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Panama/config/dot/quickshell/modules/capture/CaptureOverlay.qml
T

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QML

// The GNOME 42 screenshot UI.
//
// Print freezes the screen, this overlay paints that frozen frame full-bleed
// and puts the picker on top of it. Because the frame is a still, nothing under
// the overlay animates while the user aims, and the overlay can never end up in
// its own screenshot.
//
// The grab happens in services/Capture.qml *before* ShellState flips to
// "capture", so by the time this window maps the backdrop is already on disk.
import Quickshell
import Quickshell.Wayland
import QtQuick
import qs.config
import qs.services
PanelWindow {
id: win
visible: ShellState.captureOpen
color: "transparent"
anchors {
top: true
bottom: true
left: true
right: true
}
// Fullscreen overlays must not reserve space, or every window on the
// workspace gets resized as the picker opens and closes.
exclusiveZone: 0
WlrLayershell.namespace: "qs-capture" // matched by a layerrule in hypr/rules.lua
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.keyboardFocus: WlrKeyboardFocus.Exclusive
onVisibleChanged: {
if (!win.visible)
return;
// Hyprland reports window geometry in layout-global coordinates; the
// picker works in window-local ones. On a single monitor this is 0,0.
Capture.originX = win.screen ? win.screen.x : 0;
Capture.originY = win.screen ? win.screen.y : 0;
keys.forceActiveFocus();
}
// Fire whatever the current mode has selected.
function capture(): void {
if (Capture.mode === "screen") {
Capture.commit(null);
return;
}
if (Capture.mode === "window") {
const r = picker.selectedRect;
if (r)
Capture.commit(r);
return;
}
if (!selection.hasSelection)
return;
const s = selection.selection;
Capture.commit(Qt.rect(s.x + Capture.originX, s.y + Capture.originY, s.width, s.height));
}
function cycleMode(step: int): void {
const order = ["screen", "window", "selection"];
const i = order.indexOf(Capture.mode);
Capture.mode = order[(i + step + order.length) % order.length];
}
FocusScope {
id: keys
anchors.fill: parent
focus: true
Keys.onPressed: event => {
switch (event.key) {
case Qt.Key_Escape:
Capture.close();
break;
case Qt.Key_Return:
case Qt.Key_Enter:
case Qt.Key_Space:
win.capture();
break;
case Qt.Key_Left:
win.cycleMode(-1);
break;
case Qt.Key_Right:
win.cycleMode(1);
break;
case Qt.Key_1:
Capture.mode = "screen";
break;
case Qt.Key_2:
Capture.mode = "window";
break;
case Qt.Key_3:
Capture.mode = "selection";
break;
case Qt.Key_P:
Capture.showPointer = !Capture.showPointer;
break;
default:
return;
}
event.accepted = true;
}
// Painted under the frozen frame so a failed grab (no wlr-screencopy)
// still gives the picker something opaque to sit on.
Rectangle {
anchors.fill: parent
color: Theme.bgDark
border.width: 0
}
// The frozen screen. grim -o pins the grab to this output, so filling
// the window is an exact 1:1 mapping; the source is 4500x3000 device
// pixels drawn into 3000x2000 logical ones, i.e. full sharpness.
Image {
anchors.fill: parent
source: Capture.freezeUrl
fillMode: Image.Stretch
// Unique filename per grab plus cache:false — otherwise QML would
// happily repaint a previous session's frame.
cache: false
// Synchronous so the overlay never flashes black on the way in; a
// raw PPM decode is a parse, not a decompress.
asynchronous: false
visible: status === Image.Ready
}
// ── Screen mode ─────────────────────────────────────────────────────
// Nothing to pick, so just outline the output the way GNOME does.
Frame {
anchors.fill: parent
visible: Capture.mode === "screen"
strokeWidth: 3
strokeColor: Theme.accent
}
// ── Window mode ─────────────────────────────────────────────────────
WindowPicker {
id: picker
anchors.fill: parent
visible: Capture.mode === "window"
originX: Capture.originX
originY: Capture.originY
onPicked: win.capture()
}
// ── Selection mode ──────────────────────────────────────────────────
SelectionLayer {
id: selection
anchors.fill: parent
visible: Capture.mode === "selection"
onCommitted: win.capture()
}
CaptureBar {
anchors {
horizontalCenter: parent.horizontalCenter
bottom: parent.bottom
bottomMargin: 56
}
captureEnabled: {
if (Capture.mode === "window")
return picker.selectedRect !== null;
if (Capture.mode === "selection")
return selection.hasSelection;
return true;
}
onCaptureRequested: win.capture()
}
}
}