Files
Panama/config/dot/quickshell/modules/settings/DesktopPreview.qml
T
Gabriel Brown cb7c09d208 Give the desktop real themes, video wallpapers, and honest titlebars
Appearance now opens on Themes: light and dark side by side, each
remembering its own choice, over galleries of ten shipped themes —
Tokyo Moon and Day joined by Moon Rose, Catppuccin, Nord, Gruvbox and
Everforest in both modes. A theme is a complete palette: the catalog
lives in themes.json, Theme.qml reads every color token from the
active record, and one render pipeline carries it to kitty, tmux,
btop, GTK, Vicinae, Firefox's chrome, and the lock screen. The Theme
editor builds new ones from four wells — wheel, hex, or eyedropper —
with derived surfaces, a saturation slider, debounced fine-tune, and
effects that save with the theme. Custom edits finally keep GNOME's
accent, kitty's border, and hyprlock in sync.

Wallpapers can be video: mpvpaper per output, hardware-decoded, muted
and looped, supervised and respawned. Panama owns the pausing — games,
battery, and a bar pill for right now — because the compositor
rebuilds full-screen blur for every frame a video wallpaper draws.
The lock screen gets a still frame.

Titlebars stop lying. GNOME apps get close-only on your chosen side,
the maximize and double-click settings are gone, the Settings window
obeys the same rules, and its titlebar can be turned off entirely.
Typography becomes five labeled dropdowns instead of a wall of
samples.

Contracts updated and written throughout (165 now); per the redesign
workflow none were executed — the full sweep runs once at the end.

Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
2026-08-23 23:39:04 -04:00

222 lines
8.2 KiB
QML

// A miniature of the real desktop that redraws as you change Appearance.
//
// The point is that "outer gaps 24" and "radius 9" mean nothing as numbers. This
// shows two tiled windows at the settings currently in effect: the focused one
// wearing the prism border and its glow, the unfocused one carrying the
// inactive-opacity setting, both inside real gaps at a real corner radius.
//
// Geometry is scaled by the ratio between this preview's width and the actual
// monitor's, so proportions are honest rather than decorative -- a 10px gap on
// a 4500px display genuinely is almost invisible, and the preview says so.
//
// Everything here is driven by bindings on DesktopPreferences, so the preview
// shows what is actually stored and applied. It has no state of its own and
// nothing animates while idle.
import QtQuick
import QtQuick.Effects
import qs.config
import qs.services
Rectangle {
id: root
implicitHeight: 232
radius: Theme.cardRadius
clip: true
border.width: 1
border.color: Theme.alpha(Theme.fg, 0.09)
// Falls back to a sane width if the monitor has not been read yet, so the
// preview is never wrong by a factor of ten on first paint.
readonly property real monitorWidth: SystemSettings.monitorWidth > 0 ? SystemSettings.monitorWidth : 3000
readonly property real scale: width > 0 ? width / root.monitorWidth : 0.25
readonly property int gapsIn: DesktopPreferences.get("gapsIn")
readonly property int gapsOut: DesktopPreferences.get("gapsOut")
readonly property int borderSize: DesktopPreferences.get("borderSize")
readonly property int rounding: DesktopPreferences.get("windowRounding")
readonly property real inactiveOpacity: DesktopPreferences.get("inactiveOpacity")
readonly property bool shadowOn: DesktopPreferences.get("shadowEnabled")
readonly property int shadowRange: DesktopPreferences.get("shadowRange")
readonly property bool glowOn: DesktopPreferences.get("glowEnabled")
readonly property int glowRange: DesktopPreferences.get("glowRange")
// Scaled geometry, floored so a small-but-nonzero setting stays visible
// rather than rounding away to nothing.
function px(value: real): real {
return value <= 0 ? 0 : Math.max(1, value * root.scale);
}
// Stands in for the wallpaper. Static: an animated gradient here would
// repaint forever behind a settings page.
// Derived from the active theme's palette rather than fixed hexes, so the
// preview re-grounds itself when a theme is chosen -- a Gruvbox desktop
// whose preview stayed Tokyo-blue would read as someone else's.
gradient: Gradient {
orientation: Gradient.Vertical
GradientStop { position: 0.0; color: Theme.mix(Theme.bgHighlight, Theme.accent, 0.12) }
GradientStop { position: 1.0; color: Theme.mix(Theme.bgDark, Theme.accentSecondary, 0.10) }
}
// The bar, so the preview reads as this desktop and not a generic one.
Rectangle {
id: miniBar
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
height: 20
color: Theme.alpha(Theme.bgDark, 0.4)
border.width: 0
Row {
anchors.left: parent.left
anchors.leftMargin: 9
anchors.verticalCenter: parent.verticalCenter
spacing: 4
Repeater {
model: 3
Rectangle {
required property int index
width: index === 0 ? 12 : 5
height: 5
radius: 2.5
border.width: 0
color: index === 0 ? Theme.accent : Theme.alpha(Theme.fg, 0.3)
anchors.verticalCenter: parent.verticalCenter
}
}
}
// The real bar carries a clock here, not a name. Standing in with the
// actual time keeps the preview a picture of this desktop rather than
// a picture of a product.
Text {
anchors.centerIn: parent
text: Qt.formatTime(new Date(), "h:mm")
color: Theme.alpha(Theme.fg, 0.45)
font.family: Theme.fontFamily
font.pixelSize: 9
}
}
Row {
id: tiles
anchors.top: miniBar.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: root.px(root.gapsOut)
spacing: root.px(root.gapsIn) * 2
MiniWindow {
width: (tiles.width - tiles.spacing) / 2
height: tiles.height
focused: true
}
MiniWindow {
width: (tiles.width - tiles.spacing) / 2
height: tiles.height
focused: false
}
}
component MiniWindow: Item {
id: win
required property bool focused
// The gradient border is drawn as a filled rounded rect with the window
// body inset on top of it: QML's Rectangle border takes a color, not a
// gradient, and the prism border is the whole signature here.
Rectangle {
id: frame
anchors.fill: parent
radius: root.px(root.rounding)
border.width: 0
visible: win.focused && root.borderSize > 0
gradient: Gradient {
orientation: Gradient.Horizontal
GradientStop { position: 0.0; color: Theme.accent }
GradientStop { position: 1.0; color: Theme.accentSecondary }
}
}
Rectangle {
id: body
anchors.fill: parent
anchors.margins: win.focused ? root.px(root.borderSize) : 0
radius: Math.max(0, root.px(root.rounding) - (win.focused ? root.px(root.borderSize) : 0))
color: Theme.alpha(Theme.bgDark, 0.92)
opacity: win.focused ? 1.0 : root.inactiveOpacity
border.width: win.focused ? 0 : 1
border.color: Theme.alpha(Theme.gutter, 0.6)
clip: true
Rectangle {
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
height: 13
color: Theme.alpha(Theme.fg, 0.05)
border.width: 0
}
Column {
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.topMargin: 22
anchors.margins: 10
spacing: 5
Repeater {
model: [1.0, 0.74, 0.52]
Rectangle {
required property real modelData
width: parent.width * modelData
height: 4
radius: 2
border.width: 0
color: Theme.alpha(Theme.fg, win.focused ? 0.2 : 0.13)
}
}
}
Text {
anchors.left: parent.left
anchors.bottom: parent.bottom
anchors.margins: 8
text: win.focused ? "focused" : "unfocused"
color: Theme.fgMuted
font.family: Theme.fontFamily
font.pixelSize: 9
}
}
// Shadow and glow both come from MultiEffect. Only the focused window
// gets the glow, matching looks.lua where glow.color_inactive is fully
// transparent.
MultiEffect {
anchors.fill: body
source: body
visible: root.shadowOn || (win.focused && root.glowOn)
z: -1
shadowEnabled: true
shadowColor: win.focused && root.glowOn
? Theme.alpha(Theme.accent, 0.5)
: Theme.alpha(Theme.dark ? Theme.mix(Theme.bgDark, "#000000", 0.35) : Theme.fgDim,
Theme.dark ? 0.85 : 0.45)
shadowBlur: win.focused && root.glowOn
? Math.min(1.0, root.px(root.glowRange) / 12)
: Math.min(1.0, root.px(root.shadowRange) / 24)
shadowVerticalOffset: win.focused && root.glowOn ? 0 : root.px(4)
shadowHorizontalOffset: 0
}
}
}