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Panama/config/dot/quickshell/services/Notifs.qml
T

619 lines
28 KiB
QML

pragma Singleton
// ─────────────────────────────────────────────────────────────────────────────
// The freedesktop notification server, plus the two lists the UI renders:
//
// popups — what Toasts.qml is currently showing (transient, timed)
// history — GNOME's message tray, what NotificationList.qml shows
//
// A notification lives exactly as long as `tracked` is true, so history holds
// the *live* objects rather than copies: that keeps actions and inline replies
// working from the tray, which is what GNOME does. The cost is that a
// notification an app closes itself (progress bars, "download finished"
// replacing "downloading") disappears from history too — correct behavior,
// but the reason history is not append-only.
// ─────────────────────────────────────────────────────────────────────────────
import Quickshell
import Quickshell.Io
import Quickshell.Services.Notifications
import QtQuick
import qs.config
Singleton {
id: root
readonly property alias server: server
// Live tracked set, straight from the server. Mostly useful for counting;
// the UI wants `popups` / `history`, which are ordered newest-first.
readonly property alias active: server.trackedNotifications
property var history: []
property var popups: []
// Suppresses toasts entirely. Notifications still reach history.
//
// Turning it ON also sweeps the banners already up -- Do Not Disturb that
// leaves the current interruptions running until they time out is a
// switch that takes effect later, which nobody means by it. Swept
// transients get the same scheduled release the DND arrival path gives
// them, so nothing stays tracked forever; everything else is already in
// history.
property bool doNotDisturb: false
onDoNotDisturbChanged: {
if (!root.doNotDisturb || root.popups.length === 0)
return;
for (const notification of root.popups) {
if (notification.transient)
root.scheduleTransientExpiry(notification);
}
root.popups = [];
}
// Cleared when the notification center is opened. The bar binds to this.
property int unreadCount: 0
// Kept separate from the persisted map so this version can safely run
// before the matching schema entry lands. A later accepted write folds the
// complete map into DesktopPreferences and clears this fallback.
property var fallbackAppRules: ({})
// Display metadata is intentionally session-only. The durable shape stays
// just the per-application rule map, while a fresh notification gives the
// settings page a human-readable name straight away.
property var rememberedApplications: ({})
readonly property var persistedAppRules: {
const stored = DesktopPreferences.get("notificationAppRules");
return stored && typeof stored === "object" && !Array.isArray(stored) ? stored : {};
}
// The schema change is the persistence boundary. This branch keeps a
// session fallback only so it remains usable while that companion change
// is being integrated; it intentionally makes no restart guarantee then.
readonly property bool appRulesSchemaAvailable: PreferenceSchema.has("notificationAppRules")
readonly property var appRules: Object.assign({}, root.persistedAppRules, root.fallbackAppRules)
// Every application that has a rule, with everything the settings list
// needs to draw a row: the live-resolved name, the cached icon, when it
// last said something, and the rule itself. Sorted by name, because the
// page decides its own sections (recent / customized / all) from the
// fields rather than from this order.
readonly property var applications: {
// byId()/heuristicLookup() do not make a binding by themselves. This
// read updates persisted app labels once DesktopEntries finishes scan.
const entries = DesktopEntries.applications.values;
const remembered = root.rememberedApplications;
return Object.keys(root.appRules).map(appId => {
const rule = root.appRule(appId);
return {
id: appId,
name: root.applicationLabel(appId, entries, remembered),
icon: root.applicationIcon(appId, rule.icon),
lastSeenMs: rule.lastSeenMs,
rule: rule
};
}).sort((a, b) => a.name.localeCompare(b.name));
}
// Arrival times, keyed by notification id — the protocol carries no
// timestamp. Deliberately formatted once at arrival rather than shown as
// "5 minutes ago", which would need a clock ticking behind every card.
readonly property var arrivals: ({})
function timeText(id: int): string {
const at = root.arrivals[id];
return at ? Qt.formatDateTime(at, Settings.use24Hour ? "HH:mm" : "h:mm AP") : "";
}
// Freedesktop timeout resolution, shared by the toast countdown (Toast.qml)
// and the no-display expiry a transient notification gets while Do Not
// Disturb is on (below). Critical urgency and an explicit expireTimeout
// override policy; -1 ("server decides") falls back to it. 0 means "never
// auto-expire" per spec.
// Reads the effective urgency, so an application told to be treated as
// critical also gets the critical banner duration rather than only the
// critical look.
function notificationTimeoutMs(notification: var): int {
if (root.effectiveUrgency(notification) === NotificationUrgency.Critical)
return Settings.notificationTimeoutCriticalMs;
if (notification.expireTimeout === 0)
return 0;
if (notification.expireTimeout > 0)
return Math.round(notification.expireTimeout * 1000);
return Settings.notificationTimeoutMs;
}
readonly property bool hasNotifications: root.history.length > 0
function notificationAppId(notification: var): string {
const desktopEntry = String(notification.desktopEntry ?? "").trim();
return desktopEntry || String(notification.appName ?? "").trim() || "Notifications";
}
// The installed application behind a rule key, or null. An appId is either
// a desktop entry id or the raw name an application announced itself with,
// so both spellings and the heuristic are tried.
function desktopEntryFor(appId: string): var {
const desktopId = appId.endsWith(".desktop") ? appId.slice(0, -8) : appId;
return DesktopEntries.byId(appId)
|| DesktopEntries.byId(desktopId)
|| DesktopEntries.heuristicLookup(appId)
|| DesktopEntries.heuristicLookup(desktopId);
}
// Live first, cache second: an installed application is named by its
// desktop entry every time, and the name stored on the rule only stands in
// for one that is gone, sandboxed, or not scanned yet. The other way round
// would freeze a name at the moment it was first heard from.
function applicationLabel(appId: string, entries: var, remembered: var): string {
return root.desktopEntryFor(appId)?.name || remembered[appId]?.name || appId;
}
// Same rule for the icon: the desktop entry wins, the cached icon (an
// entry icon, or the appIcon the notification carried) is the fallback.
function applicationIcon(appId: string, cached: string): string {
return root.desktopEntryFor(appId)?.icon || String(cached ?? "");
}
// The durable per-application rule. Everything past `enabled` is optional
// so rules written when this held only `enabled` still load, and anything
// unrecognized -- including the lock-screen pair described below -- is
// dropped rather than carried forward as if something read it.
//
// enabled off rejects the notification before anything else happens
// sound false silences the bell for this application only
// display "history" files it without a banner and without a bell
// urgency "low"/"critical" override what the application claims
// lastSeenMs when it last notified, stamped by rememberApplication
// name, icon cached labels for the settings list (see above: fallback)
function normalizedAppRule(rule: var): var {
const source = rule && typeof rule === "object" && !Array.isArray(rule) ? rule : {};
const display = String(source.display ?? "");
const urgency = String(source.urgency ?? "");
const lastSeen = Number(source.lastSeenMs);
return {
enabled: source.enabled !== false,
sound: source.sound !== false,
display: display === "history" ? "history" : "banners",
urgency: urgency === "low" || urgency === "critical" ? urgency : "auto",
lastSeenMs: isFinite(lastSeen) && lastSeen > 0 ? Math.round(lastSeen) : 0,
name: String(source.name ?? ""),
icon: String(source.icon ?? "")
};
}
// A rule with no defaults touched. Everything the page calls "customized"
// is a field that differs from this.
readonly property var defaultAppRule: root.normalizedAppRule({})
function appRule(appId: string): var {
return root.normalizedAppRule(root.appRules[appId]);
}
// Has this application been given a rule that actually says something? The
// bookkeeping fields do not count -- an application is "customized"
// because of a decision somebody made about it, not because it notified.
function isCustomized(appId: string): bool {
const rule = root.appRule(appId);
return rule.enabled !== true || rule.sound !== true
|| rule.display !== "banners" || rule.urgency !== "auto";
}
function setAppRule(appId: string, patch: var): bool {
if (!appId)
return false;
const changes = patch && typeof patch === "object" ? patch : {};
const merged = Object.assign({}, root.appRule(appId));
// Field by field rather than a blind merge, so a patch cannot smuggle
// a value of the wrong type (or an unknown key) into the stored rule.
if (changes.enabled !== undefined)
merged.enabled = changes.enabled === true;
if (changes.sound !== undefined)
merged.sound = changes.sound === true;
if (changes.display !== undefined)
merged.display = String(changes.display);
if (changes.urgency !== undefined)
merged.urgency = String(changes.urgency);
if (changes.lastSeenMs !== undefined)
merged.lastSeenMs = Number(changes.lastSeenMs);
if (changes.name !== undefined)
merged.name = String(changes.name);
if (changes.icon !== undefined)
merged.icon = String(changes.icon);
const next = {};
for (const knownAppId of Object.keys(root.appRules))
next[knownAppId] = root.appRule(knownAppId);
next[appId] = root.normalizedAppRule(merged);
if (root.appRulesSchemaAvailable && DesktopPreferences.set("notificationAppRules", next))
root.fallbackAppRules = {};
else
root.fallbackAppRules = next;
return true;
}
// Delete the rule outright, rather than resetting its fields: an
// application with no rule is treated as permissive, so forgetting one is
// undone by its next notification, which writes a fresh default rule.
// The session-only remembered name goes with it, otherwise the row would
// linger under a name nothing is keeping.
function forgetApp(appId: string): bool {
if (!appId || root.appRules[appId] === undefined)
return false;
const next = {};
for (const knownAppId of Object.keys(root.appRules)) {
if (knownAppId !== appId)
next[knownAppId] = root.appRule(knownAppId);
}
const remembered = Object.assign({}, root.rememberedApplications);
delete remembered[appId];
root.rememberedApplications = remembered;
// The session fallback is a whole-map replacement, so a deletion only
// truly lands once the preference write succeeds -- which it does
// whenever the schema key exists, i.e. always outside the transitional
// build this fallback was written for.
if (root.appRulesSchemaAvailable && DesktopPreferences.set("notificationAppRules", next))
root.fallbackAppRules = {};
else
root.fallbackAppRules = next;
return true;
}
// What this notification counts as after the application's override: the
// urgency the sender claimed unless a rule disagrees with it. Read by the
// bell, the banner timeout, the Do Not Disturb breakthrough gate, and the
// card's critical edge, so all four agree on one answer.
function effectiveUrgency(notification: var): var {
const rule = root.appRule(root.notificationAppId(notification));
if (rule.urgency === "low")
return NotificationUrgency.Low;
if (rule.urgency === "critical")
return NotificationUrgency.Critical;
return notification.urgency;
}
function rememberApplication(notification: var): string {
const appId = root.notificationAppId(notification);
const next = Object.assign({}, root.rememberedApplications);
next[appId] = {
name: String(notification.appName ?? "").trim() || appId
};
root.rememberedApplications = next;
// Stamped alongside the labels the settings list falls back to when
// the application is not installed here. Coalesced to one write per
// minute per app: every setAppRule bumps the preferences revision and
// restarts the settings.json write debounce, so stamping a chat
// burst's every message would churn the whole preference store for a
// timestamp nobody reads at that resolution.
const rule = root.appRule(appId);
const name = root.applicationLabel(appId, DesktopEntries.applications.values, next);
const icon = root.applicationIcon(appId, String(notification.appIcon ?? ""));
if (Date.now() - rule.lastSeenMs >= 60000 || rule.name !== name || rule.icon !== icon) {
root.setAppRule(appId, {
lastSeenMs: Date.now(),
name: name,
icon: icon
});
}
return appId;
}
// There are deliberately no lock-screen policy getters here, and no
// lock-screen switches on the Notifications page. The lock screen is
// hyprlock, which cannot render notifications, so two per-app privacy
// toggles shipped for a while that controlled nothing -- on the page a
// person checks precisely when they care. Stored rules may still carry
// showOnLockScreen fields from that era; nothing reads them. If a lock
// screen that can render notifications ever exists, the rule store and
// appRule() are the right place to hang its policy back onto.
// history grouped by app, in most-recent-app-first order — the shape
// NotificationList.qml renders directly.
readonly property var groups: {
const out = [];
const byApp = {};
for (const n of root.history) {
const key = n.appName || "Notifications";
let group = byApp[key];
if (!group) {
group = {
app: key,
icon: n.appIcon,
desktopEntry: n.desktopEntry,
items: []
};
byApp[key] = group;
out.push(group);
}
group.items.push(n);
}
return out;
}
NotificationServer {
id: server
keepOnReload: true
persistenceSupported: true
bodySupported: true
bodyMarkupSupported: true
bodyImagesSupported: true
imageSupported: true
actionsSupported: true
actionIconsSupported: true
inlineReplySupported: true
onNotification: notification => root.handleNotification(notification)
}
function handleNotification(notification: var): void {
// Replayed from before a shell reload. Letting these through would
// re-toast and re-list everything on every edit, so they are left
// untracked and allowed to die.
if (notification.lastGeneration)
return;
const appId = root.rememberApplication(notification);
// Read once: the same rule decides rejection, the bell, and
// whether this is allowed to be a banner at all.
const rule = root.appRule(appId);
if (!rule.enabled)
return;
// Without this the object is destroyed the instant this returns.
notification.tracked = true;
root.arrivals[notification.id] = new Date();
// The object may go away at any time (app-side close, dismiss()).
// Drop our references synchronously when it does.
notification.closed.connect(() => root.forget(notification));
// `transient` is the volume-OSD case: show it, never file it.
if (!notification.transient) {
root.pushHistory(notification);
root.unreadCount += 1;
}
// "History only" is the quiet filing cabinet: it was added to
// history and counted as unread above, and that is all it gets --
// no banner, and (never reaching playBell) no sound either.
const historyOnly = rule.display === "history";
// The one exception to Do Not Disturb that is not a focus mode's,
// and it is off unless somebody turned it on. It reads the
// effective urgency, so a per-application override decides who
// gets to claim "critical" rather than the sender alone.
const breaksThrough = Settings.criticalBreaksThrough
&& root.effectiveUrgency(notification) === NotificationUrgency.Critical;
// An exception belongs to the focus mode that is in force. A Do Not
// Disturb switched on by hand has no exceptions and stays absolute,
// because FocusModes.allows is false whenever no mode is active.
if (historyOnly) {
// Transient notifications are filed nowhere, so a hidden one
// still needs the release its popup timeout would have given.
if (notification.transient)
root.scheduleTransientExpiry(notification);
} else if (!root.doNotDisturb || FocusModes.allows(appId) || breaksThrough) {
root.popups = [notification].concat(root.popups);
root.playBell(notification);
} else if (notification.transient) {
// Never shown, and (being transient) never filed in history
// either — nothing will otherwise dismiss() it, so schedule
// the same release its popup timeout would have given it.
root.scheduleTransientExpiry(notification);
}
}
// ── The chime ───────────────────────────────────────────────────────────
//
// A notification you can hear. GTK applications get this from libcanberra
// for free; Panama's own popups had no sound at all, so a notification that
// arrived while you were looking elsewhere simply did not happen. Same
// theme, same desktop preference: one switch covers the whole session
// rather than leaving Panama as the one thing that stays quiet -- or the
// one thing that will not shut up.
//
// Throttled to one bell a second. A burst -- a chat catching up after a
// suspend, ten build jobs finishing together -- would otherwise stack a
// dozen overlapping bells, which is a noise rather than a notification.
property real lastBellAt: 0
// Emitted for every notification that is bell-eligible, whether or not a
// bell is actually audible. modules/notifications/VisualBell.qml listens.
signal bellEligible(var notification)
// Would this notification ring the bell, setting aside whether sound is
// switched on at all?
//
// THE PINNED RULE, because it is the whole point of visual alerts: the
// flash follows this predicate, and the bell follows this predicate AND
// SoundFeedback.eventSounds. Every gate below is shared -- an application
// you silenced stays silent both ways, a low-urgency notification stays
// quiet both ways, and an application that says it played its own sound is
// taken at its word both ways -- but the event-sounds switch is NOT.
//
// Gating the flash on event sounds would make Visual Alerts do nothing for
// exactly the person it exists for: somebody who cannot hear the bell has
// no reason to have event sounds on, and would turn on a switch that stays
// dark. The flash is not a picture of the bell; it is the same alert in the
// sense the person can receive.
//
// Sound RESOLUTION is deliberately not part of this. playBell gives up when
// it cannot find a file to play, which is a fact about the sound theme on
// disk; losing the flash because a theme is missing an ogg would be absurd.
function bellWouldRing(notification: var): bool {
// The per-application sound switch. Narrower than turning the
// application off: its notifications still arrive and still show, they
// just stop making noise.
if (!root.appRule(root.notificationAppId(notification)).sound)
return false;
// Low urgency is the "you did not need to know this" tier -- battery
// reaching full, a sync completing. It stays silent by design, and it
// is the effective urgency, so "treat as low" is a way to keep an
// application audible in principle but quiet in practice.
if (root.effectiveUrgency(notification) === NotificationUrgency.Low)
return false;
// The freedesktop sound hint. This is the fix for the double chime: an
// application that plays its own sound sets suppress-sound so the
// notification server stays quiet, and Panama ignoring it meant one
// notification made two noises a beat apart.
const hints = notification.hints ?? {};
if (hints["suppress-sound"] === true)
return false;
return true;
}
function playBell(notification: var): void {
if (!root.bellWouldRing(notification))
return;
// Announced BEFORE the event-sounds gate, on purpose. See the rule
// pinned above bellWouldRing.
root.bellEligible(notification);
if (!SoundFeedback.eventSounds)
return;
// The remaining two sound hints say what to play instead of the theme
// bell -- sound-file is an absolute path the application supplies,
// sound-name is a theme sound resolved through the same chain the bell
// uses. Neither can make a notification ineligible, so neither is part
// of the predicate above.
const hints = notification.hints ?? {};
const soundFile = String(hints["sound-file"] ?? "");
const soundName = String(hints["sound-name"] ?? "");
const candidates = soundFile.startsWith("/")
? [soundFile]
: (soundName !== ""
? SoundFeedback.soundCandidates(soundName)
: SoundFeedback.bellCandidates);
// A hint naming something unresolvable is a request for that sound, not
// a request for the bell -- substituting would be a lie about which
// notification arrived.
if (candidates.length === 0)
return;
const now = Date.now();
if (bell.running || now - root.lastBellAt < 1000)
return;
root.lastBellAt = now;
bell.command = SoundFeedback.playCommand(candidates);
bell.running = true;
}
Process { id: bell }
// Runs a DND-hidden transient notification through the same lifetime it
// would have gotten as a visible popup (Toast.qml's countdown), just
// without ever showing it, so it still gets released instead of staying
// tracked forever.
function scheduleTransientExpiry(notification: var): void {
const ms = root.notificationTimeoutMs(notification);
if (ms <= 0)
return;
const timer = Qt.createQmlObject("import QtQuick; Timer { repeat: false }", root);
timer.interval = ms;
timer.triggered.connect(() => {
timer.destroy();
root.releaseTransient(notification);
});
// Closed some other way first (app-side close, dismissAll()) — cancel
// the pending timer instead of firing a stale dismiss() later.
notification.closed.connect(() => timer.destroy());
timer.running = true;
}
// Transient notifications are never filed in history, so nothing else
// holds a reference once their lifetime ends — release tracked state
// directly. Shared by the DND-hidden expiry above and dismissAll() below.
function releaseTransient(n: var): void {
if (n.transient)
n.dismiss();
}
// ── Mutation ────────────────────────────────────────────────────────────
function pushHistory(n: var): void {
const next = [n].concat(root.history);
// Anything past the cap is released, otherwise it stays tracked
// forever and the server's set grows without bound.
const evicted = next.splice(Settings.notificationHistoryLimit);
root.history = next;
for (const old of evicted)
old.dismiss();
}
// Hide a toast without filing the notification away as read. Mirrors
// GNOME: closing a banner leaves it in the tray.
function dropPopup(n: Notification): void {
const next = root.popups.filter(x => x !== n);
if (next.length === root.popups.length)
return;
root.popups = next;
root.releaseTransient(n);
}
function dismiss(n: Notification): void {
n.dismiss();
}
function dismissAll(): void {
// Copy first: dismiss() re-enters through forget() and rewrites both
// lists while we iterate.
const all = root.history.slice();
// Transient notifications are never filed in history — whether
// currently shown as a popup or hidden by Do Not Disturb with a
// pending scheduleTransientExpiry() timer — so releasing them needs
// its own pass over the server's full tracked set.
const transients = root.active.values.filter(n => n.transient);
root.history = [];
root.popups = [];
for (const n of all)
n.dismiss();
for (const n of transients)
root.releaseTransient(n);
root.unreadCount = 0;
}
function dismissApp(appName: string): void {
const doomed = root.history.filter(n => (n.appName || "Notifications") === appName);
root.history = root.history.filter(n => doomed.indexOf(n) === -1);
root.popups = root.popups.filter(n => doomed.indexOf(n) === -1);
for (const n of doomed)
n.dismiss();
}
function markAllRead(): void {
root.unreadCount = 0;
}
// Called from the `closed` signal — the object is on its way out, so this
// only ever removes references, never touches the notification.
function forget(n: var): void {
delete root.arrivals[n.id];
if (root.history.indexOf(n) !== -1)
root.history = root.history.filter(x => x !== n);
if (root.popups.indexOf(n) !== -1)
root.popups = root.popups.filter(x => x !== n);
}
}