Theme.qml was the largest remaining thing in this desktop that could only be changed by editing a file, and typeface is the first thing someone changes when they want a desktop to feel like theirs. Interface font, icon font, and the base text size are settings now. The two font choices are deliberately separate lists. Theme.fontMono is used only to draw glyphs -- workspace pills, the status cluster, search icons -- so a plain monospace family there replaces every icon in the shell with tofu. The picker offers only Nerd Fonts for that slot and says why. Candidates are rendered in the family they name. A list of font names set in the current font tells you nothing about what you are choosing. The four type sizes derive from the base rather than being stored separately, so the relationship between body, caption, heading and title survives a change instead of four numbers drifting apart. hypr/looks.lua reads the same key. Following the preference only on the QML side would leave the compositor and the shell disagreeing about the interface font, which nobody notices until a tooltip renders in a different typeface. Only a family this machine reports is accepted: the value reaches hl.config as a string, and a settings file moved between machines will name fonts that are not installed. A missing family is reported rather than silently substituted by fontconfig. Also collapses the wallpaper grid to two rows. Sixty tiles is two screens of pictures on a page that also holds typography, window geometry and effects -- everything below it was unreachable without scrolling past all of them. Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
165 lines
6.1 KiB
QML
165 lines
6.1 KiB
QML
// The wallpaper grid.
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//
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// A thumbnail grid rather than a file path field: choosing a background is the
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// one setting where the value IS the picture, and typing a path to something
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// you cannot see is the worst possible version of it.
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//
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// Images are loaded asynchronously and at a fraction of their real size --
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// several of the candidates here are 8-12 MB, and decoding them at full
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// resolution to draw a 150px tile would cost more memory than the rest of the
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// shell put together.
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import QtQuick
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import QtQuick.Effects
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import qs.config
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import qs.services
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Item {
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id: root
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implicitHeight: grid.implicitHeight
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// Sixty tiles is two screens of wallpaper on a page that also holds
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// typography, window geometry and effects -- everything below it becomes
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// unreachable without a long scroll past pictures. Two rows by default,
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// all of them on request.
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property bool expanded: false
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readonly property int collapsedRows: 2
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readonly property var shown: root.expanded
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? Wallpaper.available
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: Wallpaper.available.slice(0, root.columns * root.collapsedRows)
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readonly property int hidden: Wallpaper.available.length - root.shown.length
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readonly property int columns: Math.max(2, Math.floor(width / 190))
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readonly property real cellWidth: columns > 0 ? (width - (columns - 1) * 10) / columns : 160
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Grid {
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id: grid
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width: parent.width
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columns: root.columns
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spacing: 10
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Repeater {
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model: root.shown
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Rectangle {
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id: tile
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required property var modelData
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readonly property bool current: Wallpaper.active === tile.modelData
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width: root.cellWidth
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height: Math.round(root.cellWidth * 9 / 16)
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radius: Theme.cardRadius
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color: Theme.alpha(Theme.bgDark, 0.6)
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clip: true
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border.width: 0
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Image {
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id: thumbnail
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anchors.fill: parent
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source: "file://" + tile.modelData
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fillMode: Image.PreserveAspectCrop
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asynchronous: true
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cache: false
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// Decode to roughly the size actually drawn. Without this a
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// grid of 12MB photographs decodes at full resolution.
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sourceSize.width: 400
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sourceSize.height: 240
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// Several of these are 8-12MB originals, so a tile can sit
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// empty for a second or two. Fading in on ready makes that
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// read as loading rather than as a broken image, and the
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// fade runs once per tile rather than continuously.
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opacity: status === Image.Ready ? 1 : 0
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Behavior on opacity {
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NumberAnimation { duration: Theme.durNormal; easing.type: Easing.OutQuad }
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}
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}
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Text {
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anchors.centerIn: parent
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visible: thumbnail.status === Image.Loading
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text: "Loading…"
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color: Theme.fgMuted
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font.family: Theme.fontFamily
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font.pixelSize: Theme.fontSizeSmall
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}
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Text {
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anchors.centerIn: parent
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width: parent.width - 20
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horizontalAlignment: Text.AlignHCenter
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wrapMode: Text.WordWrap
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visible: thumbnail.status === Image.Error
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text: "Could not read this image"
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color: Theme.fgMuted
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font.family: Theme.fontFamily
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font.pixelSize: Theme.fontSizeSmall
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}
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// The prism marks the active wallpaper, the same way it marks
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// the focused window and the selected sidebar entry.
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Rectangle {
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anchors.fill: parent
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radius: parent.radius
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visible: tile.current
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color: "transparent"
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border.width: 2
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border.color: Theme.accent
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}
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Rectangle {
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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height: 26
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visible: tile.current || hover.hovered
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border.width: 0
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gradient: Gradient {
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GradientStop { position: 0.0; color: Theme.alpha(Theme.bgDark, 0.0) }
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GradientStop { position: 1.0; color: Theme.alpha(Theme.bgDark, 0.88) }
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}
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Text {
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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anchors.margins: 7
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text: tile.current ? "Current wallpaper" : Wallpaper.titleFor(tile.modelData)
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color: tile.current ? Theme.accent : Theme.fg
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font.family: Theme.fontFamily
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font.pixelSize: Theme.fontSizeSmall
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font.weight: tile.current ? Font.DemiBold : Font.Normal
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elide: Text.ElideRight
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}
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}
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HoverHandler { id: hover }
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TapHandler {
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onTapped: Wallpaper.set(tile.modelData)
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}
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}
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}
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}
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Text {
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anchors.centerIn: parent
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visible: Wallpaper.available.length === 0 && !Wallpaper.scanning
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width: parent.width - 40
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horizontalAlignment: Text.AlignHCenter
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wrapMode: Text.WordWrap
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text: "No images found. Panama looks in ~/Pictures/Wallpapers, ~/Pictures/Backgrounds, ~/.local/share/backgrounds, and /usr/share/backgrounds."
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color: Theme.fgMuted
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font.family: Theme.fontFamily
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font.pixelSize: Theme.fontSizeSmall
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}
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}
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