Desktop & Dock becomes Shell — Bar, Dock, Control Center, Tiling, Workspaces — the home for everything Quickshell draws. The settings- management cluster moves to System as Sync & Backup, Appearance's Shell tab dissolves, and 24-hour time finally lives on Date & Time, which always owned it. The bar gets what it never had: a way to survive the wallpaper. A second neutral text family (follow theme, or forced light or dark), a one-layer shadow under every glyph, and a gradient scrim for wallpapers nothing else survives — all off by default, pixel-identical until asked. Widgets earn toggles (weather, media, clipboard, calendar countdown), the vitals cluster stops leaving a dead pill behind, and Control Center's sections learn to step aside. The dock graduates from MVP: a context menu with window rows, pin, unpin, quit and new-window; scroll an icon to cycle its windows; drag to reorder on the dock itself; hover previews with one-shot captures; and "Add App to Dock" in the launcher. Three real bugs died en route — menus that slid away with the autohide, a readonly-property crash on every menu open, and a drag that drifted half a slot per icon on side docks. The pinned-apps editor in Settings becomes a drag strip. 166 contracts; the full suite is green except two live display and switcher tests that cannot run behind a locked session — re-verified on unlock. Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
84 lines
3.3 KiB
QML
84 lines
3.3 KiB
QML
// The bar.
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//
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// Everything Panama draws along the top edge: how legible it stays, what earns
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// a place in it, and how often the readouts refresh. The bar floats directly on
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// the wallpaper, so legibility is a real setting and not a theme detail -- a
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// theme that reads perfectly against the panel background can disappear
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// entirely over a bright photograph.
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//
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// The Clock and System vitals cards came from Appearance's Shell tab, which was
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// the wrong home for them: Appearance is about how surfaces look, and these
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// decide what the bar contains.
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import QtQuick
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import qs.config
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import qs.services
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SettingsPage {
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id: root
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title: "Bar"
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lede: "The bar sits on whatever wallpaper you chose. These keep it legible on all of them."
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SettingsCard {
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title: "Visibility"
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subtitle: "The real bar above this window is the preview — every change here lands on it immediately."
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ChoiceRow { setting: "barTextTone" }
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ToggleRow { setting: "barTextShadow" }
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ToggleRow { setting: "barBackdrop"; divider: false }
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}
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SettingsCard {
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title: "Widgets"
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subtitle: "What earns a place in the bar. Indicators that carry state — health, activity, focus, video wallpaper — appear on their own and leave when they are done."
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ToggleRow { setting: "showWeatherWidget" }
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ToggleRow { setting: "showMediaWidget" }
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ToggleRow { setting: "showClipboardButton" }
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ToggleRow { setting: "showCalendarCountdown" }
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ToggleRow { setting: "showCpu" }
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ToggleRow { setting: "showMemory" }
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ToggleRow { setting: "showGpu" }
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// Only where there is a battery to report on. A desktop should not be
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// offered a switch for a readout it can never show.
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ToggleRow { setting: "showBattery"; visible: Battery.available }
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ToggleRow { setting: "showBatteryPercent"; visible: Battery.available && Settings.showBattery }
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ToggleRow { setting: "showAgentUsage"; divider: false }
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}
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SettingsCard {
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title: "Clock"
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subtitle: "24-hour time lives in System › Date & Time — it drives the date menu, notifications, and the lock screen too, so it was never just the bar's."
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ToggleRow { setting: "showSeconds" }
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ToggleRow { setting: "showWeekday"; divider: false }
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}
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SettingsCard {
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title: "Vitals"
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SliderRow {
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setting: "vitalsIntervalMs"
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divider: GraphicsDevices.devices.length > 1 || GraphicsDevices.selectionMissing
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}
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// Only worth asking when there is a choice to make.
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ChoiceGrid {
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visible: GraphicsDevices.devices.length > 1 || GraphicsDevices.selectionMissing
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width: parent.width
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label: "Graphics device"
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detail: GraphicsDevices.selectionMissing
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? "The stored device is not present on this machine, so the graphics readout is hidden. Choose one below."
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: "Which GPU the graphics readout measures."
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options: GraphicsDevices.devices.map(device => ({
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value: device.path,
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label: GraphicsDevices.shortName(device.name)
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}))
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current: GraphicsDevices.selectedPath
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divider: false
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onPicked: value => GraphicsDevices.select(value)
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}
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}
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}
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