,23 @@ PanelWindow {
DockContextMenu {
id: dockContextMenu
}
// Its own surface rather than something drawn inside the dock: the dock's
// input mask is a thin strip when hidden and the bar's own rectangle when
// shown, and widening it to cover a preview would hand the dock every
// click in the empty space above it.
DockPreviews {
id: dockPreviews
anchorItem: body.previewAnchor
app: body.previewApp
position: root.position
// The pointer crossing from the icon to the previews leaves the dock
// entirely -- these are separate surfaces -- so the previews report
// their own hover back, and DockBody's grace timer uses it to tell
// "reaching for a preview" from "moved away".
onHoveredChanged: body.previewHovered = dockPreviews.hovered
onDismissed: body.dismissPreview()
}
}