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Panama/config/dot/quickshell/modules/bar/Workspaces.qml
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QML

// Workspace indicator, in the shape GNOME's workspace switcher had: a row of
// dots, the current one drawn as a wide accent pill. Hyprland workspaces are
// dynamic here, so the row grows and shrinks as workspaces come and go.
//
// Scrolling anywhere over the row switches workspace — a habit carried over
// from the GNOME top panel and explicitly worth keeping.
import Quickshell
import Quickshell.Hyprland
import QtQuick
import qs.config
Item {
id: root
// The QsScreen this bar instance lives on. When set, only that monitor's
// workspaces are shown — otherwise a second monitor would duplicate them.
property var screen: null
readonly property HyprlandMonitor monitor: root.screen ? Hyprland.monitorFor(root.screen) : null
// Special workspaces (negative ids) are scratchpads, not places you switch
// to by index — GNOME had no equivalent, so they stay out of the row.
readonly property var workspaces: {
const all = Hyprland.workspaces ? Hyprland.workspaces.values : [];
return all.filter(ws => ws && ws.id > 0 && (!root.monitor || !ws.monitor || ws.monitor === root.monitor)).sort((a, b) => a.id - b.id);
}
// The delegate currently focused. The accent pill tracks its geometry, which
// is what makes the pill appear to slide from one workspace to the next.
property Item focusedItem: null
readonly property int dotSize: 8
readonly property int slotWidth: 16
readonly property int focusedSlotWidth: 28
implicitWidth: row.implicitWidth + 12
// Full bar height makes (0, 0) part of the wheel target. The dots stay
// optically centred by the row and active-pill geometry below.
implicitHeight: Theme.barHeight
// Scroll over the padding either side of the row, not just over a dot.
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.NoButton
onWheel: event => root.cycle(event.angleDelta.y)
}
Rectangle {
id: activePill
// Behind the dots: the focused delegate hides its own dot, so nothing
// is ever drawn on top of the pill.
z: -1
visible: root.focusedItem !== null
height: root.dotSize
radius: Theme.pillRadius
border.width: 0 // QTBUG-137166: rounded rects can lose their corners
// The prism, as a fill rather than a hairline. This is the one element
// in the bar that is always coloured, so it is where the pair belongs.
gradient: Gradient {
orientation: Gradient.Horizontal
GradientStop {
position: 0.0
color: Theme.accent
}
GradientStop {
position: 1.0
color: Theme.accentSecondary
}
}
y: (root.height - height) / 2
x: row.x + (root.focusedItem ? root.focusedItem.x : 0)
width: root.focusedItem ? root.focusedItem.width : 0
Behavior on x {
NumberAnimation {
duration: Theme.durNormal
easing.type: Easing.OutCubic
}
}
Behavior on width {
NumberAnimation {
duration: Theme.durNormal
easing.type: Easing.OutCubic
}
}
}
Row {
id: row
anchors.centerIn: parent
spacing: 4
Repeater {
model: root.workspaces
delegate: Item {
id: slot
required property var modelData
readonly property bool isFocused: slot.modelData.focused
readonly property bool isOccupied: slot.modelData.toplevels ? slot.modelData.toplevels.values.length > 0 : false
implicitWidth: slot.isFocused ? root.focusedSlotWidth : root.slotWidth
implicitHeight: root.height
Behavior on implicitWidth {
NumberAnimation {
duration: Theme.durNormal
easing.type: Easing.OutCubic
}
}
onIsFocusedChanged: if (slot.isFocused)
root.focusedItem = slot
Component.onCompleted: if (slot.isFocused)
root.focusedItem = slot
Rectangle {
anchors.centerIn: parent
width: root.dotSize
height: root.dotSize
radius: width / 2
border.width: 0
visible: !slot.isFocused
color: {
if (slot.modelData.urgent)
return Theme.urgent;
return slot.isOccupied ? Theme.fg : Theme.alpha(Theme.fg, 0.3);
}
Behavior on color {
ColorAnimation {
duration: Theme.durFast
}
}
}
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: slot.modelData.activate()
onWheel: event => root.cycle(event.angleDelta.y)
}
}
}
}
// Scroll up goes to the previous workspace, down to the next — the same
// direction GNOME used. Relative focus rather than by index so it keeps
// working with dynamic workspaces.
function cycle(angleDeltaY: int): void {
Hyprland.dispatch(angleDeltaY > 0 ? 'hl.dsp.focus({ workspace = "-1" })' : 'hl.dsp.focus({ workspace = "+1" })');
}
}