Make Shell a category, the bar legible, and the dock a real dock

Desktop & Dock becomes Shell — Bar, Dock, Control Center, Tiling,
Workspaces — the home for everything Quickshell draws. The settings-
management cluster moves to System as Sync & Backup, Appearance's
Shell tab dissolves, and 24-hour time finally lives on Date & Time,
which always owned it.

The bar gets what it never had: a way to survive the wallpaper. A
second neutral text family (follow theme, or forced light or dark),
a one-layer shadow under every glyph, and a gradient scrim for
wallpapers nothing else survives — all off by default, pixel-identical
until asked. Widgets earn toggles (weather, media, clipboard, calendar
countdown), the vitals cluster stops leaving a dead pill behind, and
Control Center's sections learn to step aside.

The dock graduates from MVP: a context menu with window rows, pin,
unpin, quit and new-window; scroll an icon to cycle its windows; drag
to reorder on the dock itself; hover previews with one-shot captures;
and "Add App to Dock" in the launcher. Three real bugs died en route —
menus that slid away with the autohide, a readonly-property crash on
every menu open, and a drag that drifted half a slot per icon on side
docks. The pinned-apps editor in Settings becomes a drag strip.

166 contracts; the full suite is green except two live display and
switcher tests that cannot run behind a locked session — re-verified
on unlock.

Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
This commit is contained in:
Gabriel Brown
2026-08-24 04:28:20 -04:00
parent 4d7a194300
commit f8f5b25510
77 changed files with 2982 additions and 800 deletions
+120 -7
View File
@@ -11,8 +11,8 @@ import qs.config
Item {
id: root
// { entry: DesktopEntry|null, windows: [HyprlandToplevel], appId: string }
// Built by DockBody so this file stays presentational.
// { entry: DesktopEntry|null, windows: [HyprlandToplevel], appId: string,
// pinned: bool }. Built by DockBody so this file stays presentational.
required property var app
readonly property DesktopEntry entry: app && app.entry ? app.entry : null
@@ -21,16 +21,49 @@ Item {
readonly property bool running: windows.length > 0
readonly property bool hovered: mouse.containsMouse
// Set by DockBody. Which way the dock runs decides which axis a drag reads.
property bool vertical: false
// Reordering, driven from DockBody: whether this icon may be dragged at
// all, how far it is currently displaced, and whether it is the one being
// dragged rather than one being pushed aside.
property bool draggable: false
property real dragShift: 0
property bool dragging: false
// Emitted so DockBody can drive the single shared tooltip.
signal entered
signal exited
signal contextMenuRequested
// The drag, reported as travel along the dock's own axis from where the
// press landed. DockBody owns what that means.
//
// The start also carries the pitch -- one cell plus the gap after it --
// because the cell size is this file's business: an item is taller than it
// is wide (the running dots sit under the icon), so a slot down a side dock
// is further than a slot across a bottom one. Measuring it here rather than
// recomputing it in DockBody keeps one copy of that arithmetic.
signal dragStarted(real pitch)
signal dragMoved(real travel)
signal dragEnded
signal dragCancelled
// The icon may grow past the cell on hover; the cell itself stays a fixed
// size so the row doesn't reflow.
implicitWidth: Theme.dockIconSize
implicitHeight: Theme.dockIconSize + dots.height + 4
// Above the icons it is passing.
z: root.dragging ? 2 : 0
// A transform, not an x/y binding: the Grid owns those, and assigning them
// in a delegate fights the positioner rather than moving the icon.
transform: Translate {
x: root.vertical ? 0 : root.dragShift
y: root.vertical ? root.dragShift : 0
}
// Desktop entries usually carry a freedesktop icon *name*, but some ship an
// absolute path. iconPath() only understands names, so branch on it. The
// `true` argument makes a missing icon return "" instead of a placeholder
@@ -118,10 +151,83 @@ Item {
hoverEnabled: true
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
// Where the press landed, and whether it has travelled far enough to
// stop being a click. The threshold is the whole reason a drag can
// share this MouseArea with the launch click: a hand that means to
// click never moves eight pixels while the button is down.
readonly property int dragThreshold: 8
property real pressX: 0
property real pressY: 0
property bool dragActive: false
property bool dragConsumed: false
// A wheel notch is 120 units, but a touchpad sends far smaller ones and
// a free-spinning wheel sends larger. Accumulating and spending whole
// notches is what makes both feel the same -- reacting to every event
// would make a touchpad flick blur through every window an app owns.
property int wheelTravel: 0
onEntered: root.entered()
onExited: root.exited()
onWheel: event => {
if (!root.running) {
mouse.wheelTravel = 0;
return;
}
mouse.wheelTravel += event.angleDelta.y;
while (mouse.wheelTravel >= 120) {
mouse.wheelTravel -= 120;
root.focusBy(-1);
}
while (mouse.wheelTravel <= -120) {
mouse.wheelTravel += 120;
root.focusBy(1);
}
}
onPressed: mev => {
mouse.pressX = mev.x;
mouse.pressY = mev.y;
mouse.dragActive = false;
mouse.dragConsumed = false;
}
onPositionChanged: mev => {
if (!root.draggable || !mouse.pressedButtons)
return;
const travel = root.vertical ? mev.y - mouse.pressY : mev.x - mouse.pressX;
if (!mouse.dragActive) {
if (Math.abs(travel) < mouse.dragThreshold)
return;
mouse.dragActive = true;
mouse.dragConsumed = true;
root.dragStarted((root.vertical ? root.height : root.width) + Theme.dockGap);
}
root.dragMoved(travel);
}
onReleased: {
if (!mouse.dragActive)
return;
mouse.dragActive = false;
root.dragEnded();
}
onCanceled: {
if (!mouse.dragActive)
return;
mouse.dragActive = false;
mouse.dragConsumed = false;
root.dragCancelled();
}
onClicked: mev => {
// A gesture that reordered the dock is not also a launch.
if (mouse.dragConsumed) {
mouse.dragConsumed = false;
return;
}
// Middle click always starts a new instance, as in GNOME.
if (mev.button === Qt.MiddleButton) {
root.launch();
@@ -132,7 +238,7 @@ Item {
return;
}
if (root.running)
root.focusNext();
root.focusBy(1);
else
root.launch();
}
@@ -143,19 +249,26 @@ Item {
root.entry.execute();
}
// Clicking a running app cycles through its windows, matching GNOME's dash.
function focusNext(): void {
// Stepping through an app's windows: clicking a running app takes one step
// forward, matching GNOME's dash, and the wheel takes one in either
// direction. With nothing of this app focused, any step lands on its first
// window rather than counting from a window the user is not looking at.
function focusBy(delta: int): void {
const wins = root.windows;
if (wins.length === 0)
return;
let next = wins[0];
let current = -1;
for (let i = 0; i < wins.length; i++) {
if (wins[i].activated) {
next = wins[(i + 1) % wins.length];
current = i;
break;
}
}
const next = current < 0
? wins[0]
: wins[((current + delta) % wins.length + wins.length) % wins.length];
if (!next)
return;