Desktop & Dock becomes Shell — Bar, Dock, Control Center, Tiling, Workspaces — the home for everything Quickshell draws. The settings- management cluster moves to System as Sync & Backup, Appearance's Shell tab dissolves, and 24-hour time finally lives on Date & Time, which always owned it. The bar gets what it never had: a way to survive the wallpaper. A second neutral text family (follow theme, or forced light or dark), a one-layer shadow under every glyph, and a gradient scrim for wallpapers nothing else survives — all off by default, pixel-identical until asked. Widgets earn toggles (weather, media, clipboard, calendar countdown), the vitals cluster stops leaving a dead pill behind, and Control Center's sections learn to step aside. The dock graduates from MVP: a context menu with window rows, pin, unpin, quit and new-window; scroll an icon to cycle its windows; drag to reorder on the dock itself; hover previews with one-shot captures; and "Add App to Dock" in the launcher. Three real bugs died en route — menus that slid away with the autohide, a readonly-property crash on every menu open, and a drag that drifted half a slot per icon on side docks. The pinned-apps editor in Settings becomes a drag strip. 166 contracts; the full suite is green except two live display and switcher tests that cannot run behind a locked session — re-verified on unlock. Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
272 lines
11 KiB
QML
272 lines
11 KiB
QML
// What a dock icon has open, shown after a dwell on hover.
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//
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// Its own surface, not something drawn inside the dock. The dock's input mask
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// is a thin strip when hidden and the bar's own rectangle when revealed;
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// widening it to cover a preview strip would hand the dock every click in the
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// empty space above it, which is most of the screen.
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//
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// Capture is one-shot -- `live: false` plus an explicit captureFrame() -- for
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// the same reason the overview's thumbnails are: streaming four windows for as
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// long as a pointer rests on an icon repaints continuously for nothing. The
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// deferral around that first capture is copied from
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// modules/overview/WindowThumbnail.qml, where the reasoning is written out.
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import Quickshell
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import Quickshell.Hyprland
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import Quickshell.Wayland
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import Quickshell.Widgets
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import QtQuick
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import qs.config
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PopupWindow {
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id: root
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// The DockItem being hovered, and the app object behind it. Both are
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// written by the Dock from DockBody's dwell timer.
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property Item anchorItem: null
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property var app: null
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// Which edge the dock lives on, so the strip appears on the side of the
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// icon that faces the screen rather than off the edge.
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property string position: "bottom"
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readonly property bool vertical: root.position === "left" || root.position === "right"
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// Four is the cap. A strip of previews wider than the screen is not a
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// preview of anything, and the point of this surface is to answer "which
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// window do I want" at a glance -- past four, the answer is the overview.
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readonly property int previewCap: 4
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readonly property var allWindows: root.app && root.app.windows ? root.app.windows : []
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readonly property var windows: root.allWindows.length > root.previewCap
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? root.allWindows.slice(0, root.previewCap)
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: root.allWindows
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readonly property int overflow: root.allWindows.length - root.windows.length
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// Read by the Dock, which feeds it back to DockBody's grace timer. Crossing
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// from the icon to a preview leaves the dock entirely -- these are separate
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// surfaces -- so without this the act of reaching for a preview closes it.
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readonly property bool hovered: pointer.hovered
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signal dismissed
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// Bumped each time the strip opens; each bump re-captures, so a window that
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// has changed since the last look is not shown as it was.
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property int refreshToken: 0
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anchor.item: root.anchorItem
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// Bottom dock: above the icon. Side dock: alongside it, away from the edge.
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anchor.edges: root.vertical
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? (root.position === "left" ? Edges.Right : Edges.Left)
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: Edges.Top
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anchor.gravity: root.vertical
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? (root.position === "left" ? Edges.Right : Edges.Left)
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: Edges.Top
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anchor.margins.bottom: root.vertical ? 0 : 10
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anchor.margins.left: root.position === "left" ? 10 : 0
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anchor.margins.right: root.position === "right" ? 10 : 0
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implicitWidth: strip.implicitWidth + 12
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implicitHeight: strip.implicitHeight + 12
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color: "transparent"
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visible: root.anchorItem !== null && root.windows.length > 0
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// Deliberately NOT grabFocus. A grab would close the strip on the first
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// click anywhere and take the pointer with it, which is exactly the
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// gesture that is supposed to focus a window.
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grabFocus: false
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onVisibleChanged: {
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if (root.visible)
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root.refreshToken++;
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}
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function addressOf(toplevel: var): string {
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const raw = String(toplevel?.address ?? "");
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if (!raw)
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return "";
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return raw.startsWith("0x") ? raw : "0x" + raw;
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}
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function focusToplevel(toplevel: var): void {
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if (!toplevel)
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return;
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if (toplevel.workspace)
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toplevel.workspace.activate();
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const address = root.addressOf(toplevel);
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if (address)
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Hyprland.dispatch(`hl.dsp.focus({ window = "address:${address}" })`);
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else if (toplevel.wayland)
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toplevel.wayland.activate();
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root.dismissed();
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}
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HoverHandler {
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id: pointer
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}
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Rectangle {
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anchors.fill: parent
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radius: Theme.popoverRadius
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color: Theme.alpha(Theme.bgPopover, Theme.popoverAlpha)
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border.width: 1
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border.color: Theme.alpha(Theme.fg, 0.08)
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Row {
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id: strip
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anchors.centerIn: parent
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padding: 10
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spacing: 8
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Repeater {
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model: root.windows
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Rectangle {
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id: card
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required property var modelData
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readonly property var source: card.modelData ? card.modelData.wayland : null
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width: 176
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height: 132
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radius: Theme.cardRadius
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border.width: 0 // QTBUG-137166
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color: cardHover.hovered
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? Theme.alpha(Theme.fg, Theme.hoverAlpha)
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: Theme.alpha(Theme.bg, 0.5)
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clip: true
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Item {
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id: frame
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.bottom: caption.top
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anchors.margins: 6
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anchors.bottomMargin: 2
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// Shown until a frame arrives, and forever on a
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// compositor without screencopy -- an icon rather than
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// an empty box or an error.
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IconImage {
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anchors.centerIn: parent
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visible: root.app && root.app.entry && root.app.entry.icon
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source: root.app && root.app.entry && root.app.entry.icon
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? (String(root.app.entry.icon).startsWith("/")
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? "file://" + root.app.entry.icon
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: Quickshell.iconPath(root.app.entry.icon, true))
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: ""
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implicitSize: 32
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asynchronous: true
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mipmap: true
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opacity: shotLoader.hasFrame ? 0 : 1
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}
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Loader {
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id: shotLoader
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anchors.fill: parent
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readonly property bool hasFrame: item ? item.hasContent : false
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// Gated on refreshToken for the reason spelled out
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// in WindowThumbnail: a ScreencopyView created
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// before its surface has mapped has no recording
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// context, and its first capture fails silently.
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active: !!card.source && root.refreshToken > 0
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sourceComponent: shotComponent
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}
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Component {
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id: shotComponent
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ScreencopyView {
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id: shot
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captureSource: card.source
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live: false
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paintCursor: false
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constraintSize: Qt.size(frame.width, frame.height)
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readonly property real aspect: sourceSize.height > 0
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? sourceSize.width / sourceSize.height
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: 16 / 9
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anchors.centerIn: parent
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width: Math.min(parent.width, parent.height * aspect)
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height: aspect > 0 ? width / aspect : parent.height
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opacity: hasContent ? 1 : 0
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property bool recordingReady: false
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function tryCapture(): void {
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if (shot.hasContent)
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return;
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if (!shot.recordingReady) {
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frameReady.restart();
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return;
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}
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shot.captureFrame();
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}
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// One frame of the popup's own rendering is
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// what makes the capture context exist.
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FrameAnimation {
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id: frameReady
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running: false
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onTriggered: {
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running = false;
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if (shot.hasContent)
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return;
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shot.recordingReady = true;
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shot.tryCapture();
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}
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}
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Component.onCompleted: tryCapture()
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}
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}
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}
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Text {
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id: caption
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.margins: 7
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text: String(card.modelData?.title ?? "").trim() || (root.app ? root.app.appId : "")
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elide: Text.ElideRight
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horizontalAlignment: Text.AlignHCenter
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color: Theme.fgDim
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font.family: Theme.fontFamily
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font.pixelSize: Theme.fontSizeSmall
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}
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HoverHandler {
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id: cardHover
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}
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TapHandler {
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onTapped: root.focusToplevel(card.modelData)
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}
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}
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}
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// Only when there are more windows than fit. Says so rather than
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// silently showing four of nine.
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Text {
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anchors.verticalCenter: parent.verticalCenter
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visible: root.overflow > 0
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width: visible ? implicitWidth : 0
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text: "+" + root.overflow
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color: Theme.fgMuted
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font.family: Theme.fontFamily
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font.pixelSize: Theme.fontSizeSmall
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}
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}
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}
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}
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