The recent accent-colour setting only reached part of the desktop. looks.lua still hardcoded the focused-window border and glow to blue, so any hyprctl reload -- or every fresh session, for about a second -- reverted a chosen accent; it now reads accentName the same way it already read colorScheme. The lock screen and terminal stayed blue regardless of the chosen accent despite the setting's own description claiming otherwise; panama-lock and panama-theme-apps now resolve and apply the real accent. AccentPicker built its swatch model from Theme.accents directly instead of the schema's own options list, so the two could drift silently; switched it to read the schema. Its hit target only covered the swatch, not the name label added specifically for colour-vision accessibility -- extended to the whole row. Settings search had no route for the "appearance" group, so searching for the accent or colour scheme landed on Home. ColorScheme's hex-to-Hyprland helper assumed 6-digit colours and would silently corrupt a future translucent one; fixed it to read from the end of the string instead of the start. An accent-only change no longer reruns the full colour-scheme pipeline. The gradient it builds for the focused border now goes through SystemSettings' existing serialiser instead of a second, under-escaped copy of the same logic. The settings-ownership contract test enforced the old rule that ColorScheme must never touch the focused border; updated it to verify the real, intended rule instead of contradicting the code. Claude-Session: https://claude.ai/code/session_01E6TJUAh41HaP25MVHWkhRZ
286 lines
14 KiB
Lua
286 lines
14 KiB
Lua
-- ─────────────────────────────────────────────────────────────────────────────
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-- Look and feel -- Tokyo Night Moon
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--
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-- Colours here must stay in sync with quickshell/config/Theme.qml.
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-- accent user-selectable, see `accents` below -- blue (#82aaff) ships
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-- bg #222436 base
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--
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-- Performance note: every animation below is event-driven. Nothing uses the
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-- "loop" style on borderangle/shadowangle/glowangle -- that style forces
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-- Hyprland to render at full refresh rate forever, even when nothing is
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-- visible, which is exactly the kind of idle GPU burn to avoid on a 4500x3000
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-- display.
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-- ─────────────────────────────────────────────────────────────────────────────
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local prefs = require("prefs")
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-- Mirrors config/Theme.qml's `accents` map. Lua has no import path into a QML
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-- singleton, so the hex pairs are restated here -- just the four hex strings
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-- each named accent needs, not the labels, which stay UI-only.
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local accents = {
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blue = { dark = "82aaff", darkSecondary = "b172b0", light = "2e7de9", lightSecondary = "9854f1" },
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orchid = { dark = "c099ff", darkSecondary = "fca7ea", light = "7847bd", lightSecondary = "9854f1" },
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teal = { dark = "86e1fc", darkSecondary = "82aaff", light = "007197", lightSecondary = "2e7de9" },
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green = { dark = "c3e88d", darkSecondary = "86e1fc", light = "587539", lightSecondary = "007197" },
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amber = { dark = "ffc777", darkSecondary = "ff966c", light = "8c6c3e", lightSecondary = "b15c00" },
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orange = { dark = "ff966c", darkSecondary = "ff757f", light = "b15c00", lightSecondary = "c64343" },
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rose = { dark = "ff757f", darkSecondary = "c099ff", light = "f52a65", lightSecondary = "9854f1" },
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slate = { dark = "828bb8", darkSecondary = "82aaff", light = "6172b0", lightSecondary = "2e7de9" },
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}
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-- The accent pair a fresh session or `hyprctl reload` starts from.
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-- services/ColorScheme.qml overwrites this live, from the same Theme.accents
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-- data, once the shell settles (~1.2s after startup -- see its `settle`
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-- Timer). This table exists only so the compositor is never observably blue
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-- for a non-blue accent during the gap before that first live apply.
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local accentScheme = prefs.get("colorScheme", "dark")
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local accentPair = accents[prefs.get("accentName", "blue")] or accents.blue
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local accentStart = accentScheme == "light" and accentPair.light or accentPair.dark
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local accentEnd = accentScheme == "light" and accentPair.lightSecondary or accentPair.darkSecondary
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hl.config({
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general = {
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gaps_in = prefs.get("gapsIn", 5),
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gaps_out = prefs.get("gapsOut", 10),
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border_size = prefs.get("borderSize", 2),
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col = {
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-- The focused accent role, on a diagonal so the pair is visible
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-- on both a tall and a wide window. Driven by the chosen
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-- accentName (see the `accents` table above); services/
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-- ColorScheme.qml applies the same values live, and restates them
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-- from Theme.accent/Theme.accentSecondary on every scheme change
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-- too, since each accent carries a separate pair per scheme.
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active_border = { colors = { "rgba(" .. accentStart .. "ee)", "rgba(" .. accentEnd .. "ee)" }, angle = 115 },
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-- The neutral inactive role follows the colour scheme because a
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-- dark neutral disappears against a light desktop.
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-- services/ColorScheme.qml applies the same values live; this is
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-- the value a fresh session starts from.
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inactive_border = prefs.get("colorScheme", "dark") == "light"
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and "rgba(a8aecb99)" or "rgba(3b426199)",
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},
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resize_on_border = prefs.get("resizeOnBorder", true),
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extend_border_grab_area = prefs.getInt("borderGrabArea", 15),
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hover_icon_on_border = prefs.get("hoverIconOnBorder", true),
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-- Enables the per-window "immediate" rule used for games in rules.lua.
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-- Harmless on its own; tearing only happens where a rule opts in.
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allow_tearing = true,
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layout = "dwindle",
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snap = {
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enabled = true,
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window_gap = prefs.getInt("snapWindowGap", 10),
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monitor_gap = prefs.getInt("snapMonitorGap", 10),
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respect_gaps = prefs.get("snapRespectGaps", false),
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},
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},
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decoration = {
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-- 18 to match the shell's popover radius, so a window and a panel sitting
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-- next to each other read as the same object family.
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rounding = prefs.get("windowRounding", 18),
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rounding_power = prefs.get("roundingPower", 2),
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active_opacity = prefs.get("activeOpacity", 1.0),
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fullscreen_opacity = prefs.get("fullscreenOpacity", 1.0),
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inactive_opacity = prefs.get("inactiveOpacity", 1.0),
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blur = {
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enabled = prefs.get("blurEnabled", true),
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size = prefs.get("blurSize", 8),
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passes = prefs.get("blurPasses", 3),
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-- Required for blur to be affordable. Never turn this off.
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new_optimizations = true,
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-- Floating windows skip blurring what's behind tiled ones. Big win.
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xray = true,
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ignore_opacity = true,
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noise = 0.0117,
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contrast = 0.9,
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brightness = 0.85,
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vibrancy = 0.17,
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vibrancy_darkness = 0.05,
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popups = true,
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popups_ignorealpha = 0.2,
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-- Blurring the special workspace is expensive and rarely seen.
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special = false,
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},
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shadow = {
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enabled = prefs.get("shadowEnabled", true),
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range = prefs.get("shadowRange", 20),
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render_power = prefs.getInt("shadowRenderPower", 3),
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sharp = prefs.get("shadowSharp", false),
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color = "rgba(15161eee)",
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-- Deliberately not a setting: a two-axis offset needs a control we
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-- do not have, and a slider bound to half a value is worse than
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-- leaving it alone. SystemSettings understands the vec2 shape
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-- already, so adding it later is only a matter of the widget.
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offset = { 0, 4 },
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scale = 1.0,
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},
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-- New in 0.56. Kept deliberately faint: in this direction the gradient
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-- border is the signature, and a strong halo would compete with it.
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-- This is just enough to lift the focused window off the wallpaper.
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-- Derived from the same accent as active_border above, not hardcoded,
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-- so the halo never disagrees with the border it surrounds.
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glow = {
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enabled = prefs.get("glowEnabled", true),
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range = prefs.get("glowRange", 8),
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render_power = 2,
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color = "rgba(" .. accentStart .. "33)",
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color_inactive = "rgba(00000000)",
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},
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-- Off: costs real frame time and reads as smeary on a 60Hz panel.
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motion_blur = { enabled = false },
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},
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animations = { enabled = prefs.get("animationsEnabled", true) },
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dwindle = {
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-- Keep the split orientation a window was created with. Closest match
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-- to how the Forge extension behaved on GNOME.
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preserve_split = prefs.get("preserveSplit", true),
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smart_resizing = true,
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},
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-- Only in effect when the tiling layout is "master". Panama ships dwindle,
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-- but Settings offers master as a choice, and a layout you can select and
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-- cannot configure is barely a choice at all.
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master = {
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mfact = prefs.get("masterFactor", 0.55),
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orientation = prefs.get("masterOrientation", "left"),
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new_status = prefs.get("masterNewStatus", "slave"),
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new_on_top = prefs.get("masterNewOnTop", false),
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},
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misc = {
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force_default_wallpaper = 0,
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-- Stored as "show the logo / show the splash" and written as Hyprland's
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-- `disable_*`, matching the `invert` flag on these entries in
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-- PreferenceSchema so both sides agree about which way round they are.
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disable_hyprland_logo = not prefs.get("hyprlandLogo", false),
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disable_splash_rendering = not prefs.get("hyprlandSplash", false),
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-- Keep native Wayland selection paste and GTK's matching preference
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-- in lockstep. DesktopStyle applies the GTK half only after this value
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-- has been read back and stored by SystemSettings.
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middle_click_paste = prefs.get("middleClickPaste", true),
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-- Same setting as Theme.fontFamily in the shell. If only the QML side
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-- followed the preference, the compositor and the shell would disagree
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-- about the interface font and nobody would notice until a tooltip
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-- rendered in a different typeface.
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font_family = prefs.get("interfaceFont", "Adwaita Sans"),
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-- Variable refresh rate. 3 = enable only for fullscreen windows whose
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-- content type is "video" or "game" -- the tag rules.lua applies to
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-- games. Keeps VRR off the desktop, where it causes visible flicker.
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vrr = prefs.getInt("vrrPolicy", 3),
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-- Blur behind the lock screen.
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session_lock_blur = true,
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-- Let a crashed lock screen be recovered rather than stranding you.
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allow_session_lock_restore = true,
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-- Don't let apps steal focus by shouting; matches GNOME's behaviour.
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focus_on_activate = false,
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},
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render = {
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-- Colour management is stable and on by default in 0.56.
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cm_enabled = true,
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-- 1 = automatically flip the monitor into HDR for fullscreen content
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-- that asks for it, and back out afterwards. This is how games get HDR
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-- without the desktop paying the screencopy cost. See monitors.lua.
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cm_auto_hdr = prefs.getInt("autoHdr", 1),
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-- 2 = direct scanout only for windows tagged content = "game"
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-- (set by the rules in rules.lua). Bypasses compositing for real
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-- fullscreen games.
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direct_scanout = prefs.getInt("directScanoutPolicy", 2),
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},
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cursor = {
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-- 2 = auto. Disables the hardware cursor when tearing, which is what
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-- keeps the cursor from ghosting in games.
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no_hardware_cursors = 2,
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-- Don't let the cursor break VRR on content tagged as a game.
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no_break_fs_vrr = 2,
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min_refresh_rate = 48,
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-- Pull the cursor theme from gsettings so GTK apps and Hyprland agree.
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sync_gsettings_theme = true,
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-- Fade the cursor out after 4s of no movement, like GNOME does.
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inactive_timeout = prefs.get("cursorInactiveTimeout", 4),
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},
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ecosystem = {
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no_update_news = not prefs.get("hyprlandUpdateNews", false),
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no_donation_nag = not prefs.get("hyprlandDonationNag", false),
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},
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xwayland = {
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-- Render X11 apps at 1:1 device pixels so they're sharp rather than
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-- bilinearly upscaled. See the note in README.md about the unavoidable
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-- sizing tradeoff at 1.5x.
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force_zero_scaling = true,
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},
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quirks = {
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-- 2 = report HDR as preferred to gamescope only. Stops gamescope from
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-- white-screening when it expects HDR to already be live.
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prefer_hdr = 2,
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},
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})
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-- ── Motion ──────────────────────────────────────────────────────────────────
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-- speed is in deciseconds: speed = 4 means 400ms. Higher = slower.
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hl.curve("easeOutQuint", { type = "bezier", points = { { 0.23, 1 }, { 0.32, 1 } } })
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hl.curve("almostLinear", { type = "bezier", points = { { 0.5, 0.5 }, { 0.75, 1 } } })
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hl.curve("quick", { type = "bezier", points = { { 0.15, 0 }, { 0.1, 1 } } })
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hl.curve("easy", { type = "spring", mass = 1, stiffness = 238.1191, dampening = 24.21279 })
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-- A touch bouncier than "easy"; used for windows appearing.
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hl.curve("snappy", { type = "spring", mass = 1, stiffness = 320, dampening = 22 })
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hl.animation({ leaf = "global", enabled = true, speed = 10, bezier = "default" })
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hl.animation({ leaf = "border", enabled = true, speed = 5.39, bezier = "easeOutQuint" })
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-- The focus sweep: when a window takes focus, its gradient border rotates into
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-- place once. Style "once" is load-bearing -- the alternative, "loop", makes
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-- Hyprland render at full refresh rate forever, even when no border is visible.
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-- That is exactly the idle GPU cost this config exists to avoid, so: never loop.
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hl.animation({ leaf = "borderangle", enabled = true, speed = 6, bezier = "easeOutQuint", style = "once" })
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hl.animation({ leaf = "windows", enabled = true, speed = 4.79, spring = "easy" })
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hl.animation({ leaf = "windowsIn", enabled = true, speed = 4.1, spring = "snappy", style = "popin 90%" })
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hl.animation({ leaf = "windowsOut", enabled = true, speed = 1.49, bezier = "almostLinear", style = "popin 90%" })
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hl.animation({ leaf = "fade", enabled = true, speed = 3.03, bezier = "quick" })
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-- Layer surfaces = the Quickshell bar, dock, popovers and overlays.
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hl.animation({ leaf = "layers", enabled = true, speed = 3.81, bezier = "easeOutQuint" })
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hl.animation({ leaf = "layersIn", enabled = true, speed = 3, bezier = "easeOutQuint", style = "fade" })
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hl.animation({ leaf = "layersOut", enabled = true, speed = 2, bezier = "almostLinear", style = "fade" })
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-- Workspace switching: horizontal slide, matching Alt+H / Alt+L direction.
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hl.animation({ leaf = "workspaces", enabled = true, speed = 2.5, bezier = "easeOutQuint", style = "slidefade 15%" })
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hl.animation({ leaf = "zoomFactor", enabled = true, speed = 7, bezier = "quick" })
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return true
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