359fb922aa11c15536c1a6fcf7c9fedecf140d4e
4
Commits
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3b01f1e020 |
Let the Dock choose an edge, choose its screens, and be dragged into order
Three things that were parked, and the reasons they were parked turned out to be the useful part of doing them. The Dock can sit on the left or the right as well as the bottom. Everything that assumed the bottom edge is now asked which edge it is on: the anchors, the axis that gets an implicit size, the sliver of input region that survives hiding, the direction the body slides away in, and which side a tooltip opens towards. The body was a Row and is a Grid, because one declaration then serves both orientations -- Row and Column would each need their own children, and the cross-axis anchors that centre items in a Row are the wrong axis in a Column. Bottom is unchanged in every particular, and the settings default to it, so a hot reload in the middle of this work left the running dock exactly where it was. One bug worth recording because static review would never have found it: a dock spans the edge it lives on, which means anchoring BOTH ends of that edge. The first side dock anchored top and left only, was free to collapse to its implicit height, and came out one pixel tall. It parsed, it loaded, and it rendered nothing. The contract measures the geometry rather than reading the source for that reason, and was verified by putting the single-ended anchor back. Per-screen is a list of names where empty means every screen, because a list is what goes stale when a display is unplugged and "all" should not be spelled as one. Turning off the last screen collapses to "all" rather than leaving no dock anywhere and no obvious way back. Pins can be dragged by a grip. The objection this file recorded for a long time was real -- dragging inside a Flickable inside a scrolling page fails in a way that reads as breakage -- and the answer is preventStealing on the grip, so the page cannot claim a gesture that started there. The arrow buttons stay: they are the keyboard-reachable path and a grip is not. The order is held locally during the drag and written once on release, rather than rewriting settings.json for every slot crossed. Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L |
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6dc606b872 |
Give focus modes conditions rather than alarms, and let Gaming hand over
A mode is on because something is true right now: a game is running, a window is fullscreen on a given display, a workspace is focused, the clock is inside a window. That is asked again rather than fired once, and it is the whole reason schedules could be included here without the usual failure modes. A machine asleep at 23:30, rebooted at 02:00, or opened at 08:00 into a window that has already passed all reach the right answer by being asked again; an alarm gets all three wrong. The midnight-crossing rule is the part worth being careful about: a window belongs to the day it STARTS on, so a Friday-only 23:30-07:00 covers Saturday morning and must not cover Saturday night. That arithmetic was tested as pure logic before anything was built on it, including every malformed input failing closed -- silencing someone because a time string was wrong is the worst way this could fail. This does not take over the manual timed session. FocusSession already owns that, with its capsule, shortcut, Quick Settings entry and contracts, so modes defer entirely while one runs. Two writers of Do Not Disturb would each restore whatever the other happened to leave behind. Gaming hands over rather than being duplicated. The hook was silencing notifications itself, which would have made exactly those two owners -- and Gaming.active only polls while its settings page is open, so a mode could not have seen a game reliably in any case. The hook reports the game over IPC now and the mode decides what that means, the Gaming page points at it, and gamingSilenceNotifications is retired from the schema, since a setting nothing reads is the dead row this work keeps removing. Sleep ships disabled. A desktop that starts silencing someone on first boot has overstepped, whatever the default hour. Three contracts moved with it. gaming-contract asserted the hook uses setDnd, which was right before and wrong now; the shell-side assertions that setDnd and dndState exist stay, because a toggle would flip an already-silent machine back on. The new contract is proven to fail by breaking the midnight rule and by letting modes run alongside a manual session. Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L |
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32fab59d24 |
Let a sound device be heard, and the Dock's icons be sized
Nine outputs named after their chipsets cannot be told apart by reading, so each one gets a Test button that plays a short sample out of that device. Targeted by node name rather than by making it the default first, because finding out which is which should not move where everything else is playing. That belongs in its own service rather than in AudioDevices. sound-page-contract forbids Process, pactl and wpctl in the files that own device state, and it is right to: shelling out there races the PipeWire service that owns those same objects. Playback is a different thing -- pw-play opens its own stream and mutates no device, so there is nothing to race -- but the rule's letter covered it, and weakening a guard to fit a new case is how guards stop meaning anything. SoundTest exists so AudioDevices stays native bindings only. Worth recording next to the call: pw-play falls back to the default output for a target it cannot find, rather than failing. A stale node name would play from the wrong device and look exactly like a successful test, which is why the name is taken straight from the live node. The Dock's icon size was a constant in Theme. It goes through the preference schema like everything else, so validation, search, the generated docs and the write sweep all pick it up without being told about it separately -- and two contracts duly failed until docs/settings.md and the per-page commands were regenerated. Dock position is deliberately not here. It is not a setting but a rework: the dock is anchored bottom, and the reveal strip, tooltip placement, intellihide and the qs-dock rule in hypr/rules.lua all assume that. Doing it properly means changing compositor rules on a machine somebody uses daily, which is not something to start as a side effect of adding a slider. Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L |
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a68e4f6dcd |
Make every settings page reachable from the launcher
Settings had a search index and the launcher had script commands, and neither knew about the other: finding a setting meant opening Settings first and searching there. One command per page is now generated from the same sources the in-app search reads -- the sidebar page list, the group routing, and the schema labels -- so a setting searchable inside Settings is searchable from the launcher without a second list to maintain. Generating it surfaced a gap in the in-app search as well. Six pages had no vocabulary at all, because their contents come from the system rather than our schema, so searching "volume" found nothing in Settings either. They now carry entries, which improves both surfaces. The product prefix is dropped from every hand-written command title. The generated ones are qualified "Settings: <page>" instead: a bare page label collides with the feature of the same name, and two commands sharing a title are indistinguishable in a launcher. Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L |