Live first, because unlike every other page here this one has a live dimension: card temperature, power draw, whether Game Mode actually engaged. It polls only while it is open, since a settings page nobody is looking at has no business waking the CPU. The part that makes it Panama's page rather than a gamemode config editor is the hook. gamemode runs a script when a game asks for it and another when the game exits, so the power profile switches to performance and notifications go quiet for exactly the duration of a game -- and afterwards both go back to what they WERE, not to a default. A Do Not Disturb someone set by hand survives a game; a power profile someone chose is restored rather than replaced. Verified against real gamemode activation, not merely by calling the hook. Two things the page reports rather than hides. Game Mode's headline trick is switching the CPU governor to performance, and this machine already runs performance, so it says so instead of implying it helps. And Proton builds are listed but never chosen: Steam picks the runtime per game, and a control here would claim an authority this page does not have. The hook first called a notifications function that did not exist, and the one that did was a TOGGLE -- the wrong primitive entirely, since toggling at game start would unsilence notifications that were already silent. The shell gained an explicit setter and reader. search-routing-contract kept its own hand-written list of every page, which made adding one fail as "not a known page" -- a sixth place to register a page and a sixth chance to forget. It now derives the mapping from the shell, which already knows it. Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
241 lines
8.9 KiB
QML
241 lines
8.9 KiB
QML
// Gaming: what the machine is doing now, and what it should do while you play.
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//
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// Live first, because unlike every other page here this one has a genuinely
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// live dimension -- "is Game Mode actually on, and how hot is the card" is the
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// question that brings someone here mid-session.
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//
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// The part that makes this Panama's page rather than a gamemode config editor
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// is "While a game is running": gamemode runs a script when a game starts and
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// another when it exits, so the power profile and Do Not Disturb can follow the
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// game and be put back afterwards -- back to what they were, not to a default.
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import Quickshell
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import QtQuick
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import qs.config
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import qs.services
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SettingsPage {
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id: root
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objectName: "gaming"
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title: "Gaming"
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lede: "What this machine is doing, and how it should behave while you play."
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readonly property var gpu: Gaming.primaryGpu
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// Polling only while this page is on screen.
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Component.onCompleted: {
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Gaming.refresh();
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Gaming.watching = true;
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}
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Component.onDestruction: Gaming.watching = false
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TextRow {
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visible: Gaming.lastError !== ""
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label: "Gaming needs attention"
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detail: Gaming.lastError
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value: ""
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divider: false
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}
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// ── Right now ────────────────────────────────────────────────────────────
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SettingsCard {
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Column {
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width: parent.width
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spacing: 8
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Row {
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width: parent.width
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spacing: 12
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Text {
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text: Gaming.active ? "Playing" : "Idle"
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color: Theme.fg
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font.family: Theme.fontFamily
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font.pixelSize: Theme.fontSizeTitle
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font.weight: Font.DemiBold
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}
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Text {
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anchors.verticalCenter: parent.verticalCenter
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text: Gaming.active
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? "Game Mode is engaged"
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: "No game has requested Game Mode"
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color: Theme.fgDim
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font.family: Theme.fontFamily
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font.pixelSize: Theme.fontSize
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}
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}
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}
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Repeater {
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model: Gaming.gpus
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delegate: TextRow {
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required property var modelData
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required property int index
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width: parent.width
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label: modelData.discrete ? "Graphics card" : "Integrated graphics"
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detail: String(modelData.driver ?? "")
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+ (modelData.discrete ? " · the one games use" : " · idle unless something asks for it")
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value: Gaming.gpuSummary(modelData)
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divider: true
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}
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}
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TextRow {
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label: "CPU governor"
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detail: "What the cores are scaling to right now"
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value: String(Gaming.gameMode?.governorNow ?? "unknown")
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divider: false
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}
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}
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// ── What Panama does about it ────────────────────────────────────────────
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SettingsCard {
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title: "While a game is running"
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subtitle: Gaming.gameMode?.hooksInstalled === true
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? "Panama reacts when Game Mode engages, and puts everything back when the game exits."
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: "Panama can react when Game Mode engages. This needs a hook in gamemode's configuration."
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ActionRow {
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visible: Gaming.gameMode?.hooksInstalled !== true
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label: "Let Panama react to games"
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detail: "Adds a start and end hook to your gamemode configuration. Nothing else in that file is touched."
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action: "Enable"
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enabled: !Gaming.busy && Gaming.gameMode?.available === true
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onTriggered: Gaming.installHooks()
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}
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ToggleRow {
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visible: Gaming.gameMode?.hooksInstalled === true
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setting: "gamingPerformanceProfile"
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}
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ToggleRow {
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visible: Gaming.gameMode?.hooksInstalled === true
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setting: "gamingSilenceNotifications"
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}
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ToggleRow {
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visible: Gaming.gameMode?.hooksInstalled === true
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setting: "gamingNotifyOnStart"
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}
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ActionRow {
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visible: Gaming.gameMode?.hooksInstalled === true
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label: "Stop reacting to games"
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detail: "Removes the hooks. The settings above are kept."
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action: "Disable"
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enabled: !Gaming.busy
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divider: false
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onTriggered: Gaming.removeHooks()
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}
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}
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// ── Game Mode itself ─────────────────────────────────────────────────────
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SettingsCard {
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title: "Game Mode"
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subtitle: Gaming.gameMode?.available === true
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? "Applied by gamemode to a game while it runs, then undone."
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: "gamemode is not installed."
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TextRow {
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label: "Daemon"
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detail: Gaming.gameMode?.daemonRunning === true
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? "Running, waiting for a game to ask"
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: "Not running, so no game can request it"
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value: Gaming.gameMode?.daemonRunning === true ? "Running" : "Stopped"
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}
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// Said plainly rather than implied: on a machine already running the
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// governor gamemode would switch to, its headline effect is nothing.
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TextRow {
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label: "Governor while gaming"
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detail: Gaming.governorAlreadyThere
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? "This machine already runs that governor, so Game Mode changes nothing here"
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: "Switched for the duration of the game"
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value: String(Gaming.gameMode?.governorWhileGaming ?? "unknown")
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divider: false
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}
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}
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// ── Overlay ──────────────────────────────────────────────────────────────
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SettingsCard {
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title: "Performance overlay"
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subtitle: Gaming.overlay?.installed === true
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? "MangoHud, drawn on top of the game."
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: "MangoHud is not installed."
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SwitchRow {
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label: "Show the overlay in games"
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detail: "Takes effect for games launched after your next sign-in, because it is read from the session environment"
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checked: Gaming.overlay?.globallyEnabled === true
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enabled: !Gaming.busy && Gaming.overlay?.installed === true
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onToggled: value => Gaming.setOverlay(value)
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}
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SegmentRow {
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label: "What it shows"
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detail: "Frame rate alone, or the full readout with GPU and CPU"
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options: [
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{ value: "fps", label: "Frame rate" },
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{ value: "detailed", label: "Detailed" }
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]
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value: String(Gaming.overlay?.preset ?? "fps")
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enabled: !Gaming.busy && Gaming.overlay?.installed === true
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onSelected: value => Gaming.setOverlayPreset(value)
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}
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TextRow {
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label: "Toggle in game"
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detail: "Shows and hides the overlay without leaving the game"
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value: String(Gaming.overlay?.toggleKey ?? "")
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divider: false
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}
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}
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// ── Library ──────────────────────────────────────────────────────────────
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SettingsCard {
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title: "Library"
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subtitle: "Where games live, and what can run them."
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TextRow {
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label: "Installed games"
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detail: String(Gaming.library?.path ?? "")
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value: String(Gaming.library?.games ?? 0)
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}
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// Listed, not chosen. Steam picks the runtime per game in its own
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// properties, and a control here would be claiming an authority this
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// page does not have.
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Repeater {
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model: Gaming.library?.protonBuilds ?? []
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delegate: TextRow {
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required property var modelData
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required property int index
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width: parent.width
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label: String(modelData.name ?? "")
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detail: modelData.community === true
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? "Community build · chosen per game in Steam"
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: "Valve · chosen per game in Steam"
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value: "Installed"
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divider: true
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}
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}
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TextRow {
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label: "gamescope"
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detail: "Micro-compositor for scaling and frame limiting, used per game from Steam"
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value: Gaming.library?.gamescope === true ? "Available" : "Not installed"
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divider: false
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}
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}
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}
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