function property(node, key) { const value = node && node.properties ? node.properties[key] : ""; return typeof value === "string" ? value.trim() : ""; } function groupKey(node) { return property(node, "application.id") || property(node, "application.process.binary") || property(node, "application.name") || `node:${node.id}`; } function label(node) { return property(node, "application.name") || String(node.description || "").trim() || property(node, "media.name") || "Unknown application"; } function icon(node) { return property(node, "application.icon_name") || "audio-x-generic-symbolic"; } function group(nodes, audioOutStreamFlag) { const groups = []; const byKey = {}; for (const node of nodes || []) { if (!node || node.ready !== true || !node.audio || (node.type & audioOutStreamFlag) !== audioOutStreamFlag) continue; const key = groupKey(node); if (!byKey[key]) { byKey[key] = { key, label: label(node), icon: icon(node), nodes: [] }; groups.push(byKey[key]); } byKey[key].nodes.push(node); } return groups; } function audioNodes(application) { return (application && application.nodes || []).filter(node => node && node.audio); } function volume(application) { const nodes = audioNodes(application); return nodes.length === 0 ? 0 : nodes.reduce((sum, node) => sum + node.audio.volume, 0) / nodes.length; } function muted(application) { const nodes = audioNodes(application); return nodes.length > 0 && nodes.every(node => node.audio.muted === true); } // `max` is the ceiling the value is clamped to, defaulting to 1. It is a // parameter rather than a constant so over-amplification (1.5) stays a caller's // decision: this file is deliberately free of any Settings dependency so it can // be reasoned about -- and tested -- as plain JavaScript. function setVolume(application, value, max) { const requested = Number(value); if (!Number.isFinite(requested)) return false; const ceiling = Number(max); const bound = Number.isFinite(ceiling) && ceiling > 0 ? ceiling : 1; const next = Math.max(0, Math.min(bound, requested)); const nodes = audioNodes(application); for (const node of nodes) { node.audio.muted = false; node.audio.volume = next; } return nodes.length > 0; } function setMuted(application, mutedValue) { const nodes = audioNodes(application); for (const node of nodes) node.audio.muted = mutedValue === true; return nodes.length > 0; }