Three things that were parked, and the reasons they were parked turned out to be
the useful part of doing them.
The Dock can sit on the left or the right as well as the bottom. Everything that
assumed the bottom edge is now asked which edge it is on: the anchors, the axis
that gets an implicit size, the sliver of input region that survives hiding, the
direction the body slides away in, and which side a tooltip opens towards. The
body was a Row and is a Grid, because one declaration then serves both
orientations -- Row and Column would each need their own children, and the
cross-axis anchors that centre items in a Row are the wrong axis in a Column.
Bottom is unchanged in every particular, and the settings default to it, so a
hot reload in the middle of this work left the running dock exactly where it
was.
One bug worth recording because static review would never have found it: a dock
spans the edge it lives on, which means anchoring BOTH ends of that edge. The
first side dock anchored top and left only, was free to collapse to its implicit
height, and came out one pixel tall. It parsed, it loaded, and it rendered
nothing. The contract measures the geometry rather than reading the source for
that reason, and was verified by putting the single-ended anchor back.
Per-screen is a list of names where empty means every screen, because a list is
what goes stale when a display is unplugged and "all" should not be spelled as
one. Turning off the last screen collapses to "all" rather than leaving no dock
anywhere and no obvious way back.
Pins can be dragged by a grip. The objection this file recorded for a long time
was real -- dragging inside a Flickable inside a scrolling page fails in a way
that reads as breakage -- and the answer is preventStealing on the grip, so the
page cannot claim a gesture that started there. The arrow buttons stay: they are
the keyboard-reachable path and a grip is not. The order is held locally during
the drag and written once on release, rather than rewriting settings.json for
every slot crossed.
Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
gapsIn and gapsOut were the only two compositor settings the write sweep had
never verified: Hyprland answers for them in CSS shorthand, "5 5 5 5", and the
sweep had no way to compare that. The preference behind each is a single int
that Hyprland expands to four sides, so a uniform reading compares exactly. A
non-uniform one is not something the preference can express, and is skipped
rather than collapsed to a number it never wrote. 63 of 63 verified live now,
none skipped.
Wallpaper thumbnails are cached. The report that five of them sat at "Loading…"
was a screenshot taken 1.1 seconds after the page opened -- decoding one of
these at tile size takes between 1.2 and 2.6 seconds and about ten start at
once, which the code already said. Measuring it did turn up something real
though: without a cache, scrolling back up pays that decode again for every
tile. The tradeoff is a wallpaper replaced in place showing a stale thumbnail
until restart, which is worth it for a directory of files that are added rather
than edited.
A chord already in use is now named rather than taken: "Super+Q is already
Terminal". Two actions on one chord means whichever Hyprland reads last wins,
which is not a thing to find out later by pressing it. Rebinding a shortcut to
the chord it already holds is correctly not a conflict.
Also: Open Appearance lands on the Windows tab now that the page has tabs,
Storage points at reclaimable container space, and a dock row shows its desktop
id only when two pinned applications share a name -- it is developer text, and
repeating it under fifteen recognisable names made the list harder to scan.
Written down because it cost the shell: QML has no default parameter values, and
`function openSettings(page: string, section: string = "")` fails the entire
configuration rather than the one function -- so the bar and dock went with it,
and 43 contracts failed at once pointing at the same line. qmllint --bare passes
that, which is why the usual check before touching the running shell did not
catch it. openSettingsSection exists as a separate function for that reason.
Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
The Dock's pinned applications were a sixteen-entry literal in
Settings.qml, so changing what sits in the Dock meant editing QML. They
are now an ordered list in the shared store, with move up, move down,
unpin, and a filtered picker for adding installed applications. Keeping
them in the shared store rather than a file of their own means they are
covered by Restore defaults like everything else.
This needed a "json" schema type for values the schema stores and resets
but does not validate field by field. It exists so structured settings
can live in the one file rather than growing a fourth preference store;
the owning service validates the contents.
Snapshots make the settings app safe to experiment with. The whole
configuration is one file, so a backup is a copy and a restore is an
overwrite, and restoring snapshots what it replaces so it is itself
undoable. A snapshot is validated as JSON before it can be restored over
a working configuration, and a name that is not a plain snapshot
filename from the backup directory is refused.
Snapshot names carry milliseconds. At one-second resolution a save
followed promptly by a restore produced the same filename twice, and the
restore's own safety snapshot overwrote the file it was about to read --
found by the contract, which restores immediately after saving.
Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L