202 lines
6.1 KiB
TypeScript
202 lines
6.1 KiB
TypeScript
'use client';
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import type { ReactNode } from 'react';
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import { Loader2, Play, RotateCw, Server, Square } from 'lucide-react';
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import {
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AlertDialog,
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AlertDialogAction,
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AlertDialogCancel,
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AlertDialogContent,
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AlertDialogDescription,
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AlertDialogFooter,
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AlertDialogHeader,
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AlertDialogTitle,
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AlertDialogTrigger,
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Badge,
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Button,
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Card,
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CardContent,
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CardHeader,
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CardTitle,
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} from '@spoon/ui';
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export type BoxStatus = {
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running: boolean;
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image: string | null;
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startedAt: string | null;
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memoryLimitBytes: number | null;
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containerName: string;
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};
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export type LifecycleAction = 'start' | 'stop' | 'restart';
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const formatUptime = (startedAt: string | null): string => {
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if (!startedAt) return '—';
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const started = new Date(startedAt).getTime();
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if (Number.isNaN(started)) return '—';
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const seconds = Math.max(0, Math.floor((Date.now() - started) / 1000));
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const days = Math.floor(seconds / 86_400);
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const hours = Math.floor((seconds % 86_400) / 3_600);
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const minutes = Math.floor((seconds % 3_600) / 60);
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if (days > 0) return `${days}d ${hours}h`;
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if (hours > 0) return `${hours}h ${minutes}m`;
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if (minutes > 0) return `${minutes}m`;
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return `${seconds}s`;
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};
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const formatMemory = (bytes: number | null): string => {
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if (bytes === null) return 'Unlimited';
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const gib = bytes / 1024 ** 3;
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return `${gib.toFixed(gib < 10 ? 1 : 0)} GiB`;
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};
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const Detail = ({ label, value }: { label: string; value: string }) => (
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<div className='min-w-0'>
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<p className='text-muted-foreground text-[11px] font-medium tracking-wide uppercase'>
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{label}
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</p>
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<p className='truncate font-mono text-sm'>{value}</p>
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</div>
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);
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// Stopping or restarting the box tears down the SAME per-user container that a
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// running agent thread job executes in, so both actions are destructive and get
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// a confirmation step. Start is safe and stays a plain button.
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const ConfirmLifecycleButton = ({
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icon,
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label,
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busy,
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title,
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description,
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confirmLabel,
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onConfirm,
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}: {
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icon: ReactNode;
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label: string;
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busy: boolean;
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title: string;
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description: string;
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confirmLabel: string;
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onConfirm: () => void;
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}) => (
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<AlertDialog>
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<AlertDialogTrigger asChild>
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<Button type='button' variant='outline' size='sm' disabled={busy}>
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{icon}
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{label}
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</Button>
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</AlertDialogTrigger>
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<AlertDialogContent>
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<AlertDialogHeader>
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<AlertDialogTitle>{title}</AlertDialogTitle>
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<AlertDialogDescription>{description}</AlertDialogDescription>
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</AlertDialogHeader>
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<AlertDialogFooter>
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<AlertDialogCancel>Cancel</AlertDialogCancel>
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<AlertDialogAction variant='destructive' onClick={onConfirm}>
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{confirmLabel}
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</AlertDialogAction>
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</AlertDialogFooter>
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</AlertDialogContent>
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</AlertDialog>
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);
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export const BoxStatusCard = ({
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status,
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pendingAction,
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onAction,
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}: {
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status: BoxStatus | null | undefined;
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pendingAction: LifecycleAction | null;
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onAction: (action: LifecycleAction) => void;
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}) => {
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const loading = status === undefined;
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const running = Boolean(status?.running);
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const busy = pendingAction !== null;
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return (
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<Card className='shadow-none'>
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<CardHeader className='flex flex-row items-center justify-between gap-4 space-y-0'>
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<CardTitle className='flex items-center gap-2 text-base'>
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<Server className='size-4' />
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My Machine
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</CardTitle>
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{loading ? (
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<Badge variant='outline' className='gap-1'>
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<Loader2 className='size-3 animate-spin' />
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Checking…
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</Badge>
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) : running ? (
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<Badge className='gap-1'>Running</Badge>
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) : (
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<Badge variant='secondary'>Stopped</Badge>
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)}
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</CardHeader>
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<CardContent className='space-y-4'>
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<div className='grid grid-cols-2 gap-4 sm:grid-cols-3'>
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<Detail label='Image' value={status?.image ?? '—'} />
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<Detail
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label='Uptime'
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value={running ? formatUptime(status?.startedAt ?? null) : '—'}
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/>
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<Detail
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label='Memory'
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value={formatMemory(status?.memoryLimitBytes ?? null)}
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/>
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</div>
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<div className='flex flex-wrap gap-2'>
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{running ? (
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<>
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<ConfirmLifecycleButton
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label='Stop'
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busy={busy}
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icon={
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pendingAction === 'stop' ? (
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<Loader2 className='size-4 animate-spin' />
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) : (
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<Square className='size-4' />
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)
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}
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title='Stop this machine?'
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description='Stopping the machine shuts down the container it runs in. Any agent thread job currently running in this machine will be interrupted and lose its in-progress work.'
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confirmLabel='Stop machine'
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onConfirm={() => onAction('stop')}
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/>
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<ConfirmLifecycleButton
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label='Restart'
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busy={busy}
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icon={
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pendingAction === 'restart' ? (
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<Loader2 className='size-4 animate-spin' />
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) : (
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<RotateCw className='size-4' />
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)
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}
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title='Restart this machine?'
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description='Restarting the machine recreates the container it runs in. Any agent thread job currently running in this machine will be interrupted and lose its in-progress work.'
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confirmLabel='Restart machine'
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onConfirm={() => onAction('restart')}
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/>
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</>
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) : (
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<Button
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type='button'
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size='sm'
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disabled={busy || loading}
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onClick={() => onAction('start')}
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>
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{pendingAction === 'start' ? (
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<Loader2 className='size-4 animate-spin' />
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) : (
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<Play className='size-4' />
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)}
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Start
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</Button>
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)}
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</div>
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</CardContent>
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</Card>
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);
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};
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