Make Shell a category, the bar legible, and the dock a real dock
Desktop & Dock becomes Shell — Bar, Dock, Control Center, Tiling, Workspaces — the home for everything Quickshell draws. The settings- management cluster moves to System as Sync & Backup, Appearance's Shell tab dissolves, and 24-hour time finally lives on Date & Time, which always owned it. The bar gets what it never had: a way to survive the wallpaper. A second neutral text family (follow theme, or forced light or dark), a one-layer shadow under every glyph, and a gradient scrim for wallpapers nothing else survives — all off by default, pixel-identical until asked. Widgets earn toggles (weather, media, clipboard, calendar countdown), the vitals cluster stops leaving a dead pill behind, and Control Center's sections learn to step aside. The dock graduates from MVP: a context menu with window rows, pin, unpin, quit and new-window; scroll an icon to cycle its windows; drag to reorder on the dock itself; hover previews with one-shot captures; and "Add App to Dock" in the launcher. Three real bugs died en route — menus that slid away with the autohide, a readonly-property crash on every menu open, and a drag that drifted half a slot per icon on side docks. The pinned-apps editor in Settings becomes a drag strip. 166 contracts; the full suite is green except two live display and switcher tests that cannot run behind a locked session — re-verified on unlock. Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
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@@ -102,6 +102,7 @@ ShellRoot {
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ClipboardPanel {}
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Cheatsheet {}
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Welcome {}
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DockPickOverlay { id: dockPicker }
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CaptureOverlay {}
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IntelligenceResult {}
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ActivityPanel {}
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@@ -585,6 +586,17 @@ ShellRoot {
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}
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}
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// Adding to the dock from outside the shell -- the launcher's "Add App to
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// Dock" command opens the picker, and `pin` is the scripted path for
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// anything that already knows the desktop id.
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IpcHandler {
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target: "dock"
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function pickApp(): void { ShellState.open("dock-picker"); }
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// false for an id nothing installs: a pin that does not resolve is
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// simply absent from the dock, so a silent success would be a lie.
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function pin(id: string): bool { return dockPicker.pin(id); }
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}
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IpcHandler {
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target: "clipboard"
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function toggle(): void { ShellState.toggle("clipboard"); }
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