Files
Gabriel Brown f8f5b25510 Make Shell a category, the bar legible, and the dock a real dock
Desktop & Dock becomes Shell — Bar, Dock, Control Center, Tiling,
Workspaces — the home for everything Quickshell draws. The settings-
management cluster moves to System as Sync & Backup, Appearance's
Shell tab dissolves, and 24-hour time finally lives on Date & Time,
which always owned it.

The bar gets what it never had: a way to survive the wallpaper. A
second neutral text family (follow theme, or forced light or dark),
a one-layer shadow under every glyph, and a gradient scrim for
wallpapers nothing else survives — all off by default, pixel-identical
until asked. Widgets earn toggles (weather, media, clipboard, calendar
countdown), the vitals cluster stops leaving a dead pill behind, and
Control Center's sections learn to step aside.

The dock graduates from MVP: a context menu with window rows, pin,
unpin, quit and new-window; scroll an icon to cycle its windows; drag
to reorder on the dock itself; hover previews with one-shot captures;
and "Add App to Dock" in the launcher. Three real bugs died en route —
menus that slid away with the autohide, a readonly-property crash on
every menu open, and a drag that drifted half a slot per icon on side
docks. The pinned-apps editor in Settings becomes a drag strip.

166 contracts; the full suite is green except two live display and
switcher tests that cannot run behind a locked session — re-verified
on unlock.

Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
2026-08-24 04:28:20 -04:00

272 lines
11 KiB
QML

// What a dock icon has open, shown after a dwell on hover.
//
// Its own surface, not something drawn inside the dock. The dock's input mask
// is a thin strip when hidden and the bar's own rectangle when revealed;
// widening it to cover a preview strip would hand the dock every click in the
// empty space above it, which is most of the screen.
//
// Capture is one-shot -- `live: false` plus an explicit captureFrame() -- for
// the same reason the overview's thumbnails are: streaming four windows for as
// long as a pointer rests on an icon repaints continuously for nothing. The
// deferral around that first capture is copied from
// modules/overview/WindowThumbnail.qml, where the reasoning is written out.
import Quickshell
import Quickshell.Hyprland
import Quickshell.Wayland
import Quickshell.Widgets
import QtQuick
import qs.config
PopupWindow {
id: root
// The DockItem being hovered, and the app object behind it. Both are
// written by the Dock from DockBody's dwell timer.
property Item anchorItem: null
property var app: null
// Which edge the dock lives on, so the strip appears on the side of the
// icon that faces the screen rather than off the edge.
property string position: "bottom"
readonly property bool vertical: root.position === "left" || root.position === "right"
// Four is the cap. A strip of previews wider than the screen is not a
// preview of anything, and the point of this surface is to answer "which
// window do I want" at a glance -- past four, the answer is the overview.
readonly property int previewCap: 4
readonly property var allWindows: root.app && root.app.windows ? root.app.windows : []
readonly property var windows: root.allWindows.length > root.previewCap
? root.allWindows.slice(0, root.previewCap)
: root.allWindows
readonly property int overflow: root.allWindows.length - root.windows.length
// Read by the Dock, which feeds it back to DockBody's grace timer. Crossing
// from the icon to a preview leaves the dock entirely -- these are separate
// surfaces -- so without this the act of reaching for a preview closes it.
readonly property bool hovered: pointer.hovered
signal dismissed
// Bumped each time the strip opens; each bump re-captures, so a window that
// has changed since the last look is not shown as it was.
property int refreshToken: 0
anchor.item: root.anchorItem
// Bottom dock: above the icon. Side dock: alongside it, away from the edge.
anchor.edges: root.vertical
? (root.position === "left" ? Edges.Right : Edges.Left)
: Edges.Top
anchor.gravity: root.vertical
? (root.position === "left" ? Edges.Right : Edges.Left)
: Edges.Top
anchor.margins.bottom: root.vertical ? 0 : 10
anchor.margins.left: root.position === "left" ? 10 : 0
anchor.margins.right: root.position === "right" ? 10 : 0
implicitWidth: strip.implicitWidth + 12
implicitHeight: strip.implicitHeight + 12
color: "transparent"
visible: root.anchorItem !== null && root.windows.length > 0
// Deliberately NOT grabFocus. A grab would close the strip on the first
// click anywhere and take the pointer with it, which is exactly the
// gesture that is supposed to focus a window.
grabFocus: false
onVisibleChanged: {
if (root.visible)
root.refreshToken++;
}
function addressOf(toplevel: var): string {
const raw = String(toplevel?.address ?? "");
if (!raw)
return "";
return raw.startsWith("0x") ? raw : "0x" + raw;
}
function focusToplevel(toplevel: var): void {
if (!toplevel)
return;
if (toplevel.workspace)
toplevel.workspace.activate();
const address = root.addressOf(toplevel);
if (address)
Hyprland.dispatch(`hl.dsp.focus({ window = "address:${address}" })`);
else if (toplevel.wayland)
toplevel.wayland.activate();
root.dismissed();
}
HoverHandler {
id: pointer
}
Rectangle {
anchors.fill: parent
radius: Theme.popoverRadius
color: Theme.alpha(Theme.bgPopover, Theme.popoverAlpha)
border.width: 1
border.color: Theme.alpha(Theme.fg, 0.08)
Row {
id: strip
anchors.centerIn: parent
padding: 10
spacing: 8
Repeater {
model: root.windows
Rectangle {
id: card
required property var modelData
readonly property var source: card.modelData ? card.modelData.wayland : null
width: 176
height: 132
radius: Theme.cardRadius
border.width: 0 // QTBUG-137166
color: cardHover.hovered
? Theme.alpha(Theme.fg, Theme.hoverAlpha)
: Theme.alpha(Theme.bg, 0.5)
clip: true
Item {
id: frame
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: caption.top
anchors.margins: 6
anchors.bottomMargin: 2
// Shown until a frame arrives, and forever on a
// compositor without screencopy -- an icon rather than
// an empty box or an error.
IconImage {
anchors.centerIn: parent
visible: root.app && root.app.entry && root.app.entry.icon
source: root.app && root.app.entry && root.app.entry.icon
? (String(root.app.entry.icon).startsWith("/")
? "file://" + root.app.entry.icon
: Quickshell.iconPath(root.app.entry.icon, true))
: ""
implicitSize: 32
asynchronous: true
mipmap: true
opacity: shotLoader.hasFrame ? 0 : 1
}
Loader {
id: shotLoader
anchors.fill: parent
readonly property bool hasFrame: item ? item.hasContent : false
// Gated on refreshToken for the reason spelled out
// in WindowThumbnail: a ScreencopyView created
// before its surface has mapped has no recording
// context, and its first capture fails silently.
active: !!card.source && root.refreshToken > 0
sourceComponent: shotComponent
}
Component {
id: shotComponent
ScreencopyView {
id: shot
captureSource: card.source
live: false
paintCursor: false
constraintSize: Qt.size(frame.width, frame.height)
readonly property real aspect: sourceSize.height > 0
? sourceSize.width / sourceSize.height
: 16 / 9
anchors.centerIn: parent
width: Math.min(parent.width, parent.height * aspect)
height: aspect > 0 ? width / aspect : parent.height
opacity: hasContent ? 1 : 0
property bool recordingReady: false
function tryCapture(): void {
if (shot.hasContent)
return;
if (!shot.recordingReady) {
frameReady.restart();
return;
}
shot.captureFrame();
}
// One frame of the popup's own rendering is
// what makes the capture context exist.
FrameAnimation {
id: frameReady
running: false
onTriggered: {
running = false;
if (shot.hasContent)
return;
shot.recordingReady = true;
shot.tryCapture();
}
}
Component.onCompleted: tryCapture()
}
}
}
Text {
id: caption
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: 7
text: String(card.modelData?.title ?? "").trim() || (root.app ? root.app.appId : "")
elide: Text.ElideRight
horizontalAlignment: Text.AlignHCenter
color: Theme.fgDim
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeSmall
}
HoverHandler {
id: cardHover
}
TapHandler {
onTapped: root.focusToplevel(card.modelData)
}
}
}
// Only when there are more windows than fit. Says so rather than
// silently showing four of nine.
Text {
anchors.verticalCenter: parent.verticalCenter
visible: root.overflow > 0
width: visible ? implicitWidth : 0
text: "+" + root.overflow
color: Theme.fgMuted
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSizeSmall
}
}
}
}