Files
Panama/config/dot/hypr/looks.lua
T
Gabriel Brown ccf46c40ef Expose 19 more compositor options that only looks.lua could reach
Measured the gap first: of the 38 real Hyprland options Panama's own Lua
sets, only 16 were editable in Settings. Everything else required a text
editor, which is the thing this app exists to stop. This closes most of
that: 66 mapped options now, from 47.

Window shape and shadows on Appearance: corner shape (rounding_power),
focused and fullscreen opacity, shadow falloff and hard-edged shadows.
Window edges, master layout and Hyprland's own notices on Desktop & Dock.

Three of these are corrections rather than additions.

Master layout options existed nowhere, while Settings has offered "Master
and stack" as a choice since this morning -- a layout you can select and
cannot configure is barely a choice. Its card is hidden unless that
layout is actually selected, since settings that do nothing under the
layout you are running are worse than not offering the layout at all.

The four Hyprland notices -- logo, splash, update news, donation nag --
are all turned off by looks.lua on the user's behalf. Defensible as a
default, but not a decision anyone could reverse. They are stored
positively ("show this") and written as Hyprland's `disable_*` through a
new `invert` flag, because a switch labelled "Disable splash text" that
must be ON to hide something is a small cruelty. The Lua does the same
inversion so both sides agree.

Everything new also reads from prefs in looks.lua. Without that these
would apply live and silently revert on the next compositor reload,
which is the failure this codebase keeps designing against.

Two shapes the write path had never seen. Border colours are gradients
and shadow offsets are vec2, and the verifier understood neither -- it
returned false for anything outside int/bool/float/str/css, so both
would have reported every write as rejected. Gradients also need real
care: the stubs declare them as `string|{colors,angle}`, and the string
form carries only ONE stop, so writing "rgba(a) rgba(b) 45deg" as a
string is accepted and keeps the previous value. Verified that directly.
They are also written in one notation and read back in another
(`{colors={"rgba(3b426199)"},angle=45}` becomes `993b4261 45deg`), so
comparison normalises both sides.

Border COLOUR is deliberately not exposed yet. col.inactive_border is
written by ColorScheme on every scheme change, so a user's choice would
be silently overwritten, and col.active_border is the Prism gradient,
which needs a colour control this app does not have. Shadow offset is
left out for the same reason -- the vec2 support is in place for
whenever the widget exists.

Verified each new option applies and reverts against the live
compositor, and that the schema, enum-map, nav, write and commit/reset
contracts all pass.

Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
2026-08-18 12:27:34 -04:00

254 lines
12 KiB
Lua

-- ─────────────────────────────────────────────────────────────────────────────
-- Look and feel -- Tokyo Night Moon
--
-- Colours here must stay in sync with quickshell/config/Theme.qml.
-- accent #82aaff borders / focus
-- bg #222436 base
--
-- Performance note: every animation below is event-driven. Nothing uses the
-- "loop" style on borderangle/shadowangle/glowangle -- that style forces
-- Hyprland to render at full refresh rate forever, even when nothing is
-- visible, which is exactly the kind of idle GPU burn to avoid on a 4500x3000
-- display.
-- ─────────────────────────────────────────────────────────────────────────────
local prefs = require("prefs")
hl.config({
general = {
gaps_in = prefs.get("gapsIn", 5),
gaps_out = prefs.get("gapsOut", 10),
border_size = prefs.get("borderSize", 2),
col = {
-- The prism: blue leads, orchid follows, on a diagonal so the pair
-- is visible on both a tall and a wide window. Same two colours as
-- the shell's hairline (quickshell/widgets/PrismEdge.qml) and the
-- tmux theme this palette came from.
active_border = { colors = { "rgba(82aaffee)", "rgba(b172b0ee)" }, angle = 115 },
-- Unfocused windows get no colour at all. The gradient only means
-- something if exactly one window on screen is wearing it.
-- Follows the colour scheme: a dark neutral is invisible against a
-- light desktop. services/ColorScheme.qml applies changes live;
-- this is the value a fresh session starts from.
inactive_border = prefs.get("colorScheme", "dark") == "light"
and "rgba(a8aecb99)" or "rgba(3b426199)",
},
resize_on_border = prefs.get("resizeOnBorder", true),
extend_border_grab_area = prefs.getInt("borderGrabArea", 15),
hover_icon_on_border = prefs.get("hoverIconOnBorder", true),
-- Enables the per-window "immediate" rule used for games in rules.lua.
-- Harmless on its own; tearing only happens where a rule opts in.
allow_tearing = true,
layout = "dwindle",
snap = {
enabled = true,
window_gap = prefs.getInt("snapWindowGap", 10),
monitor_gap = prefs.getInt("snapMonitorGap", 10),
respect_gaps = prefs.get("snapRespectGaps", false),
},
},
decoration = {
-- 18 to match the shell's popover radius, so a window and a panel sitting
-- next to each other read as the same object family.
rounding = prefs.get("windowRounding", 18),
rounding_power = prefs.get("roundingPower", 2),
active_opacity = prefs.get("activeOpacity", 1.0),
fullscreen_opacity = prefs.get("fullscreenOpacity", 1.0),
inactive_opacity = prefs.get("inactiveOpacity", 1.0),
blur = {
enabled = prefs.get("blurEnabled", true),
size = prefs.get("blurSize", 8),
passes = prefs.get("blurPasses", 3),
-- Required for blur to be affordable. Never turn this off.
new_optimizations = true,
-- Floating windows skip blurring what's behind tiled ones. Big win.
xray = true,
ignore_opacity = true,
noise = 0.0117,
contrast = 0.9,
brightness = 0.85,
vibrancy = 0.17,
vibrancy_darkness = 0.05,
popups = true,
popups_ignorealpha = 0.2,
-- Blurring the special workspace is expensive and rarely seen.
special = false,
},
shadow = {
enabled = prefs.get("shadowEnabled", true),
range = prefs.get("shadowRange", 20),
render_power = prefs.getInt("shadowRenderPower", 3),
sharp = prefs.get("shadowSharp", false),
color = "rgba(15161eee)",
-- Deliberately not a setting: a two-axis offset needs a control we
-- do not have, and a slider bound to half a value is worse than
-- leaving it alone. SystemSettings understands the vec2 shape
-- already, so adding it later is only a matter of the widget.
offset = { 0, 4 },
scale = 1.0,
},
-- New in 0.56. Kept deliberately faint: in this direction the gradient
-- border is the signature, and a strong halo would compete with it.
-- This is just enough to lift the focused window off the wallpaper.
glow = {
enabled = prefs.get("glowEnabled", true),
range = prefs.get("glowRange", 8),
render_power = 2,
color = "rgba(82aaff33)",
color_inactive = "rgba(00000000)",
},
-- Off: costs real frame time and reads as smeary on a 60Hz panel.
motion_blur = { enabled = false },
},
animations = { enabled = prefs.get("animationsEnabled", true) },
dwindle = {
-- Keep the split orientation a window was created with. Closest match
-- to how the Forge extension behaved on GNOME.
preserve_split = prefs.get("preserveSplit", true),
smart_resizing = true,
},
-- Only in effect when the tiling layout is "master". Panama ships dwindle,
-- but Settings offers master as a choice, and a layout you can select and
-- cannot configure is barely a choice at all.
master = {
mfact = prefs.get("masterFactor", 0.55),
orientation = prefs.get("masterOrientation", "left"),
new_status = prefs.get("masterNewStatus", "slave"),
new_on_top = prefs.get("masterNewOnTop", false),
},
misc = {
force_default_wallpaper = 0,
-- Stored as "show the logo / show the splash" and written as Hyprland's
-- `disable_*`, matching the `invert` flag on these entries in
-- PreferenceSchema so both sides agree about which way round they are.
disable_hyprland_logo = not prefs.get("hyprlandLogo", false),
disable_splash_rendering = not prefs.get("hyprlandSplash", false),
-- Same setting as Theme.fontFamily in the shell. If only the QML side
-- followed the preference, the compositor and the shell would disagree
-- about the interface font and nobody would notice until a tooltip
-- rendered in a different typeface.
font_family = prefs.get("interfaceFont", "Adwaita Sans"),
-- Variable refresh rate. 3 = enable only for fullscreen windows whose
-- content type is "video" or "game" -- the tag rules.lua applies to
-- games. Keeps VRR off the desktop, where it causes visible flicker.
vrr = prefs.getInt("vrrPolicy", 3),
-- Blur behind the lock screen.
session_lock_blur = true,
-- Let a crashed lock screen be recovered rather than stranding you.
allow_session_lock_restore = true,
-- Don't let apps steal focus by shouting; matches GNOME's behaviour.
focus_on_activate = false,
},
render = {
-- Colour management is stable and on by default in 0.56.
cm_enabled = true,
-- 1 = automatically flip the monitor into HDR for fullscreen content
-- that asks for it, and back out afterwards. This is how games get HDR
-- without the desktop paying the screencopy cost. See monitors.lua.
cm_auto_hdr = prefs.getInt("autoHdr", 1),
-- 2 = direct scanout only for windows tagged content = "game"
-- (set by the rules in rules.lua). Bypasses compositing for real
-- fullscreen games.
direct_scanout = prefs.getInt("directScanoutPolicy", 2),
},
cursor = {
-- 2 = auto. Disables the hardware cursor when tearing, which is what
-- keeps the cursor from ghosting in games.
no_hardware_cursors = 2,
-- Don't let the cursor break VRR on content tagged as a game.
no_break_fs_vrr = 2,
min_refresh_rate = 48,
-- Pull the cursor theme from gsettings so GTK apps and Hyprland agree.
sync_gsettings_theme = true,
-- Fade the cursor out after 4s of no movement, like GNOME does.
inactive_timeout = prefs.get("cursorInactiveTimeout", 4),
},
ecosystem = {
no_update_news = not prefs.get("hyprlandUpdateNews", false),
no_donation_nag = not prefs.get("hyprlandDonationNag", false),
},
xwayland = {
-- Render X11 apps at 1:1 device pixels so they're sharp rather than
-- bilinearly upscaled. See the note in README.md about the unavoidable
-- sizing tradeoff at 1.5x.
force_zero_scaling = true,
},
quirks = {
-- 2 = report HDR as preferred to gamescope only. Stops gamescope from
-- white-screening when it expects HDR to already be live.
prefer_hdr = 2,
},
})
-- ── Motion ──────────────────────────────────────────────────────────────────
-- speed is in deciseconds: speed = 4 means 400ms. Higher = slower.
hl.curve("easeOutQuint", { type = "bezier", points = { { 0.23, 1 }, { 0.32, 1 } } })
hl.curve("almostLinear", { type = "bezier", points = { { 0.5, 0.5 }, { 0.75, 1 } } })
hl.curve("quick", { type = "bezier", points = { { 0.15, 0 }, { 0.1, 1 } } })
hl.curve("easy", { type = "spring", mass = 1, stiffness = 238.1191, dampening = 24.21279 })
-- A touch bouncier than "easy"; used for windows appearing.
hl.curve("snappy", { type = "spring", mass = 1, stiffness = 320, dampening = 22 })
hl.animation({ leaf = "global", enabled = true, speed = 10, bezier = "default" })
hl.animation({ leaf = "border", enabled = true, speed = 5.39, bezier = "easeOutQuint" })
-- The focus sweep: when a window takes focus, its gradient border rotates into
-- place once. Style "once" is load-bearing -- the alternative, "loop", makes
-- Hyprland render at full refresh rate forever, even when no border is visible.
-- That is exactly the idle GPU cost this config exists to avoid, so: never loop.
hl.animation({ leaf = "borderangle", enabled = true, speed = 6, bezier = "easeOutQuint", style = "once" })
hl.animation({ leaf = "windows", enabled = true, speed = 4.79, spring = "easy" })
hl.animation({ leaf = "windowsIn", enabled = true, speed = 4.1, spring = "snappy", style = "popin 90%" })
hl.animation({ leaf = "windowsOut", enabled = true, speed = 1.49, bezier = "almostLinear", style = "popin 90%" })
hl.animation({ leaf = "fade", enabled = true, speed = 3.03, bezier = "quick" })
-- Layer surfaces = the Quickshell bar, dock, popovers and overlays.
hl.animation({ leaf = "layers", enabled = true, speed = 3.81, bezier = "easeOutQuint" })
hl.animation({ leaf = "layersIn", enabled = true, speed = 3, bezier = "easeOutQuint", style = "fade" })
hl.animation({ leaf = "layersOut", enabled = true, speed = 2, bezier = "almostLinear", style = "fade" })
-- Workspace switching: horizontal slide, matching Alt+H / Alt+L direction.
hl.animation({ leaf = "workspaces", enabled = true, speed = 2.5, bezier = "easeOutQuint", style = "slidefade 15%" })
hl.animation({ leaf = "zoomFactor", enabled = true, speed = 7, bezier = "quick" })
return true