Live first, because unlike every other page here this one has a live dimension: card temperature, power draw, whether Game Mode actually engaged. It polls only while it is open, since a settings page nobody is looking at has no business waking the CPU. The part that makes it Panama's page rather than a gamemode config editor is the hook. gamemode runs a script when a game asks for it and another when the game exits, so the power profile switches to performance and notifications go quiet for exactly the duration of a game -- and afterwards both go back to what they WERE, not to a default. A Do Not Disturb someone set by hand survives a game; a power profile someone chose is restored rather than replaced. Verified against real gamemode activation, not merely by calling the hook. Two things the page reports rather than hides. Game Mode's headline trick is switching the CPU governor to performance, and this machine already runs performance, so it says so instead of implying it helps. And Proton builds are listed but never chosen: Steam picks the runtime per game, and a control here would claim an authority this page does not have. The hook first called a notifications function that did not exist, and the one that did was a TOGGLE -- the wrong primitive entirely, since toggling at game start would unsilence notifications that were already silent. The shell gained an explicit setter and reader. search-routing-contract kept its own hand-written list of every page, which made adding one fail as "not a known page" -- a sixth place to register a page and a sixth chance to forget. It now derives the mapping from the shell, which already knows it. Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
117 lines
4.7 KiB
QML
117 lines
4.7 KiB
QML
pragma Singleton
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// ─────────────────────────────────────────────────────────────────────────────
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// Shared UI state.
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//
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// Every overlay in the shell is mutually exclusive with the others -- opening
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// the overview should close the quick settings, and so on. Centralising that
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// here means no module needs a reference to any other module, and the IPC
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// handlers in shell.qml have exactly one thing to talk to.
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// ─────────────────────────────────────────────────────────────────────────────
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import Quickshell
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import QtQuick
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import qs.config
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Singleton {
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id: root
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// Exactly one of these may be non-empty at a time.
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// "" | "overview" | "quicksettings" | "notifications" | "clipboard" | "capture" | "activity" | "powermenu"
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property string activeOverlay: ""
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readonly property bool overviewOpen: activeOverlay === "overview"
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readonly property bool quickSettingsOpen: activeOverlay === "quicksettings"
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readonly property bool notificationsOpen: activeOverlay === "notifications"
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readonly property bool clipboardOpen: activeOverlay === "clipboard"
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readonly property bool captureOpen: activeOverlay === "capture"
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readonly property bool activityOpen: activeOverlay === "activity"
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readonly property bool powerMenuOpen: activeOverlay === "powermenu"
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// Settings is a normal application window rather than a transient overlay.
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// It can stay open while Quick Settings or the notification center appears.
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property bool settingsOpen: false
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property string settingsPage: "home"
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readonly property bool anyOverlayOpen: activeOverlay !== ""
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// The date menu keeps calendar context fixed while its right pane switches
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// between the schedule, persistent activity and message history.
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property string dateMenuPage: "agenda"
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// 0 means "use the currently focused workspace". A positive value lets a
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// contextual surface, such as Focus, open Mission Control at its target.
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property int overviewWorkspaceId: 0
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property string overviewQuery: ""
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function toggle(name: string): void {
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root.activeOverlay = (root.activeOverlay === name) ? "" : name;
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}
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function open(name: string): void {
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root.activeOverlay = name;
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}
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function openDateMenu(page: string): void {
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root.dateMenuPage = root.normalizedDateMenuPage(page);
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root.activeOverlay = "notifications";
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}
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function toggleDateMenu(page: string): void {
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const target = root.normalizedDateMenuPage(page);
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if (root.activeOverlay === "notifications" && root.dateMenuPage === target) {
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root.activeOverlay = "";
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return;
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}
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root.dateMenuPage = target;
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root.activeOverlay = "notifications";
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}
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function normalizedDateMenuPage(page: string): string {
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return ["agenda", "ongoing", "notifications"].indexOf(page) >= 0 ? page : "agenda";
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}
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function openOverview(workspaceId: int): void {
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root.overviewWorkspaceId = Math.max(0, workspaceId);
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root.overviewQuery = "";
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root.activeOverlay = "overview";
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}
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function searchOverview(query: string): void {
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root.overviewWorkspaceId = 0;
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root.overviewQuery = query;
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root.activeOverlay = "overview";
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}
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function close(): void {
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if (root.activeOverlay === "overview") {
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root.overviewWorkspaceId = 0;
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root.overviewQuery = "";
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}
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root.activeOverlay = "";
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}
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function openSettings(page: string): void {
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const allowed = ["home", "appearance", "displays", "connectivity", "home-phone", "desktop", "sound", "gaming", "notifications", "screen-intelligence", "shortcuts", "mouse", "privacy", "region", "accounts", "accessibility", "power", "datetime", "applications", "updates", "storage", "snapshots", "users", "sharing", "printers", "services", "about"];
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root.settingsPage = allowed.indexOf(page) >= 0 ? page : "home";
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DesktopPreferences.set("lastPage", root.settingsPage);
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root.settingsOpen = true;
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}
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function toggleSettings(): void {
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if (root.settingsOpen) {
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root.closeSettings();
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return;
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}
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root.openSettings(DesktopPreferences.get("lastPage") || "home");
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}
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function closeSettings(): void {
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root.settingsOpen = false;
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}
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// Set by Dock.qml so the bar can avoid fighting it for pointer grabs, and
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// read by the capture overlay so the dock isn't in the screenshot.
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property bool dockRevealed: false
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}
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