Commit Graph
4 Commits
Author SHA1 Message Date
Gabriel Brown 3b01f1e020 Let the Dock choose an edge, choose its screens, and be dragged into order
Three things that were parked, and the reasons they were parked turned out to be
the useful part of doing them.

The Dock can sit on the left or the right as well as the bottom. Everything that
assumed the bottom edge is now asked which edge it is on: the anchors, the axis
that gets an implicit size, the sliver of input region that survives hiding, the
direction the body slides away in, and which side a tooltip opens towards. The
body was a Row and is a Grid, because one declaration then serves both
orientations -- Row and Column would each need their own children, and the
cross-axis anchors that centre items in a Row are the wrong axis in a Column.

Bottom is unchanged in every particular, and the settings default to it, so a
hot reload in the middle of this work left the running dock exactly where it
was.

One bug worth recording because static review would never have found it: a dock
spans the edge it lives on, which means anchoring BOTH ends of that edge. The
first side dock anchored top and left only, was free to collapse to its implicit
height, and came out one pixel tall. It parsed, it loaded, and it rendered
nothing. The contract measures the geometry rather than reading the source for
that reason, and was verified by putting the single-ended anchor back.

Per-screen is a list of names where empty means every screen, because a list is
what goes stale when a display is unplugged and "all" should not be spelled as
one. Turning off the last screen collapses to "all" rather than leaving no dock
anywhere and no obvious way back.

Pins can be dragged by a grip. The objection this file recorded for a long time
was real -- dragging inside a Flickable inside a scrolling page fails in a way
that reads as breakage -- and the answer is preventStealing on the grip, so the
page cannot claim a gesture that started there. The arrow buttons stay: they are
the keyboard-reachable path and a grip is not. The order is held locally during
the drag and written once on release, rather than rewriting settings.json for
every slot crossed.

Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
2026-08-20 14:10:22 -04:00
Gabriel Brown 6dc606b872 Give focus modes conditions rather than alarms, and let Gaming hand over
A mode is on because something is true right now: a game is running, a window is
fullscreen on a given display, a workspace is focused, the clock is inside a
window. That is asked again rather than fired once, and it is the whole reason
schedules could be included here without the usual failure modes. A machine
asleep at 23:30, rebooted at 02:00, or opened at 08:00 into a window that has
already passed all reach the right answer by being asked again; an alarm gets
all three wrong.

The midnight-crossing rule is the part worth being careful about: a window
belongs to the day it STARTS on, so a Friday-only 23:30-07:00 covers Saturday
morning and must not cover Saturday night. That arithmetic was tested as pure
logic before anything was built on it, including every malformed input failing
closed -- silencing someone because a time string was wrong is the worst way
this could fail.

This does not take over the manual timed session. FocusSession already owns
that, with its capsule, shortcut, Quick Settings entry and contracts, so modes
defer entirely while one runs. Two writers of Do Not Disturb would each restore
whatever the other happened to leave behind.

Gaming hands over rather than being duplicated. The hook was silencing
notifications itself, which would have made exactly those two owners -- and
Gaming.active only polls while its settings page is open, so a mode could not
have seen a game reliably in any case. The hook reports the game over IPC now
and the mode decides what that means, the Gaming page points at it, and
gamingSilenceNotifications is retired from the schema, since a setting nothing
reads is the dead row this work keeps removing.

Sleep ships disabled. A desktop that starts silencing someone on first boot has
overstepped, whatever the default hour.

Three contracts moved with it. gaming-contract asserted the hook uses setDnd,
which was right before and wrong now; the shell-side assertions that setDnd and
dndState exist stay, because a toggle would flip an already-silent machine back
on. The new contract is proven to fail by breaking the midnight rule and by
letting modes run alongside a manual session.

Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
2026-08-20 02:06:50 -04:00
Gabriel Brown 32fab59d24 Let a sound device be heard, and the Dock's icons be sized
Nine outputs named after their chipsets cannot be told apart by reading, so each
one gets a Test button that plays a short sample out of that device. Targeted by
node name rather than by making it the default first, because finding out which
is which should not move where everything else is playing.

That belongs in its own service rather than in AudioDevices. sound-page-contract
forbids Process, pactl and wpctl in the files that own device state, and it is
right to: shelling out there races the PipeWire service that owns those same
objects. Playback is a different thing -- pw-play opens its own stream and
mutates no device, so there is nothing to race -- but the rule's letter covered
it, and weakening a guard to fit a new case is how guards stop meaning anything.
SoundTest exists so AudioDevices stays native bindings only.

Worth recording next to the call: pw-play falls back to the default output for a
target it cannot find, rather than failing. A stale node name would play from
the wrong device and look exactly like a successful test, which is why the name
is taken straight from the live node.

The Dock's icon size was a constant in Theme. It goes through the preference
schema like everything else, so validation, search, the generated docs and the
write sweep all pick it up without being told about it separately -- and two
contracts duly failed until docs/settings.md and the per-page commands were
regenerated.

Dock position is deliberately not here. It is not a setting but a rework: the
dock is anchored bottom, and the reveal strip, tooltip placement, intellihide
and the qs-dock rule in hypr/rules.lua all assume that. Doing it properly means
changing compositor rules on a machine somebody uses daily, which is not
something to start as a side effect of adding a slider.

Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
2026-08-20 00:03:21 -04:00
Gabriel Brown a68e4f6dcd Make every settings page reachable from the launcher
Settings had a search index and the launcher had script commands, and
neither knew about the other: finding a setting meant opening Settings
first and searching there. One command per page is now generated from
the same sources the in-app search reads -- the sidebar page list, the
group routing, and the schema labels -- so a setting searchable inside
Settings is searchable from the launcher without a second list to
maintain.

Generating it surfaced a gap in the in-app search as well. Six pages had
no vocabulary at all, because their contents come from the system rather
than our schema, so searching "volume" found nothing in Settings either.
They now carry entries, which improves both surfaces.

The product prefix is dropped from every hand-written command title. The
generated ones are qualified "Settings: <page>" instead: a bare page
label collides with the feature of the same name, and two commands
sharing a title are indistinguishable in a launcher.

Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
2026-08-19 09:47:07 -04:00