Files
Panama/config/dot/quickshell/modules/dock/DockBody.qml
T
Gabriel Brown f8f5b25510 Make Shell a category, the bar legible, and the dock a real dock
Desktop & Dock becomes Shell — Bar, Dock, Control Center, Tiling,
Workspaces — the home for everything Quickshell draws. The settings-
management cluster moves to System as Sync & Backup, Appearance's
Shell tab dissolves, and 24-hour time finally lives on Date & Time,
which always owned it.

The bar gets what it never had: a way to survive the wallpaper. A
second neutral text family (follow theme, or forced light or dark),
a one-layer shadow under every glyph, and a gradient scrim for
wallpapers nothing else survives — all off by default, pixel-identical
until asked. Widgets earn toggles (weather, media, clipboard, calendar
countdown), the vitals cluster stops leaving a dead pill behind, and
Control Center's sections learn to step aside.

The dock graduates from MVP: a context menu with window rows, pin,
unpin, quit and new-window; scroll an icon to cycle its windows; drag
to reorder on the dock itself; hover previews with one-shot captures;
and "Add App to Dock" in the launcher. Three real bugs died en route —
menus that slid away with the autohide, a readonly-property crash on
every menu open, and a drag that drifted half a slot per icon on side
docks. The pinned-apps editor in Settings becomes a drag strip.

166 contracts; the full suite is green except two live display and
switcher tests that cannot run behind a locked session — re-verified
on unlock.

Claude-Session: https://claude.ai/code/session_01Ms2FbjQy31TVf3CEvQhGM8
2026-08-24 04:28:20 -04:00

441 lines
17 KiB
QML

// The visible dock bar: the rounded translucent pill, its items, and the
// tooltip that floats above it.
//
// Kept separate from Dock.qml so it can be dropped straight into a
// FloatingWindow for testing — PanelWindow cannot map without layer shell.
import Quickshell
import Quickshell.Hyprland
import QtQuick
import qs.config
import qs.widgets
Rectangle {
id: root
// ── Model ───────────────────────────────────────────────────────────────
// One pass over the live toplevel list produces the whole dock: pinned
// apps first in Settings order, then anything else that is running.
// Entries are plain JS objects: { entry, windows, appId, pinned }.
//
// `pinned` is carried rather than inferred later. Two things need it — the
// context menu, which cannot otherwise tell "Pin" from "Unpin", and the
// drag, which must refuse to reorder an icon that is only there because the
// app happens to be running.
readonly property var items: {
// DesktopEntries is scanned asynchronously at startup, and byId() is a
// plain method call that creates no binding dependency. Reading the
// model here is what makes the dock fill in once the scan lands.
if (DesktopEntries.applications.values.length === 0)
return [];
const groups = {}; // appId -> [HyprlandToplevel]
const order = []; // appIds in first-seen order
const toplevels = Hyprland.toplevels.values;
for (let i = 0; i < toplevels.length; i++) {
const t = toplevels[i];
// `wayland` is null until Hyprland reports the address, and it is
// the only live source of an app id — there is no `class` property.
const appId = t.wayland ? t.wayland.appId : "";
if (!appId)
continue;
if (!groups[appId]) {
groups[appId] = [];
order.push(appId);
}
groups[appId].push(t);
}
const out = [];
const claimed = {};
const pinned = Settings.dockPinned;
for (let i = 0; i < pinned.length; i++) {
const entry = DesktopEntries.byId(pinned[i]);
// A pin that no longer resolves is dropped rather than drawn as a
// broken icon.
if (!entry)
continue;
let windows = [];
for (let j = 0; j < order.length; j++) {
if (!claimed[order[j]] && root.matches(order[j], entry, pinned[i])) {
claimed[order[j]] = true;
windows = windows.concat(groups[order[j]]);
}
}
out.push({
entry: entry,
windows: windows,
appId: pinned[i],
pinned: true
});
}
for (let i = 0; i < order.length; i++) {
const appId = order[i];
if (claimed[appId])
continue;
out.push({
entry: DesktopEntries.heuristicLookup(appId),
windows: groups[appId],
appId: appId,
pinned: false
});
}
return out;
}
// Wayland app ids and desktop entry ids agree often but not always
// (`org.gnome.Nautilus` vs `nautilus`, `Steam` vs `steam`), so compare the
// usual candidates case-insensitively and fall back to the last
// reverse-DNS segment.
function matches(appId: string, entry: var, pinId: string): bool {
const a = appId.toLowerCase();
if (a === pinId.toLowerCase())
return true;
if (entry.id && a === entry.id.toLowerCase())
return true;
if (entry.startupClass && a === entry.startupClass.toLowerCase())
return true;
const tail = a.split(".").pop();
return tail === pinId.toLowerCase().split(".").pop();
}
// ── Appearance ──────────────────────────────────────────────────────────
radius: Theme.dockRadius
color: Theme.alpha(Theme.bgPanel, Theme.dockAlpha)
border.width: 0 // QTBUG-137166: rounded translucent rects lose their corners
// The prism edge — see widgets/PrismEdge.qml.
PrismEdge {
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
inset: parent.radius
}
implicitWidth: strip.implicitWidth + Theme.dockPadding * 2
implicitHeight: strip.implicitHeight + Theme.dockPadding * 2
// The item the tooltip is currently describing, or null.
property Item hoveredItem: null
// The whole app object travels, not just its desktop entry: the menu has to
// be able to list the app's windows and tell a pin from something that is
// merely running, and neither fact survives being narrowed to an entry.
signal contextMenuRequested(Item anchorItem, var app)
// Set by the Dock. A side dock runs the same strip down the screen instead
// of across it.
property bool vertical: false
// Which way a tooltip points on a side dock: away from the screen edge, so
// it never opens off-screen.
property bool leftSide: true
// ── Reordering ──────────────────────────────────────────────────────────
// Dragging an icon along the dock moves its pin. Nothing is written while
// the gesture runs: the dragged icon is translated under the pointer, the
// icons it passes are translated the other way by exactly one slot, and the
// spliced list is committed once on release. Committing per slot crossed
// would rewrite settings.json a dozen times for one gesture, and every
// rewrite re-evaluates `items` underneath the drag.
//
// Translation rather than assigned x/y because a Grid owns its children's
// positions; a transform is a purely visual offset the positioner ignores.
property int dragIndex: -1
property string dragId: ""
property real dragTravel: 0
readonly property bool dragging: root.dragIndex >= 0
// One cell plus the gap after it: the distance the strip moves things by.
// Reported by the item that started the drag rather than recomputed here --
// a DockItem is taller than it is wide, so a slot down a side dock is not
// the same distance as a slot across a bottom one. The initial value only
// has to be non-zero; the first drag replaces it with the measured pitch.
property real dragStep: Theme.dockIconSize + Theme.dockGap
// How many pins are on the dock. Resolved pins are always the leading run
// of `items`, so this doubles as the last index a drag may land on.
readonly property int pinnedCount: {
let count = 0;
for (let i = 0; i < root.items.length; i++) {
if (!root.items[i].pinned)
break;
count++;
}
return count;
}
readonly property int dropIndex: {
if (root.dragIndex < 0)
return -1;
const slots = Math.round(root.dragTravel / root.dragStep);
return Math.max(0, Math.min(root.pinnedCount - 1, root.dragIndex + slots));
}
// Where item `index` sits while a drag is in flight, relative to the slot
// the Grid put it in.
function dragShiftFor(index: int): real {
if (root.dragIndex < 0)
return 0;
if (index === root.dragIndex)
return root.dragTravel;
if (root.dropIndex > root.dragIndex && index > root.dragIndex && index <= root.dropIndex)
return -root.dragStep;
if (root.dropIndex < root.dragIndex && index >= root.dropIndex && index < root.dragIndex)
return root.dragStep;
return 0;
}
function beginDrag(index: int, pitch: real): void {
if (index < 0 || index >= root.pinnedCount)
return;
// A preview anchored to an icon that is about to move under the pointer
// is a surface pointing at nothing.
root.dismissPreview();
if (pitch > 0)
root.dragStep = pitch;
root.dragIndex = index;
root.dragId = root.items[index].appId;
root.dragTravel = 0;
}
function moveDrag(travel: real): void {
if (root.dragIndex < 0)
return;
root.dragTravel = travel;
}
// Resolved by pin id rather than by index. `items` drops a pin that no
// longer resolves, so an index into the dock is not an index into the
// stored list, and a window opening mid-drag can shift both.
function endDrag(): void {
const target = root.dropIndex;
const from = root.dragId;
const to = target >= 0 && target < root.items.length ? root.items[target].appId : "";
root.dragIndex = -1;
root.dragId = "";
root.dragTravel = 0;
if (!from || !to || from === to)
return;
const stored = Settings.dockPinned.slice();
const fromAt = stored.indexOf(from);
const toAt = stored.indexOf(to);
if (fromAt < 0 || toAt < 0)
return;
stored.splice(toAt, 0, stored.splice(fromAt, 1)[0]);
DesktopPreferences.set("dockPinned", stored);
}
function cancelDrag(): void {
root.dragIndex = -1;
root.dragId = "";
root.dragTravel = 0;
}
// ── Window previews ─────────────────────────────────────────────────────
// Hovering an icon long enough shows its windows. The dwell exists so that
// sweeping the pointer across the dock on the way somewhere else never
// opens anything, and the grace on the way out exists because the previews
// are their own surface: leaving the icon to reach them would otherwise
// close the thing being reached for.
property Item previewAnchor: null
property var previewApp: null
// Written by the Dock from the preview popup's own hover.
property bool previewHovered: false
onHoveredItemChanged: root.reconsiderPreview()
onPreviewHoveredChanged: root.reconsiderPreview()
function reconsiderPreview(): void {
const item = root.hoveredItem;
const eligible = item && item.app && item.app.windows && item.app.windows.length > 0;
if (eligible && item !== root.previewAnchor) {
previewGrace.stop();
previewDwell.restart();
return;
}
previewDwell.stop();
if (root.previewAnchor && !eligible && !root.previewHovered)
previewGrace.restart();
else if (eligible || root.previewHovered)
previewGrace.stop();
}
function dismissPreview(): void {
previewDwell.stop();
previewGrace.stop();
root.previewAnchor = null;
root.previewApp = null;
root.previewHovered = false;
}
Timer {
id: previewDwell
interval: 400
onTriggered: {
const item = root.hoveredItem;
if (!item || !item.app || !item.app.windows || item.app.windows.length === 0)
return;
root.previewAnchor = item;
root.previewApp = item.app;
}
}
Timer {
id: previewGrace
interval: 220
onTriggered: {
if (!root.previewHovered)
root.dismissPreview();
}
}
// Explicit rather than left to Grid's wrapping. This is always one line, so
// saying how many cells it holds is both simpler to read and immune to
// Grid's default column count quietly wrapping a long dock.
readonly property int cellCount: 2 + (root.items ? root.items.length : 0)
// A Grid rather than a Row so one declaration serves both orientations.
// Row and Column would each need their own children, and the cross-axis
// anchors that centre items in a Row (verticalCenter) are the wrong axis in
// a Column -- Grid centres through its own alignment properties instead,
// which is the same result without the anchors positioners disallow.
Grid {
id: strip
anchors.centerIn: parent
spacing: Theme.dockGap
rows: root.vertical ? root.cellCount : 1
columns: root.vertical ? 1 : root.cellCount
horizontalItemAlignment: Grid.AlignHCenter
verticalItemAlignment: Grid.AlignVCenter
ShowAppsButton {
id: showApps
onEntered: root.hoveredItem = showApps
onExited: if (root.hoveredItem === showApps)
root.hoveredItem = null
}
// Separator between the launcher and the apps, as in GNOME's dash. It
// turns with the dock: a hairline across a column, down a row.
Rectangle {
width: root.vertical ? Theme.dockIconSize * 0.7 : 1
height: root.vertical ? 1 : Theme.dockIconSize * 0.7
border.width: 0
color: Theme.alpha(Theme.fg, 0.14)
}
Repeater {
// `items` is a fresh array of fresh objects on every change -- a
// window opening or closing anywhere rebuilds all of it. Handing
// that straight to Repeater resets the model and rebuilds every
// delegate, which throws away hover state, restarts the grow
// animation on icons nothing happened to, and would drop the
// delegate out from under a drag in progress. ScriptModel keyed on
// appId turns the same rebuild into "these rows changed", so an
// icon whose window count went up keeps its delegate.
model: ScriptModel {
values: root.items
objectProp: "appId"
comparisonMode: ObjectComparison.Structure
}
DockItem {
id: dockItem
required property var modelData
required property int index
app: modelData
vertical: root.vertical
// Only a pin can be reordered. An icon that is on the dock
// because its app happens to be running has no place in the
// stored list to move to.
draggable: modelData.pinned === true
dragShift: root.dragShiftFor(dockItem.index)
dragging: root.dragIndex === dockItem.index
onEntered: root.hoveredItem = dockItem
onExited: if (root.hoveredItem === dockItem)
root.hoveredItem = null
onContextMenuRequested: root.contextMenuRequested(dockItem, dockItem.app)
onDragStarted: pitch => root.beginDrag(dockItem.index, pitch)
onDragMoved: travel => root.moveDrag(travel)
onDragEnded: root.endDrag()
onDragCancelled: root.cancelDrag()
}
}
}
// ── Tooltip ─────────────────────────────────────────────────────────────
// Styled like widgets/Popover.qml. Deliberately outside the dock's bounds
// (negative y): it renders fine there, and the dock's input mask does not
// cover it, so it can never swallow a click.
Rectangle {
id: tooltip
readonly property string text: root.hoveredItem ? root.hoveredItem.label : ""
visible: opacity > 0
// Yields to the window previews, which name the same app and more
// besides -- both at once is the same label twice.
opacity: root.hoveredItem && tipLabel.text && root.previewAnchor !== root.hoveredItem ? 1 : 0
Behavior on opacity {
NumberAnimation {
duration: Theme.durFast
}
}
// Centred on the hovered item along the dock's own axis, and placed just
// outside the edge it lives on. Reads the item's position directly
// (rather than mapToItem) so the binding re-evaluates when the strip
// reflows.
x: {
if (!root.hoveredItem)
return 0;
if (root.vertical)
return root.leftSide ? root.width + 8 : -width - 8;
const centre = strip.x + root.hoveredItem.x + root.hoveredItem.width / 2;
return Math.max(4, Math.min(root.width - width - 4, centre - width / 2));
}
y: {
if (!root.hoveredItem)
return -height - 8;
if (!root.vertical)
return -height - 8;
const centre = strip.y + root.hoveredItem.y + root.hoveredItem.height / 2;
return Math.max(4, Math.min(root.height - height - 4, centre - height / 2));
}
width: tipLabel.implicitWidth + Theme.popoverPadding * 2
height: tipLabel.implicitHeight + 8
radius: Theme.popoverRadius
color: Theme.alpha(Theme.bgPopover, Theme.popoverAlpha)
border.width: 1
border.color: Theme.alpha(Theme.fg, 0.08)
Text {
id: tipLabel
anchors.centerIn: parent
text: tooltip.text
color: Theme.fg
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSize
}
}
}