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# Windows and workspaces
## How the split is chosen
A new window splits the space of the window that had focus. Whether it splits
beside or below depends on which way that space is longer, which usually
matches what you were about to do anyway.
When it does not, `Super + Ctrl + G` flips the split of the focused window,
and `Super + Ctrl + Z` and `Super + Ctrl + V` decide the direction the *next*
window will take before you open it.
## Resizing
`Super + Shift` plus `Y`, `O`, `B`, `M` adjusts width; `I`, `U`, `N` and
comma adjust height. These are inverted from what their letters suggest, on
purpose, and the reason is written in `config/dot/hypr/keybinds.lua` next to
the binds.
For anything finer, hold `Super` and drag with the right mouse button.
## Fullscreen and floating
`Super + U` makes the focused window fullscreen. `Super + Ctrl + C` lifts it
out of the layout to float, and `Super + Ctrl + Shift + C` pins it so it
follows you between workspaces. A floating window can be moved by holding
`Super` and dragging with the left button.
## Workspaces
Ten you can jump straight to, on `Alt + 1` through `Alt + 0`, though they are
created and destroyed as you use them rather than sitting there empty. `Alt + H`
and `Alt + L` step between neighbours — right past the last one makes a new one,
left from the first stays put — and `Alt + Shift` plus a number sends the
current window somewhere without following it.
On a machine with more than one display, workspaces belong to whichever
screen has focus. If you would rather pin workspaces one through ten to your
main display and give the second screen its own, that is a switch on the
Displays settings page.
How windows share the space — the layout, the master area, gaps and window
edges — is Shell Tiling. The workspace switches themselves, and the projects
below, are Shell Workspaces.
## The touchpad
Three fingers sideways moves between workspaces and follows your fingers as it
goes; three fingers up opens the overview and three down closes it. Those are
GNOME's gestures, reproduced, and they do not move.
Four fingers are yours. Each of the four directions can be given a job — a shell
action, a window or workspace move — from the same list your own shortcuts pick
from, on Input Mouse & Touchpad. Assigning one reloads the compositor, so
expect a beat of black before it works. Unassigned directions are left alone
rather than bound to nothing.
## Rules for one application
Some windows want the same treatment every time: the password manager should
float, chat should open on workspace four, a picture viewer should not be
resized to fill half the screen. **Application window rules** on Shell Tiling is where that
is written down. You pick an application and tick what should happen to it —
float, center it, pin it to every workspace, give it a fixed size or a
workspace to open on — rather than writing a match pattern. Panama's own
surfaces cannot be targeted, and a rule with nothing ticked is refused rather
than saved as a row you would wonder about later.
## Projects
A project is the set of windows you open together: which applications, which
workspace each was on, and for a terminal, which directory it was in.
Arrange things the way you want them, then run **Save Layout as Project**
from the launcher. **Open Project** lays it out again on free workspaces, so
it never lands on top of what you are already doing. An application that
refuses to open twice is moved into place rather than launched again.