467 lines
19 KiB
QML
467 lines
19 KiB
QML
// The visible dock bar: the rounded translucent pill, its items, and the
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// tooltip that floats above it.
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//
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// Kept separate from Dock.qml so it can be dropped straight into a
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// FloatingWindow for testing — PanelWindow cannot map without layer shell.
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import Quickshell
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import Quickshell.Hyprland
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import QtQuick
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import qs.config
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import qs.widgets
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Rectangle {
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id: root
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// ── Model ───────────────────────────────────────────────────────────────
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// One pass over the live toplevel list produces the whole dock: pinned
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// apps first in Settings order, then anything else that is running.
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// Entries are plain JS objects: { entry, windows, appId, pinned }.
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//
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// `pinned` is carried rather than inferred later. Two things need it — the
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// context menu, which cannot otherwise tell "Pin" from "Unpin", and the
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// drag, which must refuse to reorder an icon that is only there because the
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// app happens to be running.
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readonly property var items: {
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// DesktopEntries is scanned asynchronously at startup, and byId() is a
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// plain method call that creates no binding dependency. Reading the
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// model here is what makes the dock fill in once the scan lands.
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if (DesktopEntries.applications.values.length === 0)
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return [];
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const groups = {}; // appId -> [HyprlandToplevel]
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const order = []; // appIds in first-seen order
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const toplevels = Hyprland.toplevels.values;
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for (let i = 0; i < toplevels.length; i++) {
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const t = toplevels[i];
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// `wayland` is null until Hyprland reports the address, and it is
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// the only live source of an app id — there is no `class` property.
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const appId = t.wayland ? t.wayland.appId : "";
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if (!appId)
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continue;
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if (!groups[appId]) {
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groups[appId] = [];
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order.push(appId);
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}
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groups[appId].push(t);
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}
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const out = [];
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const claimed = {};
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const pinned = Settings.dockPinned;
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for (let i = 0; i < pinned.length; i++) {
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const entry = DesktopEntries.byId(pinned[i]);
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// A pin that no longer resolves is dropped rather than drawn as a
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// broken icon.
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if (!entry)
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continue;
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let windows = [];
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for (let j = 0; j < order.length; j++) {
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if (!claimed[order[j]] && root.matches(order[j], entry, pinned[i])) {
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claimed[order[j]] = true;
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windows = windows.concat(groups[order[j]]);
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}
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}
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out.push({
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entry: entry,
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windows: windows,
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appId: pinned[i],
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pinned: true
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});
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}
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for (let i = 0; i < order.length; i++) {
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const appId = order[i];
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if (claimed[appId])
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continue;
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out.push({
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entry: DesktopEntries.heuristicLookup(appId),
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windows: groups[appId],
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appId: appId,
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pinned: false
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});
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}
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return out;
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}
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// Wayland app ids and desktop entry ids agree often but not always
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// (`org.gnome.Nautilus` vs `nautilus`, `Steam` vs `steam`), so compare the
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// usual candidates case-insensitively and fall back to the last
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// reverse-DNS segment.
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function matches(appId: string, entry: var, pinId: string): bool {
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const a = appId.toLowerCase();
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if (a === pinId.toLowerCase())
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return true;
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if (entry.id && a === entry.id.toLowerCase())
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return true;
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if (entry.startupClass && a === entry.startupClass.toLowerCase())
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return true;
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const tail = a.split(".").pop();
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return tail === pinId.toLowerCase().split(".").pop();
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}
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// ── Appearance ──────────────────────────────────────────────────────────
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radius: Theme.dockRadius
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color: Theme.alpha(Theme.bgPanel, Theme.dockAlpha)
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border.width: 0 // QTBUG-137166: rounded translucent rects lose their corners
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// The prism edge — see widgets/PrismEdge.qml.
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PrismEdge {
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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inset: parent.radius
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}
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implicitWidth: strip.implicitWidth + Theme.dockPadding * 2
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implicitHeight: strip.implicitHeight + Theme.dockPadding * 2
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// The item the tooltip is currently describing, or null.
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property Item hoveredItem: null
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// The whole app object travels, not just its desktop entry: the menu has to
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// be able to list the app's windows and tell a pin from something that is
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// merely running, and neither fact survives being narrowed to an entry.
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signal contextMenuRequested(Item anchorItem, var app)
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// Set by the Dock. A side dock runs the same strip down the screen instead
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// of across it.
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property bool vertical: false
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// Which way a tooltip points on a side dock: away from the screen edge, so
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// it never opens off-screen.
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property bool leftSide: true
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// ── Reordering ──────────────────────────────────────────────────────────
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// Dragging an icon along the dock moves its pin. Nothing is written while
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// the gesture runs: the dragged icon is translated under the pointer, the
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// icons it passes are translated the other way by exactly one slot, and the
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// spliced list is committed once on release. Committing per slot crossed
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// would rewrite settings.json a dozen times for one gesture, and every
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// rewrite re-evaluates `items` underneath the drag.
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//
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// Translation rather than assigned x/y because a Grid owns its children's
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// positions; a transform is a purely visual offset the positioner ignores.
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property int dragIndex: -1
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property string dragId: ""
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property real dragTravel: 0
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readonly property bool dragging: root.dragIndex >= 0
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// One cell plus the gap after it: the distance the strip moves things by.
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// Reported by the item that started the drag rather than recomputed here --
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// a DockItem is taller than it is wide, so a slot down a side dock is not
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// the same distance as a slot across a bottom one. The initial value only
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// has to be non-zero; the first drag replaces it with the measured pitch.
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property real dragStep: Theme.dockIconSize + Theme.dockGap
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// How many pins are on the dock. Resolved pins are always the leading run
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// of `items`, so this doubles as the last index a drag may land on.
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readonly property int pinnedCount: {
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let count = 0;
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for (let i = 0; i < root.items.length; i++) {
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if (!root.items[i].pinned)
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break;
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count++;
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}
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return count;
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}
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readonly property int dropIndex: {
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if (root.dragIndex < 0)
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return -1;
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const slots = Math.round(root.dragTravel / root.dragStep);
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return Math.max(0, Math.min(root.pinnedCount - 1, root.dragIndex + slots));
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}
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// Where item `index` sits while a drag is in flight, relative to the slot
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// the Grid put it in.
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function dragShiftFor(index: int): real {
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if (root.dragIndex < 0)
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return 0;
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if (index === root.dragIndex)
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return root.dragTravel;
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if (root.dropIndex > root.dragIndex && index > root.dragIndex && index <= root.dropIndex)
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return -root.dragStep;
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if (root.dropIndex < root.dragIndex && index >= root.dropIndex && index < root.dragIndex)
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return root.dragStep;
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return 0;
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}
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function beginDrag(index: int, pitch: real): void {
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if (index < 0 || index >= root.pinnedCount)
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return;
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// A preview anchored to an icon that is about to move under the pointer
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// is a surface pointing at nothing.
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root.dismissPreview();
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if (pitch > 0)
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root.dragStep = pitch;
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root.dragIndex = index;
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root.dragId = root.items[index].appId;
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root.dragTravel = 0;
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}
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function moveDrag(travel: real): void {
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if (root.dragIndex < 0)
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return;
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root.dragTravel = travel;
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}
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// Resolved by pin id rather than by index. `items` drops a pin that no
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// longer resolves, so an index into the dock is not an index into the
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// stored list, and a window opening mid-drag can shift both.
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function endDrag(): void {
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const target = root.dropIndex;
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const from = root.dragId;
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const to = target >= 0 && target < root.items.length ? root.items[target].appId : "";
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root.dragIndex = -1;
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root.dragId = "";
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root.dragTravel = 0;
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if (!from || !to || from === to)
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return;
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const stored = Settings.dockPinned.slice();
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const fromAt = stored.indexOf(from);
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const toAt = stored.indexOf(to);
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if (fromAt < 0 || toAt < 0)
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return;
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stored.splice(toAt, 0, stored.splice(fromAt, 1)[0]);
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DesktopPreferences.set("dockPinned", stored);
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}
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function cancelDrag(): void {
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root.dragIndex = -1;
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root.dragId = "";
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root.dragTravel = 0;
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}
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// ── Window previews ─────────────────────────────────────────────────────
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// Hovering an icon long enough shows its windows. The dwell exists so that
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// sweeping the pointer across the dock on the way somewhere else never
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// opens anything, and the grace on the way out exists because the previews
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// are their own surface: leaving the icon to reach them would otherwise
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// close the thing being reached for.
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property Item previewAnchor: null
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// Looked up in the live model rather than snapshotted when the dwell fires.
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// `items` is rebuilt into fresh objects whenever any window opens or
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// closes, so a snapshot keeps the window list the app had when the pointer
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// stopped moving: a window closed while its preview is up stays in the
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// strip, and its ScreencopyView goes on holding a handle to a surface that
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// no longer exists. Reading it back out of `items` means the strip empties
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// itself, and an app whose last window closed drops the preview entirely.
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readonly property var previewApp: {
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const anchor = root.previewAnchor;
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if (!anchor || !anchor.app)
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return null;
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const id = anchor.app.appId;
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for (let i = 0; i < root.items.length; i++) {
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if (root.items[i].appId === id)
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return root.items[i];
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}
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return null;
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}
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// Written by the Dock from the preview popup's own hover.
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property bool previewHovered: false
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onHoveredItemChanged: root.reconsiderPreview()
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onPreviewHoveredChanged: root.reconsiderPreview()
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// A window opening or closing changes what the strip should be showing --
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// including, when it was the last one, whether there should be a strip.
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onItemsChanged: root.reconsiderPreview()
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function reconsiderPreview(): void {
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const item = root.hoveredItem;
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const eligible = item && item.app && item.app.windows && item.app.windows.length > 0;
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if (eligible && item !== root.previewAnchor) {
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previewGrace.stop();
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previewDwell.restart();
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return;
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}
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previewDwell.stop();
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if (root.previewAnchor && !eligible && !root.previewHovered)
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previewGrace.restart();
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else if (eligible || root.previewHovered)
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previewGrace.stop();
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}
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function dismissPreview(): void {
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previewDwell.stop();
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previewGrace.stop();
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root.previewAnchor = null;
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root.previewHovered = false;
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}
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Timer {
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id: previewDwell
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interval: 400
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onTriggered: {
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const item = root.hoveredItem;
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if (!item || !item.app || !item.app.windows || item.app.windows.length === 0)
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return;
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root.previewAnchor = item;
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}
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}
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Timer {
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id: previewGrace
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interval: 220
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onTriggered: {
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if (!root.previewHovered)
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root.dismissPreview();
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}
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}
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// Explicit rather than left to Grid's wrapping. This is always one line, so
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// saying how many cells it holds is both simpler to read and immune to
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// Grid's default column count quietly wrapping a long dock.
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readonly property int cellCount: 2 + (root.items ? root.items.length : 0)
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// A Grid rather than a Row so one declaration serves both orientations.
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// Row and Column would each need their own children, and the cross-axis
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// anchors that centre items in a Row (verticalCenter) are the wrong axis in
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// a Column -- Grid centres through its own alignment properties instead,
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// which is the same result without the anchors positioners disallow.
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Grid {
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id: strip
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anchors.centerIn: parent
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spacing: Theme.dockGap
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rows: root.vertical ? root.cellCount : 1
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columns: root.vertical ? 1 : root.cellCount
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horizontalItemAlignment: Grid.AlignHCenter
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verticalItemAlignment: Grid.AlignVCenter
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ShowAppsButton {
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id: showApps
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onEntered: root.hoveredItem = showApps
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onExited: if (root.hoveredItem === showApps)
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root.hoveredItem = null
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}
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// Separator between the launcher and the apps, as in GNOME's dash. It
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// turns with the dock: a hairline across a column, down a row.
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Rectangle {
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width: root.vertical ? Theme.dockIconSize * 0.7 : 1
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height: root.vertical ? 1 : Theme.dockIconSize * 0.7
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border.width: 0
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color: Theme.alpha(Theme.fg, 0.14)
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}
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Repeater {
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// `items` is a fresh array of fresh objects on every change -- a
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// window opening or closing anywhere rebuilds all of it. Handing
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// that straight to Repeater resets the model and rebuilds every
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// delegate, which throws away hover state, restarts the grow
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// animation on icons nothing happened to, and would drop the
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// delegate out from under a drag in progress. ScriptModel keyed on
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// appId turns the same rebuild into "these rows changed", so an
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// icon whose window count went up keeps its delegate.
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model: ScriptModel {
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values: root.items
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objectProp: "appId"
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comparisonMode: ObjectComparison.Structure
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}
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DockItem {
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id: dockItem
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required property var modelData
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required property int index
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app: modelData
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vertical: root.vertical
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// Only a pin can be reordered. An icon that is on the dock
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// because its app happens to be running has no place in the
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// stored list to move to.
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draggable: modelData.pinned === true
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dragShift: root.dragShiftFor(dockItem.index)
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dragging: root.dragIndex === dockItem.index
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onEntered: root.hoveredItem = dockItem
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onExited: if (root.hoveredItem === dockItem)
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root.hoveredItem = null
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onContextMenuRequested: root.contextMenuRequested(dockItem, dockItem.app)
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onDragStarted: pitch => root.beginDrag(dockItem.index, pitch)
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onDragMoved: travel => root.moveDrag(travel)
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onDragEnded: root.endDrag()
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onDragCancelled: root.cancelDrag()
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// Keying the model keeps a delegate alive through a rebuild,
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// but not through the app's last window closing while it is
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// being dragged: that row is gone, and the release it owed is
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// gone with it. Without this the dock keeps dragIndex forever,
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// which reads as a dock that will not hide again.
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Component.onDestruction: if (root.dragIndex === dockItem.index) root.cancelDrag()
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}
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}
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}
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// ── Tooltip ─────────────────────────────────────────────────────────────
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// Styled like widgets/Popover.qml. Deliberately outside the dock's bounds
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// (negative y): it renders fine there, and the dock's input mask does not
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// cover it, so it can never swallow a click.
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Rectangle {
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id: tooltip
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readonly property string text: root.hoveredItem ? root.hoveredItem.label : ""
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visible: opacity > 0
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// Yields to the window previews, which name the same app and more
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// besides -- both at once is the same label twice.
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opacity: root.hoveredItem && tipLabel.text && root.previewAnchor !== root.hoveredItem ? 1 : 0
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Behavior on opacity {
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NumberAnimation {
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duration: Theme.durFast
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}
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}
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// Centred on the hovered item along the dock's own axis, and placed just
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// outside the edge it lives on. Reads the item's position directly
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// (rather than mapToItem) so the binding re-evaluates when the strip
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// reflows.
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x: {
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if (!root.hoveredItem)
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return 0;
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if (root.vertical)
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return root.leftSide ? root.width + 8 : -width - 8;
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const centre = strip.x + root.hoveredItem.x + root.hoveredItem.width / 2;
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return Math.max(4, Math.min(root.width - width - 4, centre - width / 2));
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}
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y: {
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if (!root.hoveredItem)
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return -height - 8;
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if (!root.vertical)
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return -height - 8;
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const centre = strip.y + root.hoveredItem.y + root.hoveredItem.height / 2;
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return Math.max(4, Math.min(root.height - height - 4, centre - height / 2));
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}
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width: tipLabel.implicitWidth + Theme.popoverPadding * 2
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height: tipLabel.implicitHeight + 8
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radius: Theme.popoverRadius
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color: Theme.alpha(Theme.bgPopover, Theme.popoverAlpha)
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border.width: 1
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border.color: Theme.alpha(Theme.fg, 0.08)
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Text {
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id: tipLabel
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anchors.centerIn: parent
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text: tooltip.text
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color: Theme.fg
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font.family: Theme.fontFamily
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font.pixelSize: Theme.fontSize
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}
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}
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}
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