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GLSL

// Deuteranopia -- green-blind.
//
// Panama's accessibility color filters. Selected by the `colorFilter`
// preference; hypr/looks.lua maps the enum to this path at config time and
// services/SystemSettings.qml does the same live.
//
// Same family of matrices as protanopia.frag, weighted for the missing green
// cone instead of the red one. See that file for why this is a correction
// rather than a simulation, and for the column-major note.
#version 300 es
precision mediump float;
in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
uniform sampler2D tex;
const mat3 deuteranopia = mat3(
0.625, 0.700, 0.000,
0.375, 0.300, 0.300,
0.000, 0.000, 0.700
);
void main() {
vec4 pixColor = texture(tex, v_texcoord);
fragColor = vec4(clamp(deuteranopia * pixColor.rgb, 0.0, 1.0), pixColor.a);
}