Files
spoon/apps/next/src/components/machine/box-status-card.tsx
T

202 lines
6.1 KiB
TypeScript

'use client';
import type { ReactNode } from 'react';
import { Loader2, Play, RotateCw, Server, Square } from 'lucide-react';
import {
AlertDialog,
AlertDialogAction,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle,
AlertDialogTrigger,
Badge,
Button,
Card,
CardContent,
CardHeader,
CardTitle,
} from '@spoon/ui';
export type BoxStatus = {
running: boolean;
image: string | null;
startedAt: string | null;
memoryLimitBytes: number | null;
containerName: string;
};
export type LifecycleAction = 'start' | 'stop' | 'restart';
const formatUptime = (startedAt: string | null): string => {
if (!startedAt) return '—';
const started = new Date(startedAt).getTime();
if (Number.isNaN(started)) return '—';
const seconds = Math.max(0, Math.floor((Date.now() - started) / 1000));
const days = Math.floor(seconds / 86_400);
const hours = Math.floor((seconds % 86_400) / 3_600);
const minutes = Math.floor((seconds % 3_600) / 60);
if (days > 0) return `${days}d ${hours}h`;
if (hours > 0) return `${hours}h ${minutes}m`;
if (minutes > 0) return `${minutes}m`;
return `${seconds}s`;
};
const formatMemory = (bytes: number | null): string => {
if (bytes === null) return 'Unlimited';
const gib = bytes / 1024 ** 3;
return `${gib.toFixed(gib < 10 ? 1 : 0)} GiB`;
};
const Detail = ({ label, value }: { label: string; value: string }) => (
<div className='min-w-0'>
<p className='text-muted-foreground text-[11px] font-medium tracking-wide uppercase'>
{label}
</p>
<p className='truncate font-mono text-sm'>{value}</p>
</div>
);
// Stopping or restarting the box tears down the SAME per-user container that a
// running agent thread job executes in, so both actions are destructive and get
// a confirmation step. Start is safe and stays a plain button.
const ConfirmLifecycleButton = ({
icon,
label,
busy,
title,
description,
confirmLabel,
onConfirm,
}: {
icon: ReactNode;
label: string;
busy: boolean;
title: string;
description: string;
confirmLabel: string;
onConfirm: () => void;
}) => (
<AlertDialog>
<AlertDialogTrigger asChild>
<Button type='button' variant='outline' size='sm' disabled={busy}>
{icon}
{label}
</Button>
</AlertDialogTrigger>
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>{title}</AlertDialogTitle>
<AlertDialogDescription>{description}</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel>Cancel</AlertDialogCancel>
<AlertDialogAction variant='destructive' onClick={onConfirm}>
{confirmLabel}
</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
);
export const BoxStatusCard = ({
status,
pendingAction,
onAction,
}: {
status: BoxStatus | null | undefined;
pendingAction: LifecycleAction | null;
onAction: (action: LifecycleAction) => void;
}) => {
const loading = status === undefined;
const running = Boolean(status?.running);
const busy = pendingAction !== null;
return (
<Card className='shadow-none'>
<CardHeader className='flex flex-row items-center justify-between gap-4 space-y-0'>
<CardTitle className='flex items-center gap-2 text-base'>
<Server className='size-4' />
My Machine
</CardTitle>
{loading ? (
<Badge variant='outline' className='gap-1'>
<Loader2 className='size-3 animate-spin' />
Checking
</Badge>
) : running ? (
<Badge className='gap-1'>Running</Badge>
) : (
<Badge variant='secondary'>Stopped</Badge>
)}
</CardHeader>
<CardContent className='space-y-4'>
<div className='grid grid-cols-2 gap-4 sm:grid-cols-3'>
<Detail label='Image' value={status?.image ?? '—'} />
<Detail
label='Uptime'
value={running ? formatUptime(status?.startedAt ?? null) : '—'}
/>
<Detail
label='Memory'
value={formatMemory(status?.memoryLimitBytes ?? null)}
/>
</div>
<div className='flex flex-wrap gap-2'>
{running ? (
<>
<ConfirmLifecycleButton
label='Stop'
busy={busy}
icon={
pendingAction === 'stop' ? (
<Loader2 className='size-4 animate-spin' />
) : (
<Square className='size-4' />
)
}
title='Stop this machine?'
description='Stopping the machine shuts down the container it runs in. Any agent thread job currently running in this machine will be interrupted and lose its in-progress work.'
confirmLabel='Stop machine'
onConfirm={() => onAction('stop')}
/>
<ConfirmLifecycleButton
label='Restart'
busy={busy}
icon={
pendingAction === 'restart' ? (
<Loader2 className='size-4 animate-spin' />
) : (
<RotateCw className='size-4' />
)
}
title='Restart this machine?'
description='Restarting the machine recreates the container it runs in. Any agent thread job currently running in this machine will be interrupted and lose its in-progress work.'
confirmLabel='Restart machine'
onConfirm={() => onAction('restart')}
/>
</>
) : (
<Button
type='button'
size='sm'
disabled={busy || loading}
onClick={() => onAction('start')}
>
{pendingAction === 'start' ? (
<Loader2 className='size-4 animate-spin' />
) : (
<Play className='size-4' />
)}
Start
</Button>
)}
</div>
</CardContent>
</Card>
);
};