Files
Panama/config/dot/quickshell/services/FocusModes.qml
T
Gabriel Brown f53ca16392 Make the focus exception list real, or it was a page telling a lie
The mode data model shipped with an allow list and nothing that read it. The
summary would say "2 apps may interrupt" while notification delivery never
consulted the list and no editor could set it. That is the dead row this work
has spent its time removing, introduced by the work itself.

The banner gate consults the mode in force now, and the list can be edited from
the applications that have actually sent a notification -- an exception for
something that never notifies is not a choice worth offering.

Exceptions belong to a mode. allowedApps is empty whenever no mode is active, so
a Do Not Disturb switched on by hand stays absolute and nothing can leak into
it. That scoping is asserted, not just written.

Verifying this took three attempts, and the second was a real defect in the
guard rather than in the code. The contract grep for FocusModes.allows matched
the comment that explains it, so the check passed with the enforcement deleted.
It matches the gate expression now. A guard a comment can satisfy is not a
guard, and this is the third time prose has satisfied one here.

Claude-Session: https://claude.ai/code/session_01BRvzt4H8XXLPVH5MyYdk9L
2026-08-20 02:23:30 -04:00

256 lines
10 KiB
QML

pragma Singleton
// Named focus modes, turned on by conditions rather than by alarms.
//
// A mode is active because something is true right now -- a game is running, a
// window is fullscreen on a given display, a workspace is focused, the clock is
// inside a window. That is re-evaluated continuously rather than fired once,
// which is the whole reason schedules here do not have the usual failure modes:
// there is no alarm to have missed. A machine asleep at 23:30, rebooted at
// 02:00, or opened at 08:00 into a window that has already passed all arrive at
// the correct answer by simply asking again.
//
// This deliberately does not own the manual timed session. FocusSession already
// does that, with its own capsule, shortcut, Quick Settings entry and contracts,
// and two things writing Do Not Disturb would fight. Modes whose only trigger is
// "manual" are started through FocusSession; everything automatic lives here,
// and defers entirely while a manual session is running.
import Quickshell
import Quickshell.Hyprland
import QtQuick
Singleton {
id: root
readonly property var modes: {
const stored = DesktopPreferences.get("focusModes");
return Array.isArray(stored) ? stored : [];
}
// Modes something could switch on without being asked.
readonly property var automatic: root.modes.filter(mode =>
mode.enabled === true && (mode.triggers ?? []).some(trigger => trigger.kind !== "manual"))
// Re-read on a timer only because one trigger kind depends on the clock.
// Everything else is driven by change signals; this is what makes a schedule
// a condition rather than an alarm.
property double nowMs: Date.now()
// Set by the gamemode start/end hooks over IPC. The hook is the only thing
// that reliably knows, and it is already talking to the shell.
property bool gameRunning: false
// The mode in force, or null. First match wins, so the order in the list is
// the priority: a person who wants Gaming to beat Sleep moves it up.
readonly property var activeMode: {
// A manual session owns Do Not Disturb while it runs. Evaluating on top
// of it would mean two owners for one piece of state and a restore that
// puts back whatever the loser happened to see.
if (FocusSession.active)
return null;
for (const mode of root.automatic) {
if (root.triggered(mode))
return mode;
}
return null;
}
readonly property bool active: root.activeMode !== null
// Applications the mode in force lets through anyway, by the same id the
// per-application rules use. Empty whenever no mode is active, which is
// what keeps a Do Not Disturb somebody set by hand absolute: an exception
// belongs to a mode, so without a mode there are no exceptions.
readonly property var allowedApps: {
const mode = root.activeMode;
if (!mode || mode.silence !== true)
return [];
return Array.isArray(mode.allow) ? mode.allow.map(String) : [];
}
function allows(appId: string): bool {
return root.allowedApps.indexOf(String(appId)) >= 0;
}
readonly property string activeName: String(root.activeMode?.name ?? "")
// Why it is on, in the words the page uses, so "something silenced my
// notifications" is always answerable.
readonly property string activeReason: {
if (!root.activeMode)
return "";
for (const trigger of (root.activeMode.triggers ?? [])) {
if (root.triggerActive(trigger))
return root.describeTrigger(trigger);
}
return "";
}
function triggered(mode: var): bool {
return (mode.triggers ?? []).some(trigger => root.triggerActive(trigger));
}
function triggerActive(trigger: var): bool {
switch (String(trigger?.kind ?? "")) {
case "game":
// Told to us by the gamemode hook rather than read from the Gaming
// service, which only polls while its settings page is open and
// would therefore be stale exactly when a game starts.
return root.gameRunning;
case "schedule":
return root.withinWindow(trigger, new Date(root.nowMs));
case "workspace":
return Hyprland.focusedWorkspace?.id === Number(trigger.id ?? -1);
case "fullscreen": {
// Hyprland reports fullscreen on the workspace, not the window, and
// Quickshell has no typed property for it -- so this reads the raw
// IPC object, which does carry it and has a change notification, so
// the binding still updates. Checked rather than assumed: the typed
// property does not exist in this version.
const workspace = Hyprland.focusedWorkspace;
const fullscreen = workspace?.lastIpcObject?.hasfullscreen === true;
if (!fullscreen)
return false;
const monitor = String(trigger.monitor ?? "");
return monitor === "" || Hyprland.focusedMonitor?.name === monitor;
}
default:
// "manual" included: FocusSession owns those.
return false;
}
}
// Minutes since midnight, or -1 for anything unparseable. A malformed
// schedule must never read as "on" -- silencing someone because a string
// was wrong is the worst way for this to fail.
function minutesOf(text: string): int {
const match = /^(\d{1,2}):(\d{2})$/.exec(String(text ?? ""));
if (!match)
return -1;
const hours = Number(match[1]);
const minutes = Number(match[2]);
if (hours > 23 || minutes > 59)
return -1;
return hours * 60 + minutes;
}
// Is `when` inside this schedule?
//
// Windows that cross midnight are the case worth being careful about. A
// window belongs to the day it STARTS on, so 23:30 Friday to 07:00 Saturday
// is Friday's window, and Saturday morning is inside it only because Friday
// is enabled. Treating it as Saturday's would silence a Saturday morning
// nobody asked to be quiet.
function withinWindow(trigger: var, when: var): bool {
const start = root.minutesOf(trigger.start);
const end = root.minutesOf(trigger.end);
if (start < 0 || end < 0 || start === end)
return false;
const days = Array.isArray(trigger.days) ? trigger.days.map(Number) : [];
if (days.length === 0)
return false;
const day = when.getDay();
const minutes = when.getHours() * 60 + when.getMinutes();
if (start < end)
return days.indexOf(day) >= 0 && minutes >= start && minutes < end;
// Crosses midnight: either late on an enabled day, or early on the day
// after an enabled one.
const yesterday = (day + 6) % 7;
return (days.indexOf(day) >= 0 && minutes >= start)
|| (days.indexOf(yesterday) >= 0 && minutes < end);
}
function describeTrigger(trigger: var): string {
switch (String(trigger?.kind ?? "")) {
case "game":
return "a game is running";
case "schedule":
return "scheduled " + String(trigger.start ?? "") + " to " + String(trigger.end ?? "");
case "workspace":
return "workspace " + String(trigger.id ?? "");
case "fullscreen":
return String(trigger.monitor ?? "") === ""
? "a window is fullscreen"
: "a window is fullscreen on " + String(trigger.monitor);
case "manual":
return "started by hand";
default:
return "";
}
}
function summary(mode: var): string {
const triggers = (mode.triggers ?? []).map(trigger => root.describeTrigger(trigger))
.filter(text => text !== "");
const effects = [];
if (mode.silence === true)
effects.push("silences notifications");
if (mode.keepAwake === true)
effects.push("keeps the screen awake");
const allow = Array.isArray(mode.allow) ? mode.allow : [];
if (allow.length > 0)
effects.push(allow.length + (allow.length === 1 ? " app may interrupt" : " apps may interrupt"));
const when = triggers.length > 0 ? "When " + triggers.join(" or ") : "Never turns on";
return effects.length > 0 ? when + " · " + effects.join(", ") : when;
}
function save(next: var): void {
DesktopPreferences.set("focusModes", next);
}
function setEnabled(id: string, enabled: bool): void {
root.save(root.modes.map(mode =>
mode.id === id ? Object.assign({}, mode, { enabled: enabled }) : mode));
}
function update(id: string, changes: var): void {
root.save(root.modes.map(mode =>
mode.id === id ? Object.assign({}, mode, changes) : mode));
}
// ── applying ────────────────────────────────────────────────────────────
//
// What was true before a mode took over, so it can be put back. Recorded at
// the moment of taking over rather than read at release, which would return
// whatever the mode itself had set.
property bool holding: false
property bool previousDnd: false
property bool previousCaffeine: false
onActiveModeChanged: {
const mode = root.activeMode;
if (mode && !root.holding) {
root.previousDnd = Notifs.doNotDisturb;
root.previousCaffeine = Caffeine.enabled;
root.holding = true;
}
if (mode) {
if (mode.silence === true)
Notifs.doNotDisturb = true;
if (mode.keepAwake === true)
Caffeine.enabled = true;
return;
}
if (root.holding) {
Notifs.doNotDisturb = root.previousDnd;
Caffeine.enabled = root.previousCaffeine;
root.holding = false;
}
}
// Only runs while a schedule could change the answer. Thirty seconds is
// finer than any window boundary anyone sets and costs nothing.
Timer {
running: root.automatic.some(mode =>
(mode.triggers ?? []).some(trigger => trigger.kind === "schedule"))
interval: 30000
repeat: true
onTriggered: root.nowMs = Date.now()
}
}