Let the Dock choose an edge, choose its screens, and be dragged into order
Three things that were parked, and the reasons they were parked turned out to be the useful part of doing them. The Dock can sit on the left or the right as well as the bottom. Everything that assumed the bottom edge is now asked which edge it is on: the anchors, the axis that gets an implicit size, the sliver of input region that survives hiding, the direction the body slides away in, and which side a tooltip opens towards. The body was a Row and is a Grid, because one declaration then serves both orientations -- Row and Column would each need their own children, and the cross-axis anchors that centre items in a Row are the wrong axis in a Column. Bottom is unchanged in every particular, and the settings default to it, so a hot reload in the middle of this work left the running dock exactly where it was. One bug worth recording because static review would never have found it: a dock spans the edge it lives on, which means anchoring BOTH ends of that edge. The first side dock anchored top and left only, was free to collapse to its implicit height, and came out one pixel tall. It parsed, it loaded, and it rendered nothing. The contract measures the geometry rather than reading the source for that reason, and was verified by putting the single-ended anchor back. Per-screen is a list of names where empty means every screen, because a list is what goes stale when a display is unplugged and "all" should not be spelled as one. Turning off the last screen collapses to "all" rather than leaving no dock anywhere and no obvious way back. Pins can be dragged by a grip. The objection this file recorded for a long time was real -- dragging inside a Flickable inside a scrolling page fails in a way that reads as breakage -- and the answer is preventStealing on the grip, so the page cannot claim a gesture that started there. The arrow buttons stay: they are the keyboard-reachable path and a grip is not. The order is held locally during the drag and written once on release, rather than rewriting settings.json for every slot crossed. Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
This commit is contained in:
@@ -91,6 +91,25 @@ Singleton {
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label: "Automatically hide the Dock",
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detail: "Reveal it at the bottom edge when a workspace is occupied"
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},
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{
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key: "dockPosition", type: "enum", def: "bottom", group: "dock",
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label: "Position",
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detail: "Which edge the Dock lives on",
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options: [
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{ value: "bottom", label: "Bottom" },
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{ value: "left", label: "Left" },
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{ value: "right", label: "Right" }
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]
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},
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{
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// A "json" value: the screen names the Dock appears on. Empty means
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// every screen, which is both the sensible default and the right
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// answer for the common single-monitor case -- storing a list of
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// names there would go stale the moment a display is unplugged.
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key: "dockScreens", type: "json", def: [], group: "dock",
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label: "Screens",
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detail: "Which displays show the Dock"
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},
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{
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key: "dockIconSize", type: "int", def: 48, min: 32, max: 80, step: 4,
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unit: "px", group: "dock",
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@@ -63,6 +63,11 @@ Singleton {
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// ── Dock ────────────────────────────────────────────────────────────────
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// Pinned apps, in order, taken from the GNOME dash favorites.
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readonly property string dockPosition: DesktopPreferences.get("dockPosition")
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readonly property var dockScreens: {
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const stored = DesktopPreferences.get("dockScreens");
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return Array.isArray(stored) ? stored : [];
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}
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readonly property var dockPinned: DesktopPreferences.get("dockPinned")
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// Dash-to-Dock was set to intellihide against all windows: the dock hides
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@@ -22,10 +22,34 @@ PanelWindow {
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property var modelData: null
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screen: root.modelData
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// Which edge this dock lives on, and everything that follows from it. The
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// bottom case is unchanged in every particular: same anchors, same
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// geometry, same slide -- so a machine that never touches the setting sees
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// exactly the dock it had.
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readonly property string position: Settings.dockPosition
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readonly property bool vertical: root.position === "left" || root.position === "right"
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// Only on the screens asked for. An empty list means all of them, which is
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// what a single-monitor machine wants and what an unplugged display should
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// not be able to change.
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readonly property bool onThisScreen: {
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const wanted = Settings.dockScreens;
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if (!wanted || wanted.length === 0)
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return true;
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return wanted.indexOf(String(root.screen?.name ?? "")) >= 0;
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}
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visible: root.onThisScreen
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// A dock spans the edge it lives on, which means anchoring BOTH ends of
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// that edge: bottom+left+right across the screen, or top+bottom plus one
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// side down it. Anchoring only one end leaves the surface free to collapse
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// to its implicit size on that axis -- a side dock came out one pixel tall.
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anchors {
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top: root.vertical
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bottom: true
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left: true
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right: true
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left: root.position !== "right"
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right: root.position !== "left"
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}
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color: "transparent"
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@@ -42,10 +66,13 @@ PanelWindow {
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// ── Geometry ────────────────────────────────────────────────────────────
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// Height = room for the tooltip above the bar + the bar + the gap under it.
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readonly property int revealStripHeight: 3
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readonly property int bottomMargin: Theme.barGap
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readonly property int edgeMargin: Theme.barGap
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readonly property int tooltipSpace: 34
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implicitHeight: tooltipSpace + body.implicitHeight + bottomMargin
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// Only the axis the dock is thin on gets an implicit size; the other is
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// spanned by the anchors above. Setting both would fight them.
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implicitHeight: root.vertical ? 0 : tooltipSpace + body.implicitHeight + edgeMargin
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implicitWidth: root.vertical ? tooltipSpace + body.implicitWidth + edgeMargin : 0
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// ── Intellihide ─────────────────────────────────────────────────────────
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// This instance's own monitor, the same lookup Workspaces.qml uses to
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@@ -140,22 +167,71 @@ PanelWindow {
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id: pointer
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}
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// Revealed: the dock plus everything between it and the edge, so
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// crossing the gap does not count as leaving. Hidden: a sliver along
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// the edge the dock lives on, which is the only thing that can bring
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// it back -- every other click passes through to the window beneath.
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Item {
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id: maskItem
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x: root.revealed ? body.x : 0
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y: root.revealed ? body.y : surface.height - root.revealStripHeight
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width: root.revealed ? body.width : surface.width
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height: root.revealed ? surface.height - body.y : root.revealStripHeight
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x: {
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if (!root.revealed)
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return root.position === "right" ? surface.width - root.revealStripHeight : 0;
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return root.position === "right" ? body.x : 0;
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}
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y: {
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if (!root.revealed)
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return root.vertical ? 0 : surface.height - root.revealStripHeight;
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return root.vertical ? body.y : body.y;
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}
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width: {
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if (!root.revealed)
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return root.vertical ? root.revealStripHeight : surface.width;
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return root.vertical
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? (root.position === "right" ? surface.width - body.x : body.x + body.width)
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: body.width;
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}
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height: {
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if (!root.revealed)
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return root.vertical ? surface.height : root.revealStripHeight;
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return root.vertical ? body.height : surface.height - body.y;
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}
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}
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DockBody {
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id: body
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anchors.horizontalCenter: parent.horizontalCenter
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// Slides off the bottom edge when hidden.
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y: root.revealed ? root.tooltipSpace : surface.height
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vertical: root.vertical
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leftSide: root.position === "left"
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// Both axes are computed rather than anchored. Anchoring the centre
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// on one axis and binding a position on the other looks tidier and
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// is a conflict: an anchored centre owns that coordinate, so the
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// binding beside it is fighting for the same value.
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//
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// Centred on the long axis; on the short one it sits a tooltip's
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// width in from the edge when revealed, and off-screen when not.
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x: {
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if (!root.vertical)
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return (surface.width - width) / 2;
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if (root.position === "left")
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return root.revealed ? root.tooltipSpace : -width;
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return root.revealed ? surface.width - width - root.tooltipSpace : surface.width;
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}
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y: {
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if (root.vertical)
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return (surface.height - height) / 2;
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return root.revealed ? root.tooltipSpace : surface.height;
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}
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opacity: root.revealed ? 1 : 0
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Behavior on x {
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NumberAnimation {
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duration: root.revealed ? Theme.durDockReveal : Theme.durNormal
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easing.type: root.revealed ? Easing.OutQuint : Easing.InCubic
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}
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}
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// Asymmetric on purpose. Revealing is a response to something the
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// user just did, so it has to feel immediate — any delay there
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// reads as lag. Hiding is not a response to anything, so it can
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@@ -111,30 +111,51 @@ Rectangle {
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inset: parent.radius
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}
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implicitWidth: row.implicitWidth + Theme.dockPadding * 2
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implicitHeight: row.implicitHeight + Theme.dockPadding * 2
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implicitWidth: strip.implicitWidth + Theme.dockPadding * 2
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implicitHeight: strip.implicitHeight + Theme.dockPadding * 2
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// The item the tooltip is currently describing, or null.
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property Item hoveredItem: null
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Row {
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id: row
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// Set by the Dock. A side dock runs the same strip down the screen instead
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// of across it.
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property bool vertical: false
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// Which way a tooltip points on a side dock: away from the screen edge, so
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// it never opens off-screen.
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property bool leftSide: true
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// Explicit rather than left to Grid's wrapping. This is always one line, so
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// saying how many cells it holds is both simpler to read and immune to
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// Grid's default column count quietly wrapping a long dock.
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readonly property int cellCount: 2 + (root.items ? root.items.length : 0)
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// A Grid rather than a Row so one declaration serves both orientations.
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// Row and Column would each need their own children, and the cross-axis
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// anchors that centre items in a Row (verticalCenter) are the wrong axis in
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// a Column -- Grid centres through its own alignment properties instead,
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// which is the same result without the anchors positioners disallow.
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Grid {
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id: strip
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anchors.centerIn: parent
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spacing: Theme.dockGap
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rows: root.vertical ? root.cellCount : 1
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columns: root.vertical ? 1 : root.cellCount
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horizontalItemAlignment: Grid.AlignHCenter
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verticalItemAlignment: Grid.AlignVCenter
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ShowAppsButton {
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id: showApps
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anchors.verticalCenter: parent.verticalCenter
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onEntered: root.hoveredItem = showApps
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onExited: if (root.hoveredItem === showApps)
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root.hoveredItem = null
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}
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// Separator between the launcher and the apps, as in GNOME's dash.
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// Separator between the launcher and the apps, as in GNOME's dash. It
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// turns with the dock: a hairline across a column, down a row.
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Rectangle {
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anchors.verticalCenter: parent.verticalCenter
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width: 1
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height: Theme.dockIconSize * 0.7
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width: root.vertical ? Theme.dockIconSize * 0.7 : 1
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height: root.vertical ? 1 : Theme.dockIconSize * 0.7
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border.width: 0
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color: Theme.alpha(Theme.fg, 0.14)
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}
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@@ -146,7 +167,6 @@ Rectangle {
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id: dockItem
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required property var modelData
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app: modelData
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anchors.verticalCenter: parent.verticalCenter
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onEntered: root.hoveredItem = dockItem
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onExited: if (root.hoveredItem === dockItem)
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root.hoveredItem = null
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@@ -172,16 +192,26 @@ Rectangle {
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}
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}
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// Centered on the hovered item, clamped inside the dock. Reads the item's
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// x directly (rather than mapToItem) so the binding re-evaluates when
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// the row reflows.
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// Centred on the hovered item along the dock's own axis, and placed just
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// outside the edge it lives on. Reads the item's position directly
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// (rather than mapToItem) so the binding re-evaluates when the strip
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// reflows.
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x: {
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if (!root.hoveredItem)
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return 0;
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const center = row.x + root.hoveredItem.x + root.hoveredItem.width / 2;
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return Math.max(4, Math.min(root.width - width - 4, center - width / 2));
|
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if (root.vertical)
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return root.leftSide ? root.width + 8 : -width - 8;
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const centre = strip.x + root.hoveredItem.x + root.hoveredItem.width / 2;
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return Math.max(4, Math.min(root.width - width - 4, centre - width / 2));
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}
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y: {
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if (!root.hoveredItem)
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return -height - 8;
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if (!root.vertical)
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return -height - 8;
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const centre = strip.y + root.hoveredItem.y + root.hoveredItem.height / 2;
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return Math.max(4, Math.min(root.height - height - 4, centre - height / 2));
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}
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y: -height - 8
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width: tipLabel.implicitWidth + Theme.popoverPadding * 2
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height: tipLabel.implicitHeight + 8
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@@ -8,18 +8,96 @@
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// them.
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import QtQuick
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import Quickshell
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import qs.config
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import qs.services
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SettingsPage {
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id: root
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||||
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// Turning the last screen off would leave no dock anywhere and no obvious
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// way back, so the final one cannot be removed -- it collapses to "every
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// screen" instead, which is the same thing on one display and recoverable
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// on several.
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function toggleDockScreen(name: string): void {
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const all = Quickshell.screens.map(screen => String(screen.name));
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const current = Settings.dockScreens.length === 0
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? all.slice()
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: Settings.dockScreens.map(String);
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const at = current.indexOf(name);
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let next = current.slice();
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if (at >= 0)
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next.splice(at, 1);
|
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else
|
||||
next.push(name);
|
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if (next.length === 0 || next.length === all.length)
|
||||
next = [];
|
||||
DesktopPreferences.set("dockScreens", next);
|
||||
}
|
||||
|
||||
title: "Desktop & Dock"
|
||||
lede: "Keep the shell instant, spatial, and out of your way."
|
||||
|
||||
SettingsCard {
|
||||
title: "Dock"
|
||||
|
||||
ChoiceRow { setting: "dockPosition" }
|
||||
|
||||
// One row per connected screen. Nothing selected means every screen,
|
||||
// which is stated rather than left as an empty list somebody has to
|
||||
// interpret -- and it is what a single-monitor machine should do
|
||||
// without being configured at all.
|
||||
SettingRow {
|
||||
label: "Screens"
|
||||
detail: Settings.dockScreens.length === 0
|
||||
? "On every display"
|
||||
: "On " + Settings.dockScreens.length + " of "
|
||||
+ Quickshell.screens.length + " displays"
|
||||
visible: Quickshell.screens.length > 1
|
||||
controlWidth: 260
|
||||
|
||||
Row {
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: 7
|
||||
|
||||
Repeater {
|
||||
model: Quickshell.screens
|
||||
|
||||
delegate: Rectangle {
|
||||
id: screenPill
|
||||
|
||||
required property var modelData
|
||||
|
||||
readonly property string screenName: String(screenPill.modelData.name ?? "")
|
||||
// An empty list means all, so every pill reads as on.
|
||||
readonly property bool on: Settings.dockScreens.length === 0
|
||||
|| Settings.dockScreens.indexOf(screenPill.screenName) >= 0
|
||||
|
||||
width: pillLabel.implicitWidth + 20
|
||||
height: 28
|
||||
radius: 8
|
||||
color: screenPill.on ? Theme.alpha(Theme.accent, 0.22)
|
||||
: Theme.alpha(Theme.fg, 0.06)
|
||||
border.width: screenPill.on ? 1 : 0
|
||||
border.color: Theme.alpha(Theme.accent, 0.5)
|
||||
|
||||
Text {
|
||||
id: pillLabel
|
||||
anchors.centerIn: parent
|
||||
text: screenPill.screenName
|
||||
color: screenPill.on ? Theme.fg : Theme.fgDim
|
||||
font.family: Theme.fontFamily
|
||||
font.pixelSize: Theme.fontSizeSmall
|
||||
}
|
||||
|
||||
HoverHandler { cursorShape: Qt.PointingHandCursor }
|
||||
TapHandler { onTapped: root.toggleDockScreen(screenPill.screenName) }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ToggleRow { setting: "dockAutohide" }
|
||||
SliderRow { setting: "dockRevealDelayMs"; zeroLabel: "Instant" }
|
||||
SliderRow { setting: "dockHideDelayMs"; zeroLabel: "Instant" }
|
||||
|
||||
@@ -45,6 +45,50 @@ Column {
|
||||
DesktopPreferences.set("dockPinned", next);
|
||||
}
|
||||
|
||||
// ── Dragging ────────────────────────────────────────────────────────────
|
||||
//
|
||||
// By a grip rather than the whole row. The objection this file used to
|
||||
// record -- that dragging inside a Flickable inside a scrolling page is
|
||||
// hard to get right and fails in a way that reads as breakage -- is real,
|
||||
// and the answer is preventStealing on the grip: the Flickable cannot take
|
||||
// a gesture that started there, so a vertical drag reorders instead of
|
||||
// scrolling the page out from under it. The arrow buttons stay, because
|
||||
// they are the keyboard-reachable path and a grip is not.
|
||||
//
|
||||
// The order is held here while the drag runs and written once on release.
|
||||
// Committing on every slot crossed would rewrite settings.json a dozen
|
||||
// times for one gesture.
|
||||
property int draggingIndex: -1
|
||||
property var workingOrder: []
|
||||
|
||||
readonly property var displayed: root.draggingIndex >= 0 ? root.workingOrder : root.pinned
|
||||
|
||||
function beginDrag(index: int): void {
|
||||
root.workingOrder = root.pinned.slice();
|
||||
root.draggingIndex = index;
|
||||
}
|
||||
|
||||
function dragTo(target: int): void {
|
||||
if (root.draggingIndex < 0 || target === root.draggingIndex)
|
||||
return;
|
||||
if (target < 0 || target >= root.workingOrder.length)
|
||||
return;
|
||||
const next = root.workingOrder.slice();
|
||||
const moved = next.splice(root.draggingIndex, 1)[0];
|
||||
next.splice(target, 0, moved);
|
||||
root.workingOrder = next;
|
||||
root.draggingIndex = target;
|
||||
}
|
||||
|
||||
function endDrag(): void {
|
||||
if (root.draggingIndex < 0)
|
||||
return;
|
||||
const next = root.workingOrder.slice();
|
||||
root.draggingIndex = -1;
|
||||
root.workingOrder = [];
|
||||
root.commit(next);
|
||||
}
|
||||
|
||||
function move(from: int, to: int): void {
|
||||
if (to < 0 || to >= root.pinned.length)
|
||||
return;
|
||||
@@ -67,7 +111,7 @@ Column {
|
||||
}
|
||||
|
||||
Repeater {
|
||||
model: root.pinned
|
||||
model: root.displayed
|
||||
|
||||
SettingRow {
|
||||
id: pin
|
||||
@@ -87,11 +131,60 @@ Column {
|
||||
divider: pin.index < root.pinned.length - 1
|
||||
controlWidth: 132
|
||||
|
||||
// Lifted while dragging so the row being moved is the one that
|
||||
// looks moved.
|
||||
z: root.draggingIndex === pin.index ? 2 : 0
|
||||
opacity: root.draggingIndex === pin.index ? 0.85 : 1
|
||||
|
||||
Row {
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: 4
|
||||
|
||||
// The grip. preventStealing is the whole reason this works
|
||||
// inside a scrolling page: without it the Flickable claims the
|
||||
// vertical gesture and the row never moves.
|
||||
Item {
|
||||
width: 26
|
||||
height: 26
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
|
||||
Text {
|
||||
anchors.centerIn: parent
|
||||
text: "\u2261"
|
||||
color: root.draggingIndex === pin.index ? Theme.accent : Theme.fgMuted
|
||||
font.family: Theme.fontFamily
|
||||
font.pixelSize: 15
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
id: grip
|
||||
anchors.fill: parent
|
||||
preventStealing: true
|
||||
cursorShape: Qt.SizeVerCursor
|
||||
|
||||
property real pressY: 0
|
||||
|
||||
onPressed: mouse => {
|
||||
grip.pressY = mouse.y;
|
||||
root.beginDrag(pin.index);
|
||||
}
|
||||
onPositionChanged: mouse => {
|
||||
if (root.draggingIndex < 0 || pin.height <= 0)
|
||||
return;
|
||||
// How many whole rows the pointer has travelled from
|
||||
// where it started. Rounded, so the swap happens as
|
||||
// the grip passes the midpoint of the next row.
|
||||
const travelled = (mouse.y - grip.pressY);
|
||||
const slots = Math.round(travelled / pin.height);
|
||||
if (slots !== 0)
|
||||
root.dragTo(root.draggingIndex + slots);
|
||||
}
|
||||
onReleased: root.endDrag()
|
||||
onCanceled: root.endDrag()
|
||||
}
|
||||
}
|
||||
|
||||
SettingsButton {
|
||||
text: "↑"
|
||||
enabled: pin.index > 0
|
||||
|
||||
Reference in New Issue
Block a user