It is the system settings app for this desktop, so it is named the way one is. The window is "Settings", the titlebar is "Settings", the wordmark above the search field is gone, the sidebar's last row is "About", and the status line reads "Desktop is healthy". Prose followed the same rule. Forty-odd strings explained what "Panama" does -- "Panama never animates while idle", "Restore Panama defaults", "Panama looks in ~/Pictures/Wallpapers" -- which is how a product describes itself, not how a settings panel describes a setting. They now say what happens. No user-visible "Panama" remains anywhere in the app. Two consequences worth naming: The SUPER+I shortcut's description is user-visible, because the Shortcuts page is generated from it, so that is renamed too. Rebindings are keyed by shipped chord rather than description, so no existing override is orphaned by this. Three contracts matched the window by title and one matched that shortcut by description; all four are updated. There are no Hyprland window rules keyed on the title, so nothing about the window's placement changes. The desktop entry is now Name=Settings, but the FILE keeps its panama-settings name, as does the icon: the dock pins applications by desktop id, and renaming the file would silently unpin it. dock-pins-contract covers exactly that. The dated design docs under docs/superpowers keep the old name. They are a record of what was decided when, and editing them to agree with the present would make them lie about the past. Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
221 lines
8.0 KiB
QML
221 lines
8.0 KiB
QML
// A miniature of the real desktop that redraws as you change Appearance.
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//
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// The point is that "outer gaps 24" and "radius 9" mean nothing as numbers. This
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// shows two tiled windows at the settings currently in effect: the focused one
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// wearing the prism border and its glow, the unfocused one carrying the
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// inactive-opacity setting, both inside real gaps at a real corner radius.
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//
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// Geometry is scaled by the ratio between this preview's width and the actual
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// monitor's, so proportions are honest rather than decorative -- a 10px gap on
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// a 4500px display genuinely is almost invisible, and the preview says so.
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//
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// Everything here is driven by bindings on DesktopPreferences, so the preview
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// shows what is actually stored and applied. It has no state of its own and
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// nothing animates while idle.
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import QtQuick
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import QtQuick.Effects
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import qs.config
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import qs.services
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Rectangle {
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id: root
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implicitHeight: 232
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radius: Theme.cardRadius
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clip: true
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border.width: 1
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border.color: Theme.alpha(Theme.fg, 0.09)
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// Falls back to a sane width if the monitor has not been read yet, so the
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// preview is never wrong by a factor of ten on first paint.
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readonly property real monitorWidth: SystemSettings.monitorWidth > 0 ? SystemSettings.monitorWidth : 3000
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readonly property real scale: width > 0 ? width / root.monitorWidth : 0.25
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readonly property int gapsIn: DesktopPreferences.get("gapsIn")
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readonly property int gapsOut: DesktopPreferences.get("gapsOut")
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readonly property int borderSize: DesktopPreferences.get("borderSize")
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readonly property int rounding: DesktopPreferences.get("windowRounding")
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readonly property real inactiveOpacity: DesktopPreferences.get("inactiveOpacity")
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readonly property bool shadowOn: DesktopPreferences.get("shadowEnabled")
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readonly property int shadowRange: DesktopPreferences.get("shadowRange")
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readonly property bool glowOn: DesktopPreferences.get("glowEnabled")
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readonly property int glowRange: DesktopPreferences.get("glowRange")
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// Scaled geometry, floored so a small-but-nonzero setting stays visible
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// rather than rounding away to nothing.
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function px(value: real): real {
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return value <= 0 ? 0 : Math.max(1, value * root.scale);
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}
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// Stands in for the wallpaper. Static: an animated gradient here would
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// repaint forever behind a settings page.
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// Follows the colour scheme. A preview that stays dark while the shell
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// around it is light does not read as "your desktop" -- it reads as a
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// screenshot of someone else's.
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gradient: Gradient {
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orientation: Gradient.Vertical
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GradientStop { position: 0.0; color: Theme.dark ? "#2b3050" : "#b9c0dd" }
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GradientStop { position: 1.0; color: Theme.dark ? "#241f33" : "#cbbcd4" }
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}
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// The bar, so the preview reads as this desktop and not a generic one.
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Rectangle {
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id: miniBar
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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height: 20
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color: Theme.alpha(Theme.bgDark, 0.4)
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border.width: 0
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Row {
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anchors.left: parent.left
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anchors.leftMargin: 9
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anchors.verticalCenter: parent.verticalCenter
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spacing: 4
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Repeater {
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model: 3
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Rectangle {
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required property int index
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width: index === 0 ? 12 : 5
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height: 5
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radius: 2.5
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border.width: 0
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color: index === 0 ? Theme.accent : Theme.alpha(Theme.fg, 0.3)
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anchors.verticalCenter: parent.verticalCenter
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}
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}
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}
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// The real bar carries a clock here, not a name. Standing in with the
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// actual time keeps the preview a picture of this desktop rather than
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// a picture of a product.
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Text {
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anchors.centerIn: parent
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text: Qt.formatTime(new Date(), "h:mm")
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color: Theme.alpha(Theme.fg, 0.45)
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font.family: Theme.fontFamily
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font.pixelSize: 9
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}
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}
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Row {
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id: tiles
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anchors.top: miniBar.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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anchors.margins: root.px(root.gapsOut)
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spacing: root.px(root.gapsIn) * 2
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MiniWindow {
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width: (tiles.width - tiles.spacing) / 2
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height: tiles.height
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focused: true
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}
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MiniWindow {
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width: (tiles.width - tiles.spacing) / 2
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height: tiles.height
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focused: false
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}
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}
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component MiniWindow: Item {
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id: win
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required property bool focused
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// The gradient border is drawn as a filled rounded rect with the window
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// body inset on top of it: QML's Rectangle border takes a colour, not a
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// gradient, and the prism border is the whole signature here.
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Rectangle {
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id: frame
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anchors.fill: parent
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radius: root.px(root.rounding)
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border.width: 0
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visible: win.focused && root.borderSize > 0
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gradient: Gradient {
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orientation: Gradient.Horizontal
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GradientStop { position: 0.0; color: Theme.accent }
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GradientStop { position: 1.0; color: Theme.accentSecondary }
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}
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}
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Rectangle {
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id: body
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anchors.fill: parent
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anchors.margins: win.focused ? root.px(root.borderSize) : 0
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radius: Math.max(0, root.px(root.rounding) - (win.focused ? root.px(root.borderSize) : 0))
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color: Theme.alpha(Theme.bgDark, 0.92)
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opacity: win.focused ? 1.0 : root.inactiveOpacity
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border.width: win.focused ? 0 : 1
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border.color: Theme.alpha(Theme.gutter, 0.6)
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clip: true
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Rectangle {
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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height: 13
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color: Theme.alpha(Theme.fg, 0.05)
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border.width: 0
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}
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Column {
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.topMargin: 22
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anchors.margins: 10
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spacing: 5
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Repeater {
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model: [1.0, 0.74, 0.52]
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Rectangle {
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required property real modelData
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width: parent.width * modelData
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height: 4
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radius: 2
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border.width: 0
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color: Theme.alpha(Theme.fg, win.focused ? 0.2 : 0.13)
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}
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}
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}
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Text {
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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anchors.margins: 8
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text: win.focused ? "focused" : "unfocused"
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color: Theme.fgMuted
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font.family: Theme.fontFamily
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font.pixelSize: 9
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}
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}
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// Shadow and glow both come from MultiEffect. Only the focused window
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// gets the glow, matching looks.lua where glow.color_inactive is fully
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// transparent.
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MultiEffect {
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anchors.fill: body
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source: body
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visible: root.shadowOn || (win.focused && root.glowOn)
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z: -1
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shadowEnabled: true
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shadowColor: win.focused && root.glowOn
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? Theme.alpha(Theme.accent, 0.5)
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: Theme.alpha(Theme.dark ? "#15161e" : "#6172b0", Theme.dark ? 0.85 : 0.45)
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shadowBlur: win.focused && root.glowOn
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? Math.min(1.0, root.px(root.glowRange) / 12)
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: Math.min(1.0, root.px(root.shadowRange) / 24)
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shadowVerticalOffset: win.focused && root.glowOn ? 0 : root.px(4)
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shadowHorizontalOffset: 0
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}
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}
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}
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